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Editing 40d:King

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{{quality|Exceptional|16:46, 4 August 2011 (UTC)}}{{Noble
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{{Noble
 
| noble=King
 
| noble=King
 +
| quarters=Royal [[Bedroom]]
 +
| dining=Royal [[Dining Room]]
 
| office=Royal Throne Room
 
| office=Royal Throne Room
| quarters=Royal Bedroom
 
| dining=Royal Dining Room
 
 
| tomb=Royal Mausoleum
 
| tomb=Royal Mausoleum
 +
| stands=5
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| racks=5
 
| chests=10
 
| chests=10
 
| cabinets=5
 
| cabinets=5
| racks=5
 
| stands=5
 
| mandates=5
 
| demands=10
 
 
| arrival=
 
| arrival=
 
* [[Duke|Duchy]], high [[value]] of architecture, roads and offerings to a Dwarven [[caravan]]
 
* [[Duke|Duchy]], high [[value]] of architecture, roads and offerings to a Dwarven [[caravan]]
* '''or''' discover [[Adamantine]]
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* '''or''' discover [[Adamantine]] (bugged{{version|0.27.176.38c}})
 
| function=
 
| function=
 
* Promote [[fortress]] to Mountainhome
 
* Promote [[fortress]] to Mountainhome
}}{{av}}
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}}
 
 
 
The '''King''' is the [[dwarf]] named as ruler of the dwarf civilization in the [[civilization]]s screen. When the King arrives, your fortress will be promoted to Mountainhome and capital of that civilization.
 
The '''King''' is the [[dwarf]] named as ruler of the dwarf civilization in the [[civilization]]s screen. When the King arrives, your fortress will be promoted to Mountainhome and capital of that civilization.
  
The king may, in fact, be a '''Queen'''.  She will be referred to as such in text relating to the process of her arrival.
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The king may, in fact, be a '''Queen'''.  She will be referred to as the King in text relating to the process of her arrival.
  
 
==Requirements==
 
==Requirements==
Once your [[fortress]] becomes the capital of a [[Duke|duchy]], 'The Incoming King' will appear on your nobles screen. You will need to reach a certain architectural [[value]], [[road]] value (whether from paved roads or [[bridge]]s), and [[Trading|offerings]] required (to the dwarven civ's merchants) for the King to arrive. The values needed for each vary from fort to fort, but can be viewed by examining 'The Incoming King' on the nobles screen. Offerings to merchants must actually reach the king: the merchants must make it safely off the map with your offerings.
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Once your [[fortress]] becomes the capital of a [[Duke/Duchess|duchy]], 'The Incoming King' will appear on your nobles screen. You will need to reach a certain architectural [[value]], [[road]] value, and [[offering|offerings]] required (to the dwarven civ's merchants) for the King to arrive. The values needed for each vary from fort to fort, but can be viewed by examining 'The Incoming King' on the nobles screen. Offerings to merchants must actually reach the king: the merchants must make it safely off the map with your offerings.
  
 
Alternately, if you find [[adamantine]], this [[noble]] will make a surprise arrival, dressed as a [[peasant]].  Despite arriving dressed as a peasant, he will make the same room and furniture demands as otherwise.   
 
Alternately, if you find [[adamantine]], this [[noble]] will make a surprise arrival, dressed as a [[peasant]].  Despite arriving dressed as a peasant, he will make the same room and furniture demands as otherwise.   
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The adamantine king was bugged in some previous versions,{{version|0.27.176.38c}} where you were not guaranteed the ruler when you discover adamantine, but instead the first dwarf in the full civ list.  This may have been fixed.
  
 
==Arrival==
 
==Arrival==
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===Wounds===
 
===Wounds===
Occasionally, a King or Queen will have received crippling [[Wound|injuries]] during world generation, long before they arrive on your map.  These injuries will be permanent - either lost limbs ([[Wound|dark grey]]) or non-healing spinal/nervous injuries.  That's life.
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Occasionally, a King or Queen will have received crippling [[wound|injuries]] during world generation, long before they arrive on your map.  These injuries will be permanent - either lost limbs ([[wound|dark grey]]) or non-healing spinal/nervous injuries.  That's life.
 
 
Under certain circumstances, it is possible for the Monarch to die of old age immediately upon entering your map. This is caused by the monarch aging beyond his/her natural lifespan between the end of worldgen and arrival at your fortress.
 
  
==Mandates==
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==Demands==
Due to a bug (which has persisted to many later versions), the king has no [[preference]]s of any sort; as a result, the king will be incapable of making any [[mandate]]s.
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Aside from his room and furniture requirements and the occasional [[demand]], the king issues no [[mandates]].
  
 
==Non-dwarven Rulers==
 
==Non-dwarven Rulers==
It is possible to have non-dwarven rulers.  In these cases your liaison may be of another race other than dwarf and when the king arrives, he will also be of that race.  All other nobles that come will still be dwarves.  Non-dwarven kings make no room demands, and they do not move into your fortress, instead hanging out at the edge of the map where they first arrived.  In the unit list, they appear as "Friendly", and they do not appear on your [[Nobles screen]].  The length of their reign is usually limited to the next [[siege]] unless you take measures to protect them.
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It is possible to have non-dwarven rulers.  In these cases your liason may be of another race other than dwarf and when the king arrives, he will also be of that race.  All other nobles that come will still be dwarves.  Non-dwarven kings make no room demands, their advisor is also of the same non-dwarven race, and they do not move into your fortress, instead hanging out at the edge of the map where they first arrived.  In the unit list, they appear as "Friendly", and they do not appear on your [[Nobles screen]].  The length of their reign is usually limited to the next [[seige]] unless you take measures to protect them.
  
{{nobles}}
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[[Category:Nobles]]

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