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Editing 40d:Kitchen
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− | {{ | + | {{workshop|name=Kitchen|key=z|job=[[Cooking]] |
− | |||
− | |name=Kitchen | ||
− | |key=z | ||
− | |job= | ||
− | |||
|construction= | |construction= | ||
− | * [[ | + | 1 of |
+ | * [[Block]] | ||
+ | * [[Stone]] | ||
+ | * [[Wood]] | ||
|construction_job= | |construction_job= | ||
− | *[[Cooking]] | + | * [[Cooking]] |
|use= | |use= | ||
− | *[[Alcohol]] | + | * [[Alcohol]] |
− | *[[ | + | * [[Meat]] |
− | *[[ | + | * [[Fish]] |
− | *[[ | + | * [[Flour]] |
− | *[[ | + | * [[Food]] |
− | *[[ | + | * [[Seeds]] |
− | *[[ | + | * [[Dwarven sugar]] |
− | *[[ | + | * [[Dwarven syrup]] |
− | *[[ | + | * [[Tallow]] |
− | *[[ | + | * [[Fat]] |
+ | * [[Plants]] | ||
|production= | |production= | ||
− | * | + | * Prepared meal |
− | *[[Tallow]] | + | * [[Tallow]] |
− | + | }} | |
− | A '''Kitchen''' is a [[workshop]] used by a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients ([[meat]], [[plump helmet]]s, etc.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]]. | + | A '''Kitchen''' is a [[workshop]] used by a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients ([[meat]], [[plump helmet]]s, etc.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]]. |
+ | |||
+ | Since kitchens can sometimes be the source of [[miasma]] from rotting food, some players take extra precautions against this. | ||
== Prepared meals == | == Prepared meals == | ||
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The items to be cooked do not have to be different kinds of food: for instance, a cook might combine two plump helmet spawn into a single stack of two "plump helmet spawn biscuits", or four separate spawn into a single stack of four "plump helmet spawn roasts". The amount of food produced always equals the total number of food items used. | The items to be cooked do not have to be different kinds of food: for instance, a cook might combine two plump helmet spawn into a single stack of two "plump helmet spawn biscuits", or four separate spawn into a single stack of four "plump helmet spawn roasts". The amount of food produced always equals the total number of food items used. | ||
− | If large stacks of food are used as the ingredients, a large stack of meals will be produced. For example, 22 "cave fish roasts" could be created from "minced cave fish [5], minced [[turtle]], minced [[dwarven wine]] [14], and minced turtle [2]". | + | If large stacks of food are used as the ingredients, a large stack of meals will be produced. For example, 22 "Minced cave fish roasts" could be created from "minced cave fish [5], minced [[turtle]], minced [[dwarven wine]] [14], and minced turtle [2]". |
Cooking foods destroys any byproducts such as [[seed]]s, [[shell]]s, or [[bone]]s - none are left, not after cooking, not after eating. This makes them ideal for placement in dining rooms located far away from your main population because food and refuse haulers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or more | Cooking foods destroys any byproducts such as [[seed]]s, [[shell]]s, or [[bone]]s - none are left, not after cooking, not after eating. This makes them ideal for placement in dining rooms located far away from your main population because food and refuse haulers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or more | ||
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[[Barrel]]s can only hold a max of 10 items - stacks of prepared food that are larger than 10 will not fit in barrels, and will be placed individually on stockpile tiles. This may leave them more vulnerable to [[vermin]], but can actually create denser stockpiles in terms of meals/tile. Meals that are not in barrels do not seem to rot any faster. | [[Barrel]]s can only hold a max of 10 items - stacks of prepared food that are larger than 10 will not fit in barrels, and will be placed individually on stockpile tiles. This may leave them more vulnerable to [[vermin]], but can actually create denser stockpiles in terms of meals/tile. Meals that are not in barrels do not seem to rot any faster. | ||
− | Many players put their prepared foods stockpiles near [[dining room]]s, to reduce the travel time for | + | Many players put their prepared foods stockpiles near [[dining room]]s, to reduce the travel time for dwarfs that are [[Labor#Get back to work|eating]]. |
===Rotting=== | ===Rotting=== | ||
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:2 (plant) * 2 ([[plump helmet]]) * 5 (exceptional) == 20<br /> | :2 (plant) * 2 ([[plump helmet]]) * 5 (exceptional) == 20<br /> | ||
:2 (meat) * 1 ([[deer]]) * 2 (well-made) == 4<br /> | :2 (meat) * 1 ([[deer]]) * 2 (well-made) == 4<br /> | ||
− | :5 ([[quarry bush]] | + | :5 ([[quarry bush leaves]]) * 4 (superior) == 20<br /> |
:20 ([[dwarven wheat flour]]) * 1 (no label) == 20<br /> | :20 ([[dwarven wheat flour]]) * 1 (no label) == 20<br /> | ||
:Subtotal (value of one serving): 94☼ | :Subtotal (value of one serving): 94☼ | ||
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:10 (prepared meal) * 2 (well) == 20<br /> | :10 (prepared meal) * 2 (well) == 20<br /> | ||
:20 ([[dwarven syrup]]) * 3 (fine) == 60<br /> | :20 ([[dwarven syrup]]) * 3 (fine) == 60<br /> | ||
− | :5 ([[quarry bush]] | + | :5 ([[quarry bush leaves]]) * 1 (no label) == 5<br /> |
:2 (meat) * 50 ([[dragon]]) * 2 (well) == 200<br /> | :2 (meat) * 50 ([[dragon]]) * 2 (well) == 200<br /> | ||
:Subtotal (value of one serving): 285☼ | :Subtotal (value of one serving): 285☼ | ||
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---- | ---- | ||
− | |||
'''See also:''' | '''See also:''' | ||
− | :*[[Food]] | + | :*:[[Food]] |
− | :*[[Meat industry]] | + | :*:[[Meat industry]] |
− | :*[[Cook]] | + | :*:[[Cook]] |
− | :*[[Overall Status|z-Status Menu]] | + | :*:[[Overall Status|z-Status Menu]] |
{{Workshops}} | {{Workshops}} |