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Difference between revisions of "40d:Kitchen"

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A '''Kitchen''' is a [[workshop]] for a [[cook]]. The cook uses this workshop primarily to combine base ingredients (meat, plump helmets, ect.) into a fancier [[food]]. It is also used to render [[fat]] into [[tallow]].
 
A '''Kitchen''' is a [[workshop]] for a [[cook]]. The cook uses this workshop primarily to combine base ingredients (meat, plump helmets, ect.) into a fancier [[food]]. It is also used to render [[fat]] into [[tallow]].
  
There are three levels of food preparation: Easy (Biscuit), Fine (Stew), and Lavish (roast). Quite simply, Easy makes a food item out of two base ingredients. Fine uses three base ingredients and Lavish uses four. You can use alcohol as an ingredient, but it cannot be the main (first) ingredient. Any ingredients that normally leave a seed behind will instead lose the seed. Seeds can also be used to cook with, but must be manually allowed, as they are automatically forbidden when you start your fortress.
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There are three levels of food preparation: Easy (Biscuit), Fine (Stew), and Lavish (roast). Quite simply, Easy makes a food item out of two base ingredients. Fine uses three base ingredients and Lavish uses four. You can use alcohol as an ingredient, but it cannot be the main (first) ingredient. Cooked foods do not leave behind a seed, bone or shell. Seeds can also be used to cook with, but must be manually allowed, as they are automatically forbidden when you start your fortress.

Revision as of 15:27, 4 November 2007

A Kitchen is a workshop for a cook. The cook uses this workshop primarily to combine base ingredients (meat, plump helmets, ect.) into a fancier food. It is also used to render fat into tallow.

There are three levels of food preparation: Easy (Biscuit), Fine (Stew), and Lavish (roast). Quite simply, Easy makes a food item out of two base ingredients. Fine uses three base ingredients and Lavish uses four. You can use alcohol as an ingredient, but it cannot be the main (first) ingredient. Cooked foods do not leave behind a seed, bone or shell. Seeds can also be used to cook with, but must be manually allowed, as they are automatically forbidden when you start your fortress.