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Difference between revisions of "40d:Kitchen"

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m (Category:Workshops)
(took bit about prepared meals from old wiki)
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A '''Kitchen''' is a [[workshop]] for a [[cook]]. The cook uses this workshop primarily to combine base ingredients (meat, plump helmets, ect.) into a fancier [[food]]. It is also used to render [[fat]] into [[tallow]].
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A '''Kitchen''' is a [[workshop]] for a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients (meat, plump helmets, ect.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]].
  
There are three levels of food preparation: Easy (Biscuit), Fine (Stew), and Lavish (roast). Quite simply, Easy makes a food item out of two base ingredients. Fine uses three base ingredients and Lavish uses four. You can use alcohol as an ingredient, but it cannot be the main (first) ingredient. Cooked foods do not leave behind a seed, bone or shell. Seeds can also be used to cook with, but must be manually allowed, as they are automatically forbidden when you start your fortress.
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== Prepared Meals ==
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On the '''Kitchen''' submenu of the Overall Status screen ({{key|z}}), you can specify which foods the kitchen is allowed to cook (and also which plants the [[still]] is allowed to brew).  Blue means "cook this food"; red means "do not cook".
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There are three grades of meals you can prepare at a kitchen:
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* '''Easy''' (biscuit) requires two cookable items.
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* '''Fine''' (stew) requires three cookable items.
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* '''Lavish''' (roast) requires four cookable items.
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The items to be cooked do not have to be different: for instance, a cook might combine two plump helmet spawn into a stack of two "plump helmet spawn biscuits", or four spawn into four "plump helmet spawn roasts". The amount of food produced always equals the total number of food items used.
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If large stacks of food are used as the ingredients, a large stack of meals will be produced. For instance, 22 "Minced cave fish roasts" would be created from "minced cave fish [5], minced turtle, minced dwarven wine [14], and minced turtle [2]".  
  
 
[[Category:Workshops]]
 
[[Category:Workshops]]

Revision as of 16:13, 4 November 2007

A Kitchen is a workshop for a cook. The cook uses this workshop primarily to combine base ingredients (meat, plump helmets, ect.) into prepared food. It is also used to render fat into tallow.

Prepared Meals

On the Kitchen submenu of the Overall Status screen (z), you can specify which foods the kitchen is allowed to cook (and also which plants the still is allowed to brew). Blue means "cook this food"; red means "do not cook".

There are three grades of meals you can prepare at a kitchen:

  • Easy (biscuit) requires two cookable items.
  • Fine (stew) requires three cookable items.
  • Lavish (roast) requires four cookable items.

The items to be cooked do not have to be different: for instance, a cook might combine two plump helmet spawn into a stack of two "plump helmet spawn biscuits", or four spawn into four "plump helmet spawn roasts". The amount of food produced always equals the total number of food items used.

If large stacks of food are used as the ingredients, a large stack of meals will be produced. For instance, 22 "Minced cave fish roasts" would be created from "minced cave fish [5], minced turtle, minced dwarven wine [14], and minced turtle [2]".