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Difference between revisions of "40d:Kobold"

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Kobolds are small humanoids, (slightly smaller than [[dwarves]]).  They are technologically backward and use [[copper]] weapons.
 
Kobolds are small humanoids, (slightly smaller than [[dwarves]]).  They are technologically backward and use [[copper]] weapons.
  
In dungeon fortress mode Kobold thieves will raid you, generally timing their attacks to coincide with the arrival of caravans. They're stealthy little rascals and are a good reason to channel all traffic in and out of your fort into a single location and to guard that spot well, preferably with dogs.  Once discovered and caught, a kobold can generally be killed by any armed dwarf and most civilians.
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In Dwarf Fortress, Kobold thieves will raid you, generally timing their attacks to coincide with the arrival of caravans. They are able to bypass any and all traps, and are an excellent reason to channel all traffic in an out of your fortress to a single location, which should be guarded at all times.  Once discovered and caught, a kobold can generally be killed by any armed dwarf and even most unarmed civilians.
  
In adventure mode Kobolds live in caves.  They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster.  Kobolds are deadly with a bow but generally easy meat in melee, even for a novice adventurer.  Kobold caves are full of trinkets and kobolds themselves wear clothing, weapons, and small-sized armor.
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In adventure mode Kobolds live in caves.  They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster.  Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer.  Kobold caves are full of trinkets, and they often wear clothing, weapons, and small-sized armor.

Revision as of 16:19, 9 November 2007

Kobolds are small humanoids, (slightly smaller than dwarves). They are technologically backward and use copper weapons.

In Dwarf Fortress, Kobold thieves will raid you, generally timing their attacks to coincide with the arrival of caravans. They are able to bypass any and all traps, and are an excellent reason to channel all traffic in an out of your fortress to a single location, which should be guarded at all times. Once discovered and caught, a kobold can generally be killed by any armed dwarf and even most unarmed civilians.

In adventure mode Kobolds live in caves. They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster. Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer. Kobold caves are full of trinkets, and they often wear clothing, weapons, and small-sized armor.