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Difference between revisions of "40d:Leather"

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(notes re yield, protective quality of kitten v elephant/dragon leather.)
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Leather armor will be worn by civilians with the [[hunting]] labor enabled, or by [[military]] dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause [[encumbrance]] penalties.
 
Leather armor will be worn by civilians with the [[hunting]] labor enabled, or by [[military]] dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause [[encumbrance]] penalties.
  
Making leather requires a [[tannery]] workshop, a raw hide or [[skin]] from an animal, and a dwarf with the '[[tanner|tanning]]' skill turned on. Rotten hides or skin cannot be tanned. The [[human]] and dwarven [[caravan]]s also sell various leather hides, in case few animals inhabit the map.
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Making leather requires a [[tannery]] workshop, a raw hide or [[skin]] from an animal, and a dwarf with the '[[tanner|tanning]]' skill turned on. Rotten hides or skin cannot be tanned. The [[human]] and dwarven [[caravan]]s also sell various leather hides, in case few animals inhabit the map. One unrotten hide yields one "unit" of leather - regardless of the animal being a [[catsplosion|kitten]] or an [[elephant]]. Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature.
  
 
Leather of rare or dangerous animals can be quite [[Value#Material_multipliers|valuable]].
 
Leather of rare or dangerous animals can be quite [[Value#Material_multipliers|valuable]].

Revision as of 07:17, 11 July 2009

Leather is the tanned hide of an animal. It can be used to make many things, including clothing, shields, armor, bags, and crafts at the leather works. Because it only overlaps in the use of end products, the leather industry is considered separate from the clothing industry.

Leather armor will be worn by civilians with the hunting labor enabled, or by military dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause encumbrance penalties.

Making leather requires a tannery workshop, a raw hide or skin from an animal, and a dwarf with the 'tanning' skill turned on. Rotten hides or skin cannot be tanned. The human and dwarven caravans also sell various leather hides, in case few animals inhabit the map. One unrotten hide yields one "unit" of leather - regardless of the animal being a kitten or an elephant. Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature.

Leather of rare or dangerous animals can be quite valuable.

See also