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Editing 40d:Legendary
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− | + | Dwarves which repeatedly perform a specialized task will quickly gain [[skill]] levels, and within a year or two of constant labor, greatly depending on the skill, can attain '''Legendary''' ability. Tasks which do not involve time-consuming gathering of materials, especially [[mining]] and [[engraving]], are easy to develop quite rapidly. If you have Proficient miners dig constantly through stone, they can reach Legendary skill before your first winter. Digging through dirt is far faster. | |
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Dwarves which attain Legendary skill at any task will [[status icons|blink]] on the game screen and have a blinking name on the Unit screen. | Dwarves which attain Legendary skill at any task will [[status icons|blink]] on the game screen and have a blinking name on the Unit screen. | ||
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== Benefits of Legendary status == | == Benefits of Legendary status == | ||
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=== Attribute increases === | === Attribute increases === | ||
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*'''Agility:''' Agile dwarves perform all tasks faster. Perfectly Agile dwarves work at nearly twice the rate as non-agile dwarves, not counting skill differences. | *'''Agility:''' Agile dwarves perform all tasks faster. Perfectly Agile dwarves work at nearly twice the rate as non-agile dwarves, not counting skill differences. | ||
− | *'''Strength:''' High strength will | + | *'''Strength:''' High strength will reduce or eliminate the [[encumbrance]] penalty on a dwarf's [[speed]]. This is of most use for [[haul]]ers of heavy objects (such as stone haulers), [[soldier]]s equipped with heavy [[armor]], and [[siege engine]] operators, who have to bear the weight of the stone or arrow during the entire loading process. This may be no longer true in the 3D version; this editor has not noticed encumbrance. |
*'''Toughness:''' Tough dwarves are more durable in combat and heal much faster. | *'''Toughness:''' Tough dwarves are more durable in combat and heal much faster. | ||
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+ | === Increased productivity === | ||
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+ | Dwarves with Legendary skill work at a, well, legendary rate. A legendary [[miner]] will mine roughly 14-15 squares to a no-label miner's one, for instance, and a legendary engraver can smooth 25 squares in the time it takes a no-label engraver to do one. The real-time rate is dependent on CPU speed: a Perfectly Agile legendary miner can mine about FPS×2 squares per minute, or FPS×4 [[ore]] squares. This is through normal stone – dirt, and possibly other substances, are much easier to mine through. {verify}} | ||
=== Free rent === | === Free rent === | ||
− | Like [[ | + | Like [[nobles]], Legendary dwarves are exempt from the [[dwarven economy]]: they can take any object as a personal possession without paying for it, and claim any bedroom as their own without paying [[rent]]. This helps to keep them [[happy]], although some Legendary dwarves may acquire an annoying number of objects. |
== Speeding skill attainment == | == Speeding skill attainment == | ||
− | If you provide item-producing dwarves ( | + | If you provide item-producing dwarves (Masons, Carpenters, Craftsdwarves, Brewers, etc.) with a constant supply of nearby goods, they can quickly increase their skill levels as well. However, such dwarves can quickly produce mountains of goods, so you must allocate huge [[stockpiles]] and many dedicated haulers in order to keep their workshops from becoming severely [[clutter]]ed. Farmers with a nearby seed barrel and food stockpile can also gain skill quite rapidly. |
== Strange moods == | == Strange moods == | ||
− | Dwarves which enter a [[strange mood]] and successfully construct an [[artifact]] object will gain one Legendary skill | + | Dwarves which enter a [[strange mood]] and successfully construct an [[artifact]] object will usually gain one Legendary skill, with commensurate attribute increases. The single exception is a "possessed" mood, which will result in the creation of an artifact, but no skill increase. The skill a dwarf gains from a strange mood will be that dwarf's highest "trade" skill (generally, any skill which involves the production of finished goods, plus Mining, Engraving, and Furnace Operation). If you have your peasants train to "dabbling" in desired skills (such as Armorsmith), you will greatly increase your chance of gaining dwarves with those skills at Legendary level. |
== Cross-training Legendary dwarves == | == Cross-training Legendary dwarves == | ||
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Because their attributes are so high, Legendary dwarves can quickly develop other skills to high levels as well. This is most useful when you have many redundant Legendary dwarves in certain professions but lack them elsewhere. | Because their attributes are so high, Legendary dwarves can quickly develop other skills to high levels as well. This is most useful when you have many redundant Legendary dwarves in certain professions but lack them elsewhere. | ||
− | It may also be useful to deliberately train dwarves in a quick skill to get them to Legendary status, then switch them to other jobs. | + | It may also be useful to deliberately train dwarves in a quick skill to get them to Legendary status, then switch them to other jobs. [[Mining]] and [[Engraving]] both train quickly without requiring much supervision (just keep large areas [[designate]]d for mining or smoothing). Engravers tend to train faster than miners (and do not require [[pick]]s), although mining is generally more useful). |
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− | + | Training dwarves in this manner does have at least one drawback. Dwarves which successfully complete strange moods (except possessed dwarves) always gain Legendary skill in their highest "trade" skill. Engraving and Mining are both considered "trade" skills by the game, so if you train many dwarves as engravers or miners, you reduce your chance of gaining a more obscure skill at Legendary level. | |
+ | The [[Siege Operator]] skill is also of use for training dwarves. Siege operation does not train very quickly, since it takes a few years to gain Legendary skill. On the plus side, it requires little supervision: Build a [[catapult]] and set it to fire at will. Siege operation is not considered a "trade" skill, so it will not interfere with gaining useful skills through strange moods, and having a catapult operate continuously is a good way to clear an area of loose [[stone]]. Furthermore, siege engines are of little use in combat without skilled operators. Dabbling operators take minutes to load a single bolt or stone, whereas skilled operators can load and fire several times a minute. | ||
− | + | [[Category:Dwarves]] |