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Editing 40d:Legendary artifact

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Dwarves drop artifacts in the [[workshop]] as soon as they are made. They cannot be traded, but can be used just like any item of its type, except for clothing and with some limitations to armor and weapons (see below).  A list of all artifacts that the fortress has created can be seen by pressing {{k|l}}.
 
Dwarves drop artifacts in the [[workshop]] as soon as they are made. They cannot be traded, but can be used just like any item of its type, except for clothing and with some limitations to armor and weapons (see below).  A list of all artifacts that the fortress has created can be seen by pressing {{k|l}}.
  
Artifacts cannot be destroyed unless lost in a [[chasm]] or dropped to the [[magma]], though the heat generated by a [[Spirit of fire]] seems to be able to melt artifacts not made from [[magma-safe]] materials. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the Artifacts screen ({{k|l}}).
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Artifacts cannot be destroyed unless lost in a [[chasm]] or dropped to the [[magma]], though the heat generated by a [[Spirit of fire]] seems to be able to melt artifacts not made from [[magma-safe]] materials. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the Artifacts screen ( {{k|l}} ), and give a ''very'' bad [[thought]] to the creator.
  
  
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====Decoration====
 
====Decoration====
Artifacts will automatically have one "free" [[decoration]] of the same material as its base material.  For instance, a "Perfect Ruby" might have "Images of mangrove trees in Ruby". This decoration doesn't consume additional materials: in the above example, only one ruby was used. If the mood demanded multiple base materials (e.g. 2 or 3 logs for a carpentry or wood crafting mood), each one will contribute its own decoration.
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Artifacts will automatically have one "free" [[decoration]] of the same material as its base material.  For instance, a "Perfect Ruby" might have "Images of mangrove trees in Ruby". This decoration doesn't consume additional materials: in the above example, only one ruby was used.
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Item types which normally require multiple objects to create (such as Platemail) will cause the moody dwarf to acquire that number of objects, but each such object will also contribute a decoration - basically, the item receives multiple free decorations.  For example, artifact gold platemail will use a minimum of 3 objects (3 bars of gold), and have 3 gold decorations.
  
 
Decorations are sometimes simple rings or spikes, or shapes or images (often drawn from [[preference|preferences]] of the creator), or events in the history of the fortress or [[legends|world history]].
 
Decorations are sometimes simple rings or spikes, or shapes or images (often drawn from [[preference|preferences]] of the creator), or events in the history of the fortress or [[legends|world history]].
  
 
====Value====
 
====Value====
Artifacts can range in value from 2,400☼ (all-stone furniture or finished good) to 6,780,000☼ (adamantine Platemail fully decorated with raw adamantine). Since [[immigration]] totals are, among other factors, based on your fortress's "Created Wealth" (and held/worn items count double in the total), expensive artifacts are often the driving factor behind how many immigrants show up in the first years.
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Artifacts can range in value from 2,400☼ (all-stone furniture or finished good) to 7,200,000☼ (full-decorated adamantine Platemail). Since [[immigration]] totals are, among other factors, based on your fortress's "Created Wealth" (and held/worn items count double in the total), expensive artifacts are often the driving factor behind how many immigrants show up in the first years.
  
 
It has been reported that artifacts can occasionally glitch in the number of materials needed, with a corresponding increase in value.
 
It has been reported that artifacts can occasionally glitch in the number of materials needed, with a corresponding increase in value.
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Artifact weapons and armor will only be equipped by [[Soldier#Heroes and Champions|heroes and champions]] (even if they are novice in the artifact's weapon skill). This means that an artifact axe can be wielded by an Axe Lord but cannot be used for woodcutting, as a dwarf that reaches Elite status can never return to civilian life. Similarly, an artifact pick will never be used by your miners.
 
Artifact weapons and armor will only be equipped by [[Soldier#Heroes and Champions|heroes and champions]] (even if they are novice in the artifact's weapon skill). This means that an artifact axe can be wielded by an Axe Lord but cannot be used for woodcutting, as a dwarf that reaches Elite status can never return to civilian life. Similarly, an artifact pick will never be used by your miners.
  
Be warned that when a dwarf equips an artifact, '''he will never drop it''' - artifacts cannot be marked for Dumping (or Melting), and changing the weapon or armor setting in the military screen won't help either.  Items held are dropped when dwarves lose consciousness; you may wish to set up a simple cave-in trap. Your only other options are to get really lucky and have it wrestled out of his hand in combat, or for the dwarf to be killed.  
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Be warned that when a dwarf equips an artifact, '''he will never drop it''' - artifacts can not be marked for dumping, and changing the weapon or armor setting in the military screen won't help either.  Items held are dropped when dwarves lose consciousness; you may wish to set up a simple cave-in trap. Your only other options are to get really lucky and have it wrestled out of his hand in combat, or for the dwarf to be killed.  
  
 
A dwarf may carry around several artifact weapons in each hand {{verify}} <!--please add how to go about this-->. <s>Of course, you might not see a champion [[swordsdwarf]] wielding eight artifact [[adamantine]] scimitars as a bad thing</s>.
 
A dwarf may carry around several artifact weapons in each hand {{verify}} <!--please add how to go about this-->. <s>Of course, you might not see a champion [[swordsdwarf]] wielding eight artifact [[adamantine]] scimitars as a bad thing</s>.

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