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Difference between revisions of "40d:Light"

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A [[map tile]] is considered '''light''' if it is on the surface, or [[above ground]], either inside walls and ceilings. Dwarves that spend too much time underground or in [[subterranean]] tunnels may become nauseated when emerging into the ''evil'' light that permanently bathes the world when they have [[Cave adaptation]]
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#REDIRECT [[40d:Tile attributes]]
 
 
Light is the opposite of [[dark]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Light and dark can be combined with [[inside]] and [[outside]] as well as [[above ground]] and [[subterranean]].
 
 
 
[[Category:Map tiles]]
 

Latest revision as of 05:21, 26 March 2010