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Editing 40d:Magic

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==Systems of Magic==
 
==Systems of Magic==
It is rumored that one day a full system of magic will eventually be included in ''Dwarf Fortress''. Until that time, some fans have [[fun]] taking the bare bones or hint of magic and attempt to create their own mods. The following mods include magic for 40d:
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It is rumored that one day a full system of magic will eventually be included in Dwarf Fortress. Until that time, some fans have [[fun]] taking the bare bones or hint of magic and attempt to create their own mods. The following mods include magic for 40d:
  
 
===Spellcraft is <undefined>===
 
===Spellcraft is <undefined>===
 
* [http://www.bay12forums.com/smf/index.php?topic=43043.0 External Link]
 
* [http://www.bay12forums.com/smf/index.php?topic=43043.0 External Link]
This mod adds spellcasting to ''Dwarf Fortress'' by adding new types of gems, calling them "runes" (e.g. rune of berserk, rune of shining ...) and items decorated with those runes get "magical" properties (e.g. rune of berserk -> makes wearer berserk, rune of shining -> makes random dwarf equip it). Available to use on finished goods(amulets and similar) or on furniture( needs to be built to activate magic) currently works with statues, coffins, anvils, and weapon racks.
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This mod adds spellcasting to Dwarf Fortress by adding new types of gems, called them "runes" (e.g. rune of berserk, rune of shining ...) and items decorated with those runes gets "magical" properties (e.g. rune of berserk -> makes wearer berserk, rune of shining -> makes random dwarf equip it). Available to use on finished goods(amulets and similar) or on furniture( needs to be built to activate magic) currently works with statues, coffins, anvils, and weapon racks.
  
 
===Valkun's Dwarf Fortress Magic Add-On V0.1.1===
 
===Valkun's Dwarf Fortress Magic Add-On V0.1.1===
 
* [http://www.bay12forums.com/smf/index.php?topic=36749.0 External Link]
 
* [http://www.bay12forums.com/smf/index.php?topic=36749.0 External Link]
This mod is a preliminary attempt at producing a magic framework for ''Dwarf Fortress'' using reactions.  Obviously it has nothing to do with the eventual system that Toady will create when he gets around to it.  The spheres of magic were designed to allow all players to obtain materials that may not be available on a map, or are only available in limited quantities, and to use materials in new ways.  However, the quality and quantity should be less than just gathering the resources normally and require more work in general.  Magic has been divided into various spheres which each deal with their own industries and themes.
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This mod is a preliminary attempt at producing a magic framework for Dwarf Fortress using reactions.  Obviously it has nothing to do with the eventual system that Toady will create when he gets around to it.  The spheres of magic were designed to allow all players to obtain materials that may not be available on a map or are only available in limited quantities and to use materials in new ways.  However, the quality and quantity should be less than just gathering the resources normally and require more work in general.  Magic has been divided into various spheres which each deal with their own industries and themes.
  
 
===See Also===  
 
===See Also===  

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