v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Magma-safe

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Exceptional|08:12, 29 May 2012 (UTC)}}{{av}}
+
'''Magma-safe materials''' are known to include [[iron]], [[steel]], [[bauxite]], [[fire imp]] [[bones]] and [[leather]], [[nickel]], [[nickel silver]] and [[adamantine]], but currently it is difficult to control [[magma]] flow with [[floodgate]]s since [[mechanism]]s must be made out of [[Rock|rocks]], most of which are not magma-safe (Bauxite being the notable exception).
[[Magma-safe]] materials consist of [[pig iron]], [[iron]], [[steel]], [[nickel]], [[nickel silver]], [[platinum]], [[bauxite]], ([[raw adamantine|raw]]) [[adamantine]], and [[fire imp]] [[bone]]s & [[leather]]. It can be difficult to control [[magma]] flow with [[floodgate]]s since [[mechanism]]s must be made out of [[rock]]s, almost none of which are magma-safe ([[bauxite]] and [[raw adamantine]] being the sole exceptions).
 
  
Strictly speaking, only a material which is solid and stable at the temperature {{ct|12000}} (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 12000 and COLDDAM_POINT less than 12000) is supposed to be considered magma-safe.
+
[[Mechanisms]] made from raw adamantine are magma-safe, and will properly operate a magma-safe floodgate in a magma [[channel]].  In order to construct mechanisms from raw adamantine, you must first allow its use for non-economic purposes in the stock screen ({{key|z}} and select 'stone').  You might wish to remove other stone-using jobs while adamantine is available for use.
  
Note that although the above metals are all magma-safe, their [[ore]]s (excluding raw adamantine) are '''not''' - thus, while a [[platinum]] floodgate will operate properly in magma, [[native platinum]] mechanisms will melt after several seconds.
+
If you are using bauxite, be sure to mark a [[stockpile]] around the [[mechanic's workshop]] which allows bauxite only.
  
In order to construct mechanisms from bauxite, simply ensure that they are the closest available stone to your [[mechanic]], ideally by placing a bauxite-only [[stockpile]] around your [[mechanic's workshop]]. To use raw adamantine, however, you must allow its use for non-economic purposes in the stock screen ({{k|z}} and select 'stone') - while doing this, you might want to suspend any other stone-using jobs.
+
The mechanism on the [[lever|trigger]] need not be magma-safe, only the one on the floodgate.  If you do not have any bauxite or adamantine available, you can also work around floodgate based flow control by opting for [[screw pump|screw pumps]] to pump the magma over [[wall]]-barriers.
  
When linking a trigger to an object, the ''first'' mechanism selected is attached to the object, and the ''second'' is attached to the trigger. Unless the trigger itself will be submerged in magma (as could be the case with a [[pressure plate]]), only the first mechanism (attached to the object that will be submerged) need be made of bauxite. If you do not have any bauxite or adamantine available, you can also work around floodgate based flow control by using [[screw pump]]s to pump the magma over [[wall]]-barriers, or using water to form [[obsidian]] to plug flows and channel through them to reopen them (necessity and invention and all that).
+
== Calculations ==
  
Constructions that resist magma are:
+
According to the raw data files, magma's temperature is somewhere between 1300°C and 1400°C, which translates to 2300°F–2500°F .
* Constructions ([[Wall]], [[Floor]], [[Ramp]], and [[Stairs]]) of any material can never melt or burn - there is nothing wrong with a [[wood]]en magma reservoir.  Natural (but not constructed) [[ice]] walls/floors/ramps/stairs may melt however.
 
* [[Fortification]]s will allow the passage of [[magma]], but once the level rises to 7/7 they will ''also'' allow the passage of large creatures. Additionally, '''flowing''' magma can potentially push large creatures through non-filled fortifications, as well as vertical bars and wall grates. [[Pump]]s are a positive defense, but can change the dynamics of fluid [[pressure]].
 
* If not submerged (that is, not opened to let magma flow over/past/around them), [[door]]s, [[floodgate]]s, and raised [[bridge]]s (provided that there is no magma on the space the bridge would occupy when lowered) of non-magma-safe stone or metal are safe. So long as they are just in contact with magma, only acting as a passive "wall", they are fine. If opened, they will melt.
 
** Raised drawbridges have a notable exception, in that allowing magma to flow over the area that the bridge would normally occupy when lowered ''will'' cause the bridge's components to heat up and potentially melt.
 
* All parts of a [[pump]], except for the passable tile, provided that none of the components are made of wood.
 
  
==Glass==
+
Materials that resist magma are:
[[Glass]] behaves oddly in regards to magma. Glass is technically magma safe, based on its melting point of {{ct|13600}} (the same as that of bauxite); however, while glass items used in buildings will survive indefinitely while submerged in magma, glass items ''dropped'' into magma will instantly vanish. Glass [[statue]]s, [[screw pump]]s, and [[floodgate]]s are all fine when submerged in magma. The results of experiments with glass and magma were [http://www.bay12games.com/forum/index.php?topic=27423.msg333562#msg333562 posted on the forums].
 
  
Glass barriers still require magma-proof mechanisms to operate without deconstructing.
+
Earth:
 +
* Constructions ([[Wall]], [[Floor]], [[Ramp]], [[Stairs]]) can never melt or burn (there is nothing wrong with a [[wood]]en magma reservoir). Natural [[ice]] walls/floors/ramps/stairs may melt however.
 +
* [[Fortification]]s will allow the passage of [[magma]], but not the assorted magma creatures. Fire snakes are vermin, so they can spawn anywhere near their native biome - the magma pipe/pool.  They are not affected by fortifications, grates, or anything else you might try to throw at them.  Also, there is a bug with fluids which may sometimes let magma (and water) push living things through barriers such as fortifications, bars and grates.  [[Pump]]s are a positive defense, but can change the dynamics of fluid [[pressure]].
  
==Game calculations==
+
Metal:
In the game, magma's temperature is exactly {{ct|12000}}.
+
* [[Nickel]] — 2600°F (1427°C)
{| class="wikitable sortable"
+
* [[Nickel silver]] — 2600°F (1427°C)
! Type !! Material !! [[Temperature scale|Melting Point]]
+
* [[Iron]] — 2680°F (1471°C)
|-
+
* [[Steel]] — 2710°F (1488°C)
| Metal || [[Pig iron]] || {{ct|12106}}
+
* [[Platinum]] — 3000°F (1649°C)
|-
+
* [[Adamantine]] — 15000°F (8315°C)
| Metal || [[Nickel]] || {{ct|12619}}
 
|-
 
| Metal || [[Nickel silver]] || {{ct|12619}}
 
|-
 
| Metal || [[Steel]] || {{ct|12718}}
 
|-
 
| Metal || [[Iron]] || {{ct|12768}}
 
|-
 
| Metal || [[Platinum]] || {{ct|13182}}
 
|-
 
| Metal || [[Adamantine]] || {{ct|25000}}
 
|-
 
| Stone || [[Bauxite]] || {{ct|13600}}
 
|-
 
| Stone || [[Raw adamantine]] || {{ct|25000}}
 
|-
 
| Leather || [[Fire imp]] [[leather]] || {{ct|13500}}
 
|-
 
| Bones || [[Fire imp]] [[bone]]s || {{ct|13500}}
 
|-
 
| Glass || Green [[glass]] || {{ct|13600}}
 
|-
 
| Glass || Clear [[glass]] || {{ct|13600}}
 
|-
 
| Glass || Crystal [[glass]] || {{ct|13600}}
 
|-
 
| Ash || [[Ash]] || none
 
|-
 
| Ash || [[Potash]] || none
 
|-
 
| Ash || [[Pearlash]] || none
 
|}
 
  
==Bugs==
+
Stone:
All magma-safety checks are broken in this version, repeatedly checking the IGNITE_POINT 5 times instead of checking each individual temperature ({{bug|4573}}). In practice, this only affects the ability to select building components for various workshops and furnaces that are powered by magma.
+
* [[Bauxite]] — 3600°F (1982°C)
 +
* [[Raw adamantine]] — 15000°F (8315°C)
  
The following patch for version 0.28.184.40d for Windows fixes both [[fire-safe]]ty and magma-safety checks:
+
Leather:
{{spoil small|<nowiki>0x50549A : 62 DF -> 42 E0
+
* [[Fire imp]] [[leather]] &mdash; 13500°F (7482°C)
0x5054A4 : C7 -> CF
+
 
0x5054A6 : 56 DF FD FF -> 8C 00 00 00
+
Bones:
0x5054C2 : 3A DF -> 9A DD
+
* [[Fire imp]] [[bones]] &mdash; 14000°F ((7760°C)
0x5054D2 : 2A DF -> 7A DE
+
 
0x505536 = B8 10 F8 56 01 E9 50 E1 FD FF</nowiki>|Binary Patch Enclosed}}
+
== Glass ==
 +
[[Glass]] behaves oddly in regards to magma. Glass is, in itself, not magma safe; glass [[instrument|instruments]] will melt in magma. However, glass [[furniture]] will not. So glass [[statue|statues]], [[screw pump|screw pumps]], and [[floodgate|floodgates]] are all fine when submerged in magma.  Forum link with experiments: http://www.bay12games.com/forum/index.php?topic=27423.msg333562#msg333562
  
 
{{Magma FAQ}}
 
{{Magma FAQ}}
{{Category|Physics}}
+
[[Category:Physics]]
{{Category|Magma safe materials}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: