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Editing 40d:Mandate

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Nobles with extraordinary preferences or preferences for items or materials that are either unavailable on your map or are just too hard to produce (a judgment call) will be a problem for your fortress.  You only have (limited) control over choosing one noble who makes mandates, and that is your (future) [[mayor]]. When you start a new fortress, in the [[embark]] screen, choose your [[expedition leader]] wisely, as it is most likely that they will become your Mayor (even if they don't stay that way in the long term).  Take a look at their preferences, and decide if they might be a problem - while you can import many materials via [[trade]], producing [[dragon]] [[bone]] or [[glass]] items to meet a mandate may be impossible, depending on your game map, and even producing [[pig iron]] or [[steel]] items, or banning an export on all [[obsidian]] items or [[mug]]s could be problematic, depending on your playstyle and fortress.  If unavoidable, such nobles may be destined for an [[unfortunate accident]] - for the good of the fortress as a whole.
 
Nobles with extraordinary preferences or preferences for items or materials that are either unavailable on your map or are just too hard to produce (a judgment call) will be a problem for your fortress.  You only have (limited) control over choosing one noble who makes mandates, and that is your (future) [[mayor]]. When you start a new fortress, in the [[embark]] screen, choose your [[expedition leader]] wisely, as it is most likely that they will become your Mayor (even if they don't stay that way in the long term).  Take a look at their preferences, and decide if they might be a problem - while you can import many materials via [[trade]], producing [[dragon]] [[bone]] or [[glass]] items to meet a mandate may be impossible, depending on your game map, and even producing [[pig iron]] or [[steel]] items, or banning an export on all [[obsidian]] items or [[mug]]s could be problematic, depending on your playstyle and fortress.  If unavoidable, such nobles may be destined for an [[unfortunate accident]] - for the good of the fortress as a whole.
  
== Viewing Mandates ==
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== Viewing Demands ==
 
Mandates are announced at the bottom of the screen, but if you miss the message, you can see if a noble is mandating anything on the [[nobles screen|noble's screen]].  If the uppercase bracketed word '[MANDATE]' next to a noble's name is grey, he is making no mandates.  If brown, he is making a production mandate, and you have a lot of time to complete it.  If yellow, you have a couple seasons before the mandate expires.  If red, the mandate will expire very soon.  If white, then it is an export ban.
 
Mandates are announced at the bottom of the screen, but if you miss the message, you can see if a noble is mandating anything on the [[nobles screen|noble's screen]].  If the uppercase bracketed word '[MANDATE]' next to a noble's name is grey, he is making no mandates.  If brown, he is making a production mandate, and you have a lot of time to complete it.  If yellow, you have a couple seasons before the mandate expires.  If red, the mandate will expire very soon.  If white, then it is an export ban.
  

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