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Difference between revisions of "40d:Marsh"

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A '''marsh''' is a type of wetland that is periodically or continuously inundated. A marsh is generally [[tree]]less, with a variety of grasses and shrubs. Compare with a [[swamp]].
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A '''marsh''' is a type of wetland that is periodically or continuously inundated. A marsh is generally {{L|tree}}less, with a variety of grasses and shrubs. Compare with a {{L|swamp}}.
  
  
 
== Marshes in Dwarf Fortress ==
 
== Marshes in Dwarf Fortress ==
Swamps and marshes tend to form around oceanic coastlines, especially where [[river]]s meet the [[ocean]].
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Swamps and marshes tend to form around oceanic coastlines, especially where {{L|river}}s meet the {{L|ocean}}.
  
Much like their real-life counterpart, marshes generally have a high [[water]] table, meaning that an accessible [[aquifer]] is only a few tiles below the surface (and in occasionally unlucky circumstances, directly beneath the surface). It can be incredibly difficult to nigh-impossible to extract [[stone]]s from marshy areas, making the long-term feasibility of a fort doubtful; it is recommend that an additional, non-saturated [[biome]] be selected as well.
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Much like their real-life counterpart, marshes generally have a high {{L|water}} table, meaning that an accessible {{L|aquifer}} is only a few tiles below the surface (and in occasionally unlucky circumstances, directly beneath the surface). It can be incredibly difficult to nigh-impossible to extract {{L|stone}}s from marshy areas, making the long-term feasibility of a fort doubtful; it is recommend that an additional, non-saturated {{L|biome}} be selected as well.
  
Generally the landscape is very flat, with only occasional, small gradients. Ponds are abundant. The stratification is often hard to ascertain, as it is difficult to penetrate the aquifer. Generally there are a few layers of [[clay]] and [[loam]] followed, eventually, by stone and rock beneath.
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Generally the landscape is very flat, with only occasional, small gradients. Ponds are abundant. The stratification is often hard to ascertain, as it is difficult to penetrate the aquifer. Generally there are a few layers of {{L|soil|clay}} and {{L|loam}} followed, eventually, by stone and rock beneath.
  
 
Saltwater marshes make habitability more precarious, as the aquifer and surrounding ponds may not be drinkable.
 
Saltwater marshes make habitability more precarious, as the aquifer and surrounding ponds may not be drinkable.

Revision as of 10:47, 4 April 2010

This article is about an older version of DF.

A marsh is a type of wetland that is periodically or continuously inundated. A marsh is generally Template:Lless, with a variety of grasses and shrubs. Compare with a Template:L.


Marshes in Dwarf Fortress

Swamps and marshes tend to form around oceanic coastlines, especially where Template:Ls meet the Template:L.

Much like their real-life counterpart, marshes generally have a high Template:L table, meaning that an accessible Template:L is only a few tiles below the surface (and in occasionally unlucky circumstances, directly beneath the surface). It can be incredibly difficult to nigh-impossible to extract Template:Ls from marshy areas, making the long-term feasibility of a fort doubtful; it is recommend that an additional, non-saturated Template:L be selected as well.

Generally the landscape is very flat, with only occasional, small gradients. Ponds are abundant. The stratification is often hard to ascertain, as it is difficult to penetrate the aquifer. Generally there are a few layers of Template:L and Template:L followed, eventually, by stone and rock beneath.

Saltwater marshes make habitability more precarious, as the aquifer and surrounding ponds may not be drinkable.


Unlike their real-world counterparts, marshes in Dwarf Fortress generally have an abundance of trees, negating the difference between marshes and swamps.