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Editing 40d:Mechanical logic

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The pump draws from a constantly-filled tile on the left, and pushes right.  The pressure pad there then acts as the 'sensor' for whether there is rotation present.  Finally, the pit on the right acts as a drain- when the pump stops, the water drains out and the pad resets (no rotation).  The lower pad shown is used as an 'inverse' out.
 
The pump draws from a constantly-filled tile on the left, and pushes right.  The pressure pad there then acts as the 'sensor' for whether there is rotation present.  Finally, the pit on the right acts as a drain- when the pump stops, the water drains out and the pad resets (no rotation).  The lower pad shown is used as an 'inverse' out.
  
Note that in all the examples, "M" is used to denote a rotation sensor - just affix a gearbox instead and route that to one of these units, "P" is used just to say where Power is supposed to be applied, and "X", "Y", and "Z" are just to show that in a multi-part logic gate, which 'sensor' links to which gearbox internally.  "o" is a gearbox that does not have any trigger connections, and is used for visual clarity.
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Note that in all the examples, "M" is used to denote a rotation sensor - just affix a gearbox instead and route that to one of these units, "P" is used just to say where Power is supposed to be applied (though not all of these have P where it should be), and "X", "Y", and "Z" are just to show that in a multi-part logic gate, which 'sensor' links to which gearbox internally.  "o" is a gearbox that does not have any trigger connections, and is used for visual clarity.
  
 
Note that because of the above logic rules, rotation sensors linked to gear assemblies must be linked ''while active'' - either set the pressure plates to be triggered by creatures of any weight and enable civilians (so that the mechanic is standing on the plate and triggering it while completing the link), or use a second lever to pre-toggle the destination gear assemblies.
 
Note that because of the above logic rules, rotation sensors linked to gear assemblies must be linked ''while active'' - either set the pressure plates to be triggered by creatures of any weight and enable civilians (so that the mechanic is standing on the plate and triggering it while completing the link), or use a second lever to pre-toggle the destination gear assemblies.

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