v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Mega construction
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 291: | Line 291: | ||
===Expanding out=== | ===Expanding out=== | ||
− | To build out over open space, you only need to add floors. | + | To build out over open space, you only need to add floors. Currently{{v|0.28.181.40d}} there is no limit to how far out unsupported floors can extend. If you then want to build up, build walls (which will support movement and more construction on the next level up). While you can't build a wall on top of a constructed floor, you can build a wall ''over thin air'', so long as there's an accessible spot for a dwarf to stand on which is orthogonally (non-diagonally) adjacent to where the wall is to be built. Don't forget to add stairs (or ramps) to gain access to those upper levels (again... plan ahead!) |
Using these methods, you can create anything from permanent spans bridging gaps to mushroom-shaped towers to inverted pyramids balanced on one tile - anything goes. | Using these methods, you can create anything from permanent spans bridging gaps to mushroom-shaped towers to inverted pyramids balanced on one tile - anything goes. |