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While building a fully automated sacrificial temple to the dwarf god with magma-falls is quite an undertaking, the techniques are mostly the same as those to build a simple wall or tower, just putting one stone on top of or next to another - so we'll start there.
 
While building a fully automated sacrificial temple to the dwarf god with magma-falls is quite an undertaking, the techniques are mostly the same as those to build a simple wall or tower, just putting one stone on top of or next to another - so we'll start there.
  
(And it's recommended you do too - start with some smaller projects, a defensive wall, and then some simple archer towers to secure your area, and build on your experience from there.  It's very easy and frustrating to build a complete disaster.  But [[fun]] is in the eyes of the player.)
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(And it's recommended you do too - start with some smaller projects, a defensive wall, and then some simple archer towers to secure your area, and build on your experience from there.  It's very easy and frustrating to build a complete disaster.  But {{L|fun}} is in the eyes of the player.)
  
  
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It is also important to remember that you cannot build constructions on top of a constructed floor, but you can attach walls to the sides of a constructed floor, and then build on them for the next level up. Thus, if you want to build a wall in the middle of a room, you will have to remove the floors from those tiles first (or simply plan ahead and don't build them in the first place).
 
It is also important to remember that you cannot build constructions on top of a constructed floor, but you can attach walls to the sides of a constructed floor, and then build on them for the next level up. Thus, if you want to build a wall in the middle of a room, you will have to remove the floors from those tiles first (or simply plan ahead and don't build them in the first place).
  
:* See also: [[Removal]]
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:* See also: {{L|Removal}}
  
 
:Note:  
 
:Note:  
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   •  -  Empty space
 
   •  -  Empty space
 
   +  -  Ground, floor, or top of wall section from lower level
 
   +  -  Ground, floor, or top of wall section from lower level
   ┼  -  [[Door]] or (closed) [[bridge]]
+
   ┼  -  {{L|Door}} or (closed) {{L|bridge}}
 
   '''0'''  -  Isolated wall section
 
   '''0'''  -  Isolated wall section
 
  ╔═╗ -  Connected wall
 
  ╔═╗ -  Connected wall
   '''X'''  -  Up/down [[stair|stairs]]
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   '''X'''  -  Up/down {{L|stair|stairs}}
 
   ☺  -  Mason
 
   ☺  -  Mason
  
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Note that stairs require both an up* stair on the lower level, and a connected down* stair on the next level up.  Stairs ''always'' work in pairs this way - just an up-stair or just a down-stair gives you no [[path]] between levels.
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Note that stairs require both an up* stair on the lower level, and a connected down* stair on the next level up.  Stairs ''always'' work in pairs this way - just an up-stair or just a down-stair gives you no {{L|path}} between levels.
  
 
:''(* Up-down stairs can replace these, and are generally recommended for their improved utility, to allow for unforeseen expansion of design.)''
 
:''(* Up-down stairs can replace these, and are generally recommended for their improved utility, to allow for unforeseen expansion of design.)''
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==Towers==
 
==Towers==
Building a tower, large or small, is a Dwarf Fortress rite of passage. There are many pitfalls to [[construction]] though, mainly due to your [[mason|masons']] habit of building [[wall|walls]] in their LIFO order, so adding anything puts that before everything you've already done.  This step-by-step guide avoids these problems.  The diagrams are for a 5x5 tower, but the instructions are adaptable to any size of tower.  
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Building a tower, large or small, is a Dwarf Fortress rite of passage. There are many pitfalls to {{L|construction}} though, mainly due to your {{L|mason|masons'}} habit of building {{L|wall|walls}} in their LIFO order, so adding anything puts that before everything you've already done.  This step-by-step guide avoids these problems.  The diagrams are for a 5x5 tower, but the instructions are adaptable to any size of tower.  
  
 
''(Note - In Dwarf Fortress, the walls of a "round" (or oval) tower take ''exactly'' as much stone as for a "square" (or rectangular) tower, but the floor area uses a bit less stone, and with a significant loss of usable area inside - in case that matters to you.)''
 
''(Note - In Dwarf Fortress, the walls of a "round" (or oval) tower take ''exactly'' as much stone as for a "square" (or rectangular) tower, but the floor area uses a bit less stone, and with a significant loss of usable area inside - in case that matters to you.)''
  
 
==== Preparation ====
 
==== Preparation ====
If you create a [[stone]] or [[block]] stockpile nearby, then your masons can concentrate on what they're good at, and not waste time walking (possibly dangerous) distances back and forth.  Alternately, dive into the ground and do some mining on the spot, creating a field of raw stone right there.  (Pro tip - construct a (temporary) mason's shop or three in a stone field, and make blocks on site!)
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If you create a {{L|stone}} or {{L|block}} stockpile nearby, then your masons can concentrate on what they're good at, and not waste time walking (possibly dangerous) distances back and forth.  Alternately, dive into the ground and do some mining on the spot, creating a field of raw stone right there.  (Pro tip - construct a (temporary) mason's shop or three in a stone field, and make blocks on site!)
  
If the tower is outside the protection of your compound, consider the safety of your workers - would digging a tunnel to the location be worth the time? Do you want your soldiers and workers to walk over the surface, or underground?  No doors means [[building destroyer|building destroyers]] have nothing to break down.   
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If the tower is outside the protection of your compound, consider the safety of your workers - would digging a tunnel to the location be worth the time? Do you want your soldiers and workers to walk over the surface, or underground?  No doors means {{L|building destroyer|building destroyers}} have nothing to break down.   
  
 
If you start with a staircase up out of the ground, you can build off of that, and your dwarves have somewhere relatively safe to run if they are ambushed, other than trying to outrun bolts and arrows.  Remember that an up/down stair from below is not enough to connect two levels - you also need a down (or up/down) stair from the upper level as well.
 
If you start with a staircase up out of the ground, you can build off of that, and your dwarves have somewhere relatively safe to run if they are ambushed, other than trying to outrun bolts and arrows.  Remember that an up/down stair from below is not enough to connect two levels - you also need a down (or up/down) stair from the upper level as well.
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====Base====
 
====Base====
  
Access to the tower is presumably from underground, but if not, leave a [[door]] so your dwarves can get in and out. Make the staircase in the corner for quickest building, or two or more adjacent if you expect lots of traffic. (Always adjacent, so dwarves can skip to one side easily.)  
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Access to the tower is presumably from underground, but if not, leave a {{L|door}} so your dwarves can get in and out. Make the staircase in the corner for quickest building, or two or more adjacent if you expect lots of traffic. (Always adjacent, so dwarves can skip to one side easily.)  
  
 
     ╔═══╗
 
     ╔═══╗
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     ╚═══╝
 
     ╚═══╝
  
It's not at all necessary to build floor tiles on the natural floor - it only adds some color and a bit of architectural [[created wealth]].   
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It's not at all necessary to build floor tiles on the natural floor - it only adds some color and a bit of architectural {{L|created wealth}}.   
  
If we shift the view up to the next [[z-level]] up, this is what we see...
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If we shift the view up to the next {{L|z-level}} up, this is what we see...
  
 
     +++++
 
     +++++
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====Upper-level corners====
 
====Upper-level corners====
  
From here out, your masons can't stand outside the construction to do any work - it all has to be done from the inside.  Construct the corner walls once the first ring of floor tiles are finished. You can start them sooner, but there's a chance the far corner could become inaccessible, which suspends construction.  (If you understand the [[Mega_construction#Construction_Techniques|LIFO]] concept, you can plan it so this doesn't happen, by designating the sides first and the corners last - your call.)
+
From here out, your masons can't stand outside the construction to do any work - it all has to be done from the inside.  Construct the corner walls once the first ring of floor tiles are finished. You can start them sooner, but there's a chance the far corner could become inaccessible, which suspends construction.  (If you understand the {{L|Mega_construction#Construction_Techniques|LIFO}} concept, you can plan it so this doesn't happen, by designating the sides first and the corners last - your call.)
  
 
     '''0'''+++'''0'''
 
     '''0'''+++'''0'''
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====Adding fortifications====
 
====Adding fortifications====
  
If you want an open level of the tower where [[marksman|marksdwarf]]s or [[siege engine]]s can fire out, you want some [[fortification|fortifications]] instead of walls.  Along the edges this is easy, but fortifications cannot be walked on, and a mason can't build them from a diagonal tile, so we're back to "build the corners first!"
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If you want an open level of the tower where {{L|marksman|marksdwarf}}s or {{L|siege engine}}s can fire out, you want some {{L|fortification|fortifications}} instead of walls.  Along the edges this is easy, but fortifications cannot be walked on, and a mason can't build them from a diagonal tile, so we're back to "build the corners first!"
  
 
     +++++        ╬╬╬╬+  <- this fortification ''next''!
 
     +++++        ╬╬╬╬+  <- this fortification ''next''!
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               '''?'''╬╬•'''?'''  <- ''no access to corners''
 
               '''?'''╬╬•'''?'''  <- ''no access to corners''
  
The solution is to build a temporary floor-tile off the tower side, to give your masons access to those corner locations.  Once built, then connect those to other fortifications (they have to be connected [[orthogonal|orthogonally]]!), ''then'' you can safely deconstruct the floors and replace them with the final fortifications.
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The solution is to build a temporary floor-tile off the tower side, to give your masons access to those corner locations.  Once built, then connect those to other fortifications (they have to be connected {{L|orthogonal|orthogonally}}!), ''then'' you can safely deconstruct the floors and replace them with the final fortifications.
  
 
               + +      ╬+ +╬      ╬  ╬      ╬╬╬╬╬
 
               + +      ╬+ +╬      ╬  ╬      ╬╬╬╬╬
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== Obsidian Casting ==
 
== Obsidian Casting ==
Casting and then carving buildings out of [[obsidian]] has some advantages, namely that obsidian is 3x the value of standard [[stone]], and further, you can then [[engrave]] it, as cast obsidian is considered a "natural" stone.  The final product is very flashy; however, it is also pretty time-consuming, but that's the nature of a mega-construction.  
+
Casting and then carving buildings out of {{L|obsidian}} has some advantages, namely that obsidian is 3x the value of standard {{L|stone}}, and further, you can then {{L|engrave}} it, as cast obsidian is considered a "natural" stone.  The final product is very flashy; however, it is also pretty time-consuming, but that's the nature of a mega-construction.  
  
For this, you will need lots of [[water]], [[magma]], [[pump|pumps]], and patience. A [[power]] source for your pumps is also highly recommended, depending how many dwarves you have and how high the final product will be.
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For this, you will need lots of {{L|water}}, {{L|magma}}, {{L|pump|pumps}}, and patience. A {{L|power}} source for your pumps is also highly recommended, depending how many dwarves you have and how high the final product will be.
  
It also might be a good idea to plan the building first, perhaps using a text editor - unlike [[construction|constructions]], you can't tear part of this down and fix it if you don't get it right the first time, only do the whole thing over.
+
It also might be a good idea to plan the building first, perhaps using a text editor - unlike {{L|construction|constructions}}, you can't tear part of this down and fix it if you don't get it right the first time, only do the whole thing over.
  
 
# First, build a form where the obsidian will be cast. This needs to be at least as tall as the final structure will be - the obsidian "blank" can be carved away later as desired. For this, wall in an area about the size of your desired building such that no liquid can leak out.  The walls can be made of stone, glass, natural soil, or even wood - anything will work.  Standard doors or bridges are fine (and faster!) so long as they are not opened while the magma is flowing near them.
 
# First, build a form where the obsidian will be cast. This needs to be at least as tall as the final structure will be - the obsidian "blank" can be carved away later as desired. For this, wall in an area about the size of your desired building such that no liquid can leak out.  The walls can be made of stone, glass, natural soil, or even wood - anything will work.  Standard doors or bridges are fine (and faster!) so long as they are not opened while the magma is flowing near them.
#Meanwhile, build two [[pump tower|pump towers]] - one for magma, one for water - that will deliver those to the level ''above'' the final top level of your structure.
+
#Meanwhile, build two {{L|pump tower|pump towers}} - one for magma, one for water - that will deliver those to the level ''above'' the final top level of your structure.
#Add magma to the first level, at least 1/7 deep (1/7 can [[evaporate]], so 2/7-3/7 is "safer" - more will work, but is unnecessary).
+
#Add magma to the first level, at least 1/7 deep (1/7 can {{L|evaporate}}, so 2/7-3/7 is "safer" - more will work, but is unnecessary).
 
#Pour water over the magma to cool it to one layer of obsidian. Continue adding water until the next layer is at least 2/7 deep (1/7 will ''not'' work for water, period).
 
#Pour water over the magma to cool it to one layer of obsidian. Continue adding water until the next layer is at least 2/7 deep (1/7 will ''not'' work for water, period).
 
#Add magma to the water - you now have another layer of obsidian, and are ready for the next water cycle.
 
#Add magma to the water - you now have another layer of obsidian, and are ready for the next water cycle.
 
#Rinse and repeat until your cast blank has enough z-levels.
 
#Rinse and repeat until your cast blank has enough z-levels.
#Tear down the walls around the obsidian blank. If desired, this can be done on the lower levels while the upper levels are still being poured, as liquids do not leak through "diagonals" across different [[z-level|z-levels]].
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#Tear down the walls around the obsidian blank. If desired, this can be done on the lower levels while the upper levels are still being poured, as liquids do not leak through "diagonals" across different {{L|z-level|z-levels}}.
 
#If you're going to carve the outside, replace the casting form with scaffolding where needed. Note that a single tile of stone can be engraved from the inside or out, and all sides are considered "engraved" at once.
 
#If you're going to carve the outside, replace the casting form with scaffolding where needed. Note that a single tile of stone can be engraved from the inside or out, and all sides are considered "engraved" at once.
 
#Finally, dig the building out of the blank, but be sure not designate something wrong, since once carved away you can only fix an error via remaking the whole thing.
 
#Finally, dig the building out of the blank, but be sure not designate something wrong, since once carved away you can only fix an error via remaking the whole thing.
(See [[obsidian farming]] for a more complete discussion of tricks, tips and predictable mistakes to avoid.)
+
(See {{L|obsidian farming}} for a more complete discussion of tricks, tips and predictable mistakes to avoid.)
  
 
=Advanced Construction Techniques=
 
=Advanced Construction Techniques=
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====Temporary access floors====
 
====Temporary access floors====
  
If your masons cannot access a location, building temporary flooring is the solution, as described above under "basic techniques", and then deconstructing the floor when it's no longer needed. However, building floor bars or setting a floor grate in place is faster, does not enter into the [[Construction#Priority - LIFO|LIFO]] sequence, and the material will be saved, not dropped, when deconstructed.
+
If your masons cannot access a location, building temporary flooring is the solution, as described above under "basic techniques", and then deconstructing the floor when it's no longer needed. However, building floor bars or setting a floor grate in place is faster, does not enter into the {{L|Construction#Priority - LIFO|LIFO}} sequence, and the material will be saved, not dropped, when deconstructed.
  
 
====bridges vs. floor access====
 
====bridges vs. floor access====
  
If it's a matter of needing temporary floorspace for building, retractable bridges are much faster to build for floors, and much faster to remove. The drawback is they can only be a max of 10 tiles x 10 tiles (minus 1 along one edge for anchoring), but they can be repeated once they have a solid anchor. Remember that bridges do NOT support other construction!  (Worse, they will allow you to designate it, and allow a dwarf to take the time to build it, but then that unsupported construction will [[cave-in]], often causing the mason to fall, often to their death.)
+
If it's a matter of needing temporary floorspace for building, retractable bridges are much faster to build for floors, and much faster to remove. The drawback is they can only be a max of 10 tiles x 10 tiles (minus 1 along one edge for anchoring), but they can be repeated once they have a solid anchor. Remember that bridges do NOT support other construction!  (Worse, they will allow you to designate it, and allow a dwarf to take the time to build it, but then that unsupported construction will {{L|cave-in}}, often causing the mason to fall, often to their death.)
  
 
===Building down===
 
===Building down===
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===Bridges and deconstructing floors ===
 
===Bridges and deconstructing floors ===
  
Constructions cannot be supported by attaching them to any [[bridge|bridges]] - the game allows them to be designated, and a dwarf will respond to build the construction, but that will then [[cave-in]] immediately upon construction.  However, building a bridge ''over'' an existing floor will allow those floor tiles to be deconstructed and the material recovered.
+
Constructions cannot be supported by attaching them to any {{L|bridge|bridges}} - the game allows them to be designated, and a dwarf will respond to build the construction, but that will then {{L|cave-in}} immediately upon construction.  However, building a bridge ''over'' an existing floor will allow those floor tiles to be deconstructed and the material recovered.
  
 
===Sloped Roofs===
 
===Sloped Roofs===
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===Dwarven Arcology===
 
===Dwarven Arcology===
This is ideal for your patently insane [[Stupid dwarf trick]] needs. Essentially it's building your entire fortress above ground in ONE structure. A subterranean level (the basement) on the bottom floor provides plump helmets, pig tails, and so on. On the ground floor, grow above-ground plants and carve fortifications into all the walls. From here, it's all about absolutely huge levels packed with food stores, refuse dumps, wood stockpiles, workshops, archery ranges, and bedrooms. The only subterranean activity permitted is digging, although you may be able to get away with building your depot below ground. This consumes ridiculous amounts of time and stone, placing walls is extremely fiddly, and as soon as goblins control the ground floor your fortress will starve unless you can exterminate them. So, pointless, frustrating, and borderline suicidal...in short, a perfect megaconstruction.
+
This is ideal for your patently insane {{L|Stupid dwarf trick}} needs. Essentially it's building your entire fortress above ground in ONE structure. A subterranean level (the basement) on the bottom floor provides plump helmets, pig tails, and so on. On the ground floor, grow above-ground plants and carve fortifications into all the walls. From here, it's all about absolutely huge levels packed with food stores, refuse dumps, wood stockpiles, workshops, archery ranges, and bedrooms. The only subterranean activity permitted is digging, although you may be able to get away with building your depot below ground. This consumes ridiculous amounts of time and stone, placing walls is extremely fiddly, and as soon as goblins control the ground floor your fortress will starve unless you can exterminate them. So, pointless, frustrating, and borderline suicidal...in short, a perfect megaconstruction.
  
 
SUPERBONUS: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
 
SUPERBONUS: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.

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