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Difference between revisions of "40d:Memory hacking"

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[[User:ZorbaTHut|ZorbaTHut]] 22:22, 29 October 2007 (EDT)
 
[[User:ZorbaTHut|ZorbaTHut]] 22:22, 29 October 2007 (EDT)
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 +
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---
 +
 +
== Creature Structure ==
 +
 +
The creature vector is at 0x01415A00, so:
 +
List start: 0x01415A04
 +
List end:  0x01415A08
 +
 +
Structure Offsets:
 +
{|  border="1" cellpadding="2" width="100%"
 +
| Offset || Size || Type || Description
 +
|-
 +
|0x32 || 4 || Surname word 1 || No part of speech, like in the old structure
 +
|-
 +
|0x36 || 4 || Surname word 2 ||
 +
|-
 +
|}

Revision as of 03:26, 30 October 2007

Dwarf Fortress new string format:

Offset Size Type Description
0x00 16 Character buffer Holds the string data if capacity < 16
0x00 4 Character pointer Points to the string data if capacity >= 16
0x10 4 Length Current length of the string
0x14 4 Capacity Current capacity of the string buffer (also indicates which mode the string is in)

Yes, the first two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.


I'm currently trying to figure out the internal representation of the new Dwarf Fortress. I'm putting notes here so if someone else wants to start, they can collaborate instead of duplicating efforts.

Toady has said that the address to the active-creature vector seems to be 0x01415A00. This is indeed a vector, I haven't verified if it's the right one.

Toady's also using MSVC Express. He tends to use vectors and standard strings. MSVC's string is *weird* and I haven't deciphered it yet.

Updates as I figure things out. ZorbaTHut 22:10, 29 October 2007 (EDT)

Toady is awesome and has sent me the following table:

PROFESSION_MINE,
PROFESSION_HAUL_STONE,
PROFESSION_HAUL_WOOD,
PROFESSION_HAUL_BODY,
PROFESSION_HAUL_FOOD,
PROFESSION_HAUL_REFUSE,
PROFESSION_HAUL_ITEM,
PROFESSION_HAUL_FURNITURE,
PROFESSION_HAUL_ANIMALS,
PROFESSION_CLEAN,
PROFESSION_CUTWOOD,
PROFESSION_CARPENTER,
PROFESSION_DETAIL,
PROFESSION_MASON,
PROFESSION_ARCHITECT,
PROFESSION_ANIMALTRAIN,
PROFESSION_ANIMALCARE,
PROFESSION_HEALTHCARE,
PROFESSION_BUTCHER,
PROFESSION_TRAPPER,
PROFESSION_DISSECT_VERMIN,
PROFESSION_LEATHER,
PROFESSION_TANNER,
PROFESSION_BREWER,
PROFESSION_ALCHEMIST,
PROFESSION_SOAP_MAKER,
PROFESSION_WEAVER,
PROFESSION_CLOTHESMAKER,
PROFESSION_MILLER,
PROFESSION_PROCESS_PLANT,
PROFESSION_MAKE_CHEESE,
PROFESSION_MILK,
PROFESSION_COOK,
PROFESSION_PLANT,
PROFESSION_HERBALIST,
PROFESSION_FISH,
PROFESSION_CLEAN_FISH,
PROFESSION_DISSECT_FISH,
PROFESSION_HUNT,
PROFESSION_SMELT,
PROFESSION_FORGE_WEAPON,
PROFESSION_FORGE_ARMOR,
PROFESSION_FORGE_FURNITURE,
PROFESSION_METAL_CRAFT,
PROFESSION_CUT_GEM,
PROFESSION_ENCRUST_GEM,
PROFESSION_WOOD_CRAFT,
PROFESSION_STONE_CRAFT,
PROFESSION_BONE_CARVE,
PROFESSION_GLASSMAKER,
PROFESSION_EXTRACT_STRAND,
PROFESSION_AXE,
PROFESSION_SWORD,
PROFESSION_MACE,
PROFESSION_HAMMER,
PROFESSION_SPEAR,
PROFESSION_DAGGER,
PROFESSION_CROSSBOW,
PROFESSION_BOW,
PROFESSION_BLOWGUN,
PROFESSION_PIKE,
PROFESSION_WHIP,
PROFESSION_SHIELDLEVEL,
PROFESSION_ARMORLEVEL,
PROFESSION_SIEGECRAFT,
PROFESSION_SIEGEOPERATE,
PROFESSION_BOWYER,
PROFESSION_MECHANIC,
PROFESSION_WEAPONNUMBER,
PROFESSION_POTASH_MAKING,
PROFESSION_LYE_MAKING,
PROFESSION_DYER,
PROFESSION_BURN_WOOD,
PROFESSION_OPERATE_PUMP,
PROFESSION_UNUSED_3,
PROFESSION_UNUSED_4,
PROFESSION_UNUSED_5,
PROFESSION_UNUSED_6,
PROFESSION_UNUSED_7,
PROFESSION_UNUSED_8,
PROFESSION_UNUSED_9,
PROFESSION_UNUSED_10,
PROFESSION_UNUSED_11,
PROFESSION_UNUSED_12,
PROFESSION_UNUSED_13,
PROFESSION_UNUSED_14,
PROFESSION_UNUSED_15,
PROFESSION_UNUSED_16,
PROFESSION_UNUSED_17,
PROFESSION_UNUSED_18,
PROFESSION_UNUSED_19,
PROFESSION_UNUSED_20,
PROFESSION_UNUSED_21,
PROFESSION_UNUSED_22,
PROFESSION_UNUSED_23,
PROFESSION_UNUSED_24,
PROFESSION_UNUSED_25,
PROFESSION_UNUSED_26,
PROFESSION_UNUSED_27,
PROFESSION_UNUSED_28,
PROFESSION_UNUSED_29,
PROFESSION_UNUSED_30,
PROFESSIONNUM,


ZorbaTHut 22:22, 29 October 2007 (EDT)


---

Creature Structure

The creature vector is at 0x01415A00, so: List start: 0x01415A04 List end: 0x01415A08

Structure Offsets:

Offset Size Type Description
0x32 4 Surname word 1 No part of speech, like in the old structure
0x36 4 Surname word 2