v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Memory hacking/v0.27.169.33c

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
  
 
<pre>
 
<pre>
pe_header_timestamp              == 47480E76
 
 
map_data_loc                    == 0145F560
 
map_data_loc                    == 0145F560
 
map_x_count_loc                  == 0145F578
 
map_x_count_loc                  == 0145F578
 
map_y_count_loc                  == 0145F57C
 
map_y_count_loc                  == 0145F57C
 
map_z_count_loc                  == 0145F580
 
map_z_count_loc                  == 0145F580
race_data_vector_loc            == 01460F40
 
 
dwarven_race_index_loc          == 0123EAC8
 
dwarven_race_index_loc          == 0123EAC8
 
main_creature_vector_loc        == 0141DA30
 
main_creature_vector_loc        == 0141DA30
Line 16: Line 14:
 
yet_another_creature_vector_loc  == 0141DA80
 
yet_another_creature_vector_loc  == 0141DA80
 
whathe_another_creature_vector_loc == 0141DA10
 
whathe_another_creature_vector_loc == 0141DA10
number_of_dwarves_loc            == 00789315
 
initial_starting_points_loc      == 007884CA
 
art_defacement_malus_loc        == 007A301F
 
 
current_unit_focus_loc          == 00C36540
 
current_unit_focus_loc          == 00C36540
 
next_creature_id_loc            == 00C0E9EC
 
next_creature_id_loc            == 00C0E9EC
language_vector_loc              == 01461060
+
art_defacement_malus_loc        == 007A301F
starting_skills_limit_loc        == 00785314
 
starting_skills_increment_loc    == 0078522F
 
starting_skills_decrement_loc    == 007853D1
 
 
</pre>
 
</pre>
  
Line 34: Line 26:
 
=== Creature Structures ===
 
=== Creature Structures ===
 
Be warned that this information is out of date while Rick updates it.
 
Be warned that this information is out of date while Rick updates it.
Some updates by bartavelle
 
 
==== Creature Structure ====
 
==== Creature Structure ====
Total of <code>0x664</code> bytes for the structure.
+
Total of <code>0x660</code> bytes for the structure.
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 62: Line 53:
 
| 28
 
| 28
 
|  
 
|  
| Name of the dwarf, list of indexes to the language table, ends with 0xffffffff
+
|  
| The language tables are in vector 0x1462060, index = 0 is dwarfish, points to a vector of strings
+
| Not a string, just a coincidence.
  
 
|-
 
|-
Line 107: Line 98:
 
| rowspan="2" | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete.
 
| rowspan="2" | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete.
  
(Sphr: I actually found that in 33b, 0x88 is the current type while 0x8a is the original type.  Needs to be double verified by somebody else.)
 
 
|-
 
|-
 
| <code>0x008A</code>
 
| <code>0x008A</code>
Line 249: Line 239:
 
|-
 
|-
 
| <code>0x00E4</code>
 
| <code>0x00E4</code>
 +
| 4
 +
| ulong
 +
| Flags
 +
| (1 << 1) Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set.
 +
 +
|-
 +
| <code>0x00E8</code>
 
| 4
 
| 4
 
| ulong
 
| ulong
Line 258: Line 255:
  
 
|-
 
|-
| width="15%" | <code>0x2</code>
+
| width="15%" | <code>0x8</code>
| width="15%" | 1 << 1
+
| width="15%" | 1 << 3
| Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set.
+
| Unknown, something to do with <code>0x0324</code>.
 +
 
  
 +
|-
 +
| <code>0x80</code>
 +
| 1 << 7
 +
| Appears to be whether or not the creature is dead.
  
 
|-
 
|-
| <code>0x4</code>
+
| <code>0x20000</code>
|  
+
| 1 << 17
| berserk/melancholy/crazy
+
| Ready for slaughter.
  
 +
|}
  
 
|-
 
|-
| <code>0x8</code>
+
| <code>0x00EC</code>
 +
| 1
 +
|
 +
|
 
|  
 
|  
| creator of some artifact
 
  
 
|-
 
|-
| <code>0x40</code>
+
| <code>0x00EE</code>
 +
| 2
 +
|
 +
|
 
|  
 
|  
| diplomat or merchant or something?
 
  
 
|-
 
|-
| <code>0x800</code>
+
| <code>0x00F0</code>
 +
| 2
 +
|
 +
|
 
|  
 
|  
| diplomat or merchant or something?
 
  
 
|-
 
|-
| <code>0x1000</code>
+
| <code>0x00F2</code>
 +
| 1
 +
| byte
 +
| Gender
 
|  
 
|  
| Zombie
+
{| border="1" cellpadding="2" width="100%"
 +
! width="30%" | Value
 +
! width="70%" | Description
  
 +
|-
 +
| 0
 +
| It
  
 
|-
 
|-
| <code>0x2000</code>
+
| 1
|  
+
| Male
| Skeleton (skeleton or zombie counts as undead)
 
  
 
|-
 
|-
| <code>0x20000 / 0x80000 / 0xc0000</code>
+
| 2
|  
+
| Female
| Invader
 
  
 +
|}
  
 
|-
 
|-
| <code>0x4000000</code>
+
| <code>0x00F4</code>
|  
+
| 4
| Tame
+
| long
 +
| Creature ID
 +
| When a new creature is added to the creature vector at <code>0x01416A38</code>, it is assigned the value of the next creature ID and the next creature ID value is then increased by 1. This value most likely does NOT persist between loading games (eg, saving then loading your game and creatures will have different IDs).
  
 
|-
 
|-
| <code>0x10000000</code>
+
| <code>0x00F8</code>
 +
| 2
 +
|
 +
|
 
|  
 
|  
| Royal Guard
 
  
 
|-
 
|-
| <code>0x10000000</code>
+
| <code>0x00FC</code>
 +
| 4
 +
|
 +
|
 
|  
 
|  
| Fortress Guard
 
 
|}
 
  
 
|-
 
|-
| <code>0x00E8</code>
+
| <code>0x0100</code>
 
| 4
 
| 4
| ulong
 
| Flags
 
 
|  
 
|  
{| border="1" cellpadding="2" width="100%"
+
|  
! width="30%" colspan="2" | Flag
+
|  
! width="70%" | Description
 
  
 
|-
 
|-
| width="15%" | <code>0x8</code>
+
| <code>0x0104</code>
| width="15%" | 1 << 3
+
| 16
| Unknown, something to do with <code>0x0324</code>.
+
| [[Memory hacking#Vector|vector]] of shorts
 
+
|  
 +
|
  
 
|-
 
|-
| <code>0x80</code>
+
| <code>0x0114</code>
| 1 << 7
+
| 16
| Appears to be whether or not the creature is dead.
+
| [[Memory hacking#Vector|vector]] of shorts
 +
|
 +
|  
  
 
|-
 
|-
| <code>0x8000</code>
+
| <code>0x0124</code>
|
+
| 16
| On the ground
+
| [[Memory hacking#Vector|vector]] of shorts
|-
+
|  
| <code>0x10000</code>
+
|  
|
 
| Flying
 
 
 
  
 
|-
 
|-
| <code>0x20000</code>
+
| <code>0x0134</code>
| 1 << 17
+
| 4
| Ready for slaughter.
+
|
 +
|
 +
|  
  
 
|-
 
|-
| <code>0x40000</code>
+
| <code>0x0138</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of ...something...
 +
|
 
|  
 
|  
| From the underworld
 
  
|}
+
|-
 +
| <code>0x01C4</code>
 +
| 1
 +
|
 +
|
 +
|
  
 
|-
 
|-
| <code>0x00EC</code>
+
| <code>0x01C5</code>
 
| 1
 
| 1
 
|  
 
|  
Line 369: Line 395:
  
 
|-
 
|-
| <code>0x00EE</code>
+
| <code>0x01C8</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 376: Line 402:
  
 
|-
 
|-
| <code>0x00F0</code>
+
| <code>0x01CC</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 383: Line 409:
  
 
|-
 
|-
| <code>0x00F2</code>
+
| <code>0x01D0</code>
| 1
+
| 4
| byte
+
|  
| Gender
+
|  
 
|  
 
|  
{| border="1" cellpadding="2" width="100%"
 
! width="30%" | Value
 
! width="70%" | Description
 
 
|-
 
| 0
 
| It
 
 
|-
 
| 1
 
| Male
 
  
 
|-
 
|-
 +
| <code>0x01D4</code>
 
| 2
 
| 2
| Female
+
|  
 
+
|
|}
+
|  
  
 
|-
 
|-
| <code>0x00F4</code>
+
| <code>0x01D6</code>
| 4
 
| long
 
| Creature ID
 
| When a new creature is added to the creature vector at <code>0x01416A38</code>, it is assigned the value of the next creature ID and the next creature ID value is then increased by 1. This value most likely does NOT persist between loading games (eg, saving then loading your game and creatures will have different IDs).
 
 
 
|-
 
| <code>0x00F8</code>
 
 
| 2
 
| 2
 
|  
 
|  
Line 421: Line 430:
  
 
|-
 
|-
| <code>0x00FC</code>
+
| <code>0x01D8</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 428: Line 437:
  
 
|-
 
|-
| <code>0x0100</code>
+
| <code>0x01DC</code>
 
| 4
 
| 4
| Long
 
| Civilization
 
 
|  
 
|  
 
|-
 
| <code>0x0104</code>
 
| 16
 
| [[Memory hacking#Vector|vector]] of shorts
 
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0114</code>
+
| <code>0x01E0</code>
| 16
+
| 2 + 2 + 2 + 4 + 4
| [[Memory hacking#Vector|vector]] of shorts
 
 
|  
 
|  
 
|  
 
|  
 +
| Unknown structure.
  
 
|-
 
|-
| <code>0x0124</code>
+
| <code>0x01F0</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of shorts
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0134</code>
+
| <code>0x01F4</code>
 
| 4
 
| 4
 
|  
 
|  
Line 463: Line 465:
  
 
|-
 
|-
| <code>0x0138</code>
+
| <code>0x01F8</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of ...something...
+
| short
 +
| Strange mood
 +
| 0xFFFF means no mood
 +
 
 +
|-
 +
| <code>0x01FA</code>
 +
| 2
 +
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x01C4</code>
+
| <code>0x01FC</code>
| 1
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 477: Line 486:
  
 
|-
 
|-
| <code>0x01C5</code>
+
| <code>0x0200</code>
| 1
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 484: Line 493:
  
 
|-
 
|-
| <code>0x01C8</code>
+
| <code>0x0204</code>
 
| 4
 
| 4
 
|  
 
|  
Line 491: Line 500:
  
 
|-
 
|-
| <code>0x01CC</code>
+
| <code>0x0208</code>
 
| 4
 
| 4
 
|  
 
|  
Line 498: Line 507:
  
 
|-
 
|-
| <code>0x01D0</code>
+
| <code>0x0210</code>
| 4
+
| 36
 
|  
 
|  
 
|  
 
|  
Line 505: Line 514:
  
 
|-
 
|-
| <code>0x01D4</code>
+
| <code>0x0214</code
 
| 2
 
| 2
 
|  
 
|  
Line 512: Line 521:
  
 
|-
 
|-
| <code>0x01D6</code>
+
| <code>0x0238</code>
 
| 2
 
| 2
 
|  
 
|  
Line 519: Line 528:
  
 
|-
 
|-
| <code>0x01D8</code>
+
| <code>0x023A</code>
 
| 2
 
| 2
 
|  
 
|  
Line 526: Line 535:
  
 
|-
 
|-
| <code>0x01DC</code>
+
| <code>0x023C</code>
| 4
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of pointers to [[#238 Structure|238 struct]]
|  
 
 
|  
 
|  
 +
| Possibly inventory?
  
 
|-
 
|-
| <code>0x01E0</code>
+
| <code>0x0248</code>
| 2 + 2 + 2 + 4 + 4
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of longs
 +
| Owned objects
 +
| Each long is an index into the item vector.
 +
 
 +
|-
 +
| <code>0x028C</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of longs
 +
|  
 
|  
 
|  
| Unknown structure.
 
  
 
|-
 
|-
| <code>0x01F0</code>
+
| <code>0x029C</code>
 
| 4
 
| 4
 
|  
 
|  
Line 547: Line 563:
  
 
|-
 
|-
| <code>0x01F4</code>
+
| <code>0x02A0</code>
 
| 4
 
| 4
 
|  
 
|  
Line 554: Line 570:
  
 
|-
 
|-
| <code>0x01F8</code>
+
| <code>0x02A4</code>
| 2
+
| 4
| short
+
| pointer
| Strange mood
+
|  
| 0xFFFF means no mood
+
| Appears to be a pointer to another creature.
  
 
|-
 
|-
| <code>0x01FA</code>
+
| <code>0x02A8</code>
| 2
+
| 4
|
+
| pointer
|  
 
 
|  
 
|  
 +
| It's a pointer to something, don't know what yet.
  
 
|-
 
|-
| <code>0x01FC</code>
+
| <code>0x02AC</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 575: Line 591:
  
 
|-
 
|-
| <code>0x0200</code>
+
| <code>0x02AE</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 582: Line 598:
  
 
|-
 
|-
| <code>0x0204</code>
+
| <code>0x02B0</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 589: Line 605:
  
 
|-
 
|-
| <code>0x0208</code>
+
| <code>0x02B2</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 596: Line 612:
  
 
|-
 
|-
| <code>0x020C</code>
+
| <code>0x02B4</code>
| 4
 
| ptr
 
| Pointer to the owner's creature struct
 
| Work animal related
 
 
 
|-
 
| <code>0x0210</code>
 
| 4
 
| Long
 
| Set to 0 for assigned war creatures
 
| Work animal related
 
 
 
|-
 
| <code>0x0214</code>
 
| 2
 
| Short
 
| Id of the owner
 
| Work animal related
 
 
 
|-
 
| <code>0x0238</code>
 
 
| 2
 
| 2
 
|  
 
|  
Line 624: Line 619:
  
 
|-
 
|-
| <code>0x023A</code>
+
| <code>0x02B8</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 631: Line 626:
  
 
|-
 
|-
| <code>0x023C</code>
+
| <code>0x02BC</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#238 Structure|238 struct]]
+
| [[Memory hacking#Vector|vector]] of shorts
 +
|  
 
|  
 
|  
| Possibly inventory?
 
  
 
|-
 
|-
| <code>0x024C</code>
+
| <code>0x02CC</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of longs
+
| [[Memory hacking#Vector|vector]] of shorts
| Owned objects
+
|  
| Each long is an index into the item vector.
+
|  
  
 
|-
 
|-
| <code>0x028C</code>
+
| <code>0x02DC</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of longs
+
| [[Memory hacking#Vector|vector]] of shorts
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x029C</code>
+
| <code>0x02EC</code>
| 4
+
| 16
| Signed Long
+
| [[Memory hacking#Vector|vector]] of shorts
| Money
+
|  
| Bank account
+
|  
  
 
|-
 
|-
| <code>0x02A0</code>
+
| <code>0x02FC</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 666: Line 661:
  
 
|-
 
|-
| <code>0x02A4</code>
+
| <code>0x0300</code>
 
| 4
 
| 4
| pointer
 
 
|  
 
|  
| Appears to be a pointer to another creature.
+
|  
 +
|
  
 
|-
 
|-
| <code>0x02A8</code>
+
| <code>0x0304</code>
 
| 4
 
| 4
| pointer
 
 
|  
 
|  
| It's a pointer to something, don't know what yet.
+
|  
 +
|
  
 
|-
 
|-
| <code>0x02AC</code>
+
| <code>0x0308</code>
| 2
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of shorts
|  
+
| Bodypart Health
|  
+
| A list to body part health, the list of ushorts, values range 0 to 15 from what i've seen. 15 being white, 0 being red.
  
 
|-
 
|-
| <code>0x02AE</code>
+
| <code>0x0318</code>
| 2
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of longs
|  
 
 
|  
 
|  
 +
| Bodypart related.
  
 
|-
 
|-
| <code>0x02B0</code>
+
| <code>0x032C</code>
 
| 2
 
| 2
 
|  
 
|  
Line 701: Line 696:
  
 
|-
 
|-
| <code>0x02B2</code>
+
| <code>0x0330</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 708: Line 703:
  
 
|-
 
|-
| <code>0x02B4</code>
+
| <code>0x0334</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 715: Line 710:
  
 
|-
 
|-
| <code>0x02B8</code>
+
| <code>0x0338</code>
 
| 4
 
| 4
 
|  
 
|  
Line 722: Line 717:
  
 
|-
 
|-
| <code>0x02BC</code>
+
| <code>0x033C</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of shorts
+
| long
|  
+
| Bleeding level
 
|  
 
|  
  
 
|-
 
|-
| <code>0x02CC</code>
+
| <code>0x0340</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of shorts
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x02DC</code>
+
| <code>0x0344</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of shorts
 
|
 
 
|  
 
|  
 
|-
 
| <code>0x02EC</code>
 
| 16
 
| [[Memory hacking#Vector|vector]] of shorts
 
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x02FC</code>
+
| <code>0x0348</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 757: Line 745:
  
 
|-
 
|-
| <code>0x0300</code>
+
| <code>0x034C</code>
 
| 4
 
| 4
 
|  
 
|  
Line 764: Line 752:
  
 
|-
 
|-
| <code>0x0304</code>
+
| <code>0x0350</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 771: Line 759:
  
 
|-
 
|-
| <code>0x0308</code>
+
| <code>0x0352</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of shorts
+
| short
| Bodypart Health
+
| Nauseousness
| A list to body part health, the list of ushorts, values range 0 to 15 from what i've seen. 15 being white, 0 being red.
 
 
 
|-
 
| <code>0x0318</code>
 
| 16
 
| [[Memory hacking#Vector|vector]] of longs
 
 
|  
 
|  
| Bodypart related.
 
  
 
|-
 
|-
| <code>0x032C</code>
+
| <code>0x0354</code>
 
| 2
 
| 2
|  
+
| short
|  
+
| Drowning
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0330</code>
+
| <code>0x0356</code>
| 4
+
| 2
|  
+
| short
|  
+
| Stunned
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0334</code>
+
| <code>0x0358</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 806: Line 787:
  
 
|-
 
|-
| <code>0x0338</code>
+
| <code>0x035A</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 813: Line 794:
  
 
|-
 
|-
| <code>0x033C</code>
+
| <code>0x035C</code>
| 4
+
| 2
| long
+
| short
| Bleeding level
+
| Webbed
 +
| How much a creature is webbed
 +
 
 +
|-
 +
| <code>0x035E</code>
 +
| 2
 +
| short
 +
| Paralysis
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0340</code>
+
| <code>0x0360</code>
| 4
+
| 12
 
|  
 
|  
 
|  
 
|  
Line 827: Line 815:
  
 
|-
 
|-
| <code>0x0344</code>
+
| <code>0x036C</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 834: Line 822:
  
 
|-
 
|-
| <code>0x0348</code>
+
| <code>0x036E</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 841: Line 829:
  
 
|-
 
|-
| <code>0x034C</code>
+
| <code>0x0370</code>
 
| 4
 
| 4
|  
+
| long
|  
+
| Pain level
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0350</code>
+
| <code>0x0374</code>
| 2
+
| 4
|  
+
| long
|  
+
| Exhaustion
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0352</code>
+
| <code>0x0378</code>
| 2
+
| 4
| short
+
| long
| Nauseousness
+
| Hunger
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0354</code>
+
| <code>0x037C</code>
| 2
+
| 4
| short
+
| long
| Drowning
+
| Thirst
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0356</code>
+
| <code>0x0380</code>
| 2
+
| 4
| short
+
| long
| Stunned
+
| Drowsiness
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0358</code>
+
| <code>0x0384</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 883: Line 871:
  
 
|-
 
|-
| <code>0x035A</code>
+
| <code>0x0388</code>
| 2
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of pointers to [[#384 Structure|384 struct]]
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x035C</code>
+
| <code>0x0398</code>
| 2
+
| 16
| short
+
| [[Memory hacking#Vector|vector]] of pointers to [[#394 Structure|394 struct]]
| Webbed
+
|  
| How much a creature is webbed
 
 
 
|-
 
| <code>0x035E</code>
 
| 2
 
| short
 
| Paralysis
 
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0360</code>
+
| <code>0x03A8</code>
| 12
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 911: Line 892:
  
 
|-
 
|-
| <code>0x036C</code>
+
| <code>0x03AC</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 918: Line 899:
  
 
|-
 
|-
| <code>0x036E</code>
+
| <code>0x03B0</code>
| 2
+
| 1
 
|  
 
|  
 
|  
 
|  
Line 925: Line 906:
  
 
|-
 
|-
| <code>0x0370</code>
+
| <code>0x0420</code>
 
| 4
 
| 4
| long
 
| Pain level
 
 
|  
 
|  
 
+
| Strength
 +
|
 +
{| border="1" cellpadding="2" width="50%"
 +
! width="20%" | Value
 +
! width="80%" | Name
 +
|-
 +
| 0 || Nothing
 +
|-
 +
| 1 || Strong
 +
|-
 +
| 2 || Very Strong
 +
|-
 +
| 3 || Extremely Strong
 
|-
 
|-
| <code>0x0374</code>
+
| 4 || Mighty
| 4
 
| long
 
| Exhaustion
 
|  
 
 
 
 
|-
 
|-
| <code>0x0378</code>
+
| 5 || Ultra-Mighty
| 4
+
|}
| long
 
| Hunger
 
|  
 
  
 
|-
 
|-
| <code>0x037C</code>
+
| <code>0x0420</code>
 
| 4
 
| 4
| long
+
|
| Thirst
+
| Agility
|  
+
|
 
+
{| border="1" cellpadding="2" width="50%"
 +
! width="20%" | Value
 +
! width="80%" | Name
 +
|-
 +
| 0 || Nothing
 +
|-
 +
| 1 || Agile
 +
|-
 +
| 2 || Very Agile
 +
|-
 +
| 3 || Extremely Agile
 +
|-
 +
| 4 || Unbelievably Agile
 
|-
 
|-
| <code>0x0380</code>
+
| 5 || Perfectly Agile
| 4
+
|}
| long
 
| Drowsiness
 
|  
 
  
 
|-
 
|-
| <code>0x0384</code>
+
| <code>0x0424</code>
 
| 4
 
| 4
|  
+
|
|  
+
| Toughness
|  
+
|
 
+
{| border="1" cellpadding="2" width="50%"
|-
+
! width="20%" | Value
| <code>0x0388</code>
+
! width="80%" | Name
 +
|-
 +
| 0 || Nothing
 +
|-
 +
| 1 || Tough
 +
|-
 +
| 2 || Very Tough
 +
|-
 +
| 3 || Extremely Tough
 +
|-
 +
| 4 || Unbelievably Tough
 +
|-
 +
| 5 || Superdwarvenly Tough
 +
|}
 +
 
 +
|-
 +
| <code>0x042C</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#384 Structure|384 struct]]
+
| [[Memory hacking#Vector|vector]] of pointers to [[#Skill Structure|skill struct]]
|  
+
| Skills
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0398</code>
+
| <code>0x043C</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#394 Structure|394 struct]]
+
| [[Memory hacking#Vector|vector]] of pointers to [[#Like Structure|like struct]]
|  
+
| Likes
 
|  
 
|  
  
 
|-
 
|-
| <code>0x03A8</code>
+
| <code>0x044C</code>
| 4
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of pointers to [[#448 Structure|448 struct]]
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x03AC</code>
+
| <code>0x045C</code>
 +
| 102
 +
| bytes
 +
| Labor preferences
 +
| 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. "Weaponnum" may be the number of weapons wielded (i.e. 2 for a dual-wielding character.)
 +
 
 +
|-
 +
| <code>0x04C4</code>
 
| 4
 
| 4
 
|  
 
|  
Line 995: Line 1,010:
  
 
|-
 
|-
| <code>0x03B0</code>
+
| <code>0x04C8</code>
| 1
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of pointers to [[#4C4 Structure|4C4 struct]]
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0420</code>
+
| <code>0x04D8</code>
| 4
+
| 16
 +
| [[Memory hacking#Vector|vector]] of longs
 
|  
 
|  
| Strength
 
 
|  
 
|  
{| border="1" cellpadding="2" width="50%"
+
 
! width="20%" | Value
 
! width="80%" | Name
 
 
|-
 
|-
| 0 || Nothing
+
| <code>0x04E8</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#4E4 Structure|4E4 struct]]
 +
|
 +
|
 +
 
 
|-
 
|-
| 1 || Strong
+
| <code>0x04F8</code>
|-
+
| 16
| 2 || Very Strong
+
| [[Memory hacking#Vector|vector]] of pointers to [[#4F4 Structure|4F4 struct]]
|-
+
|  
| 3 || Extremely Strong
+
|  
|-
 
| 4 || Mighty
 
|-
 
| 5 || Ultra-Mighty
 
|}
 
  
 
|-
 
|-
| <code>0x0424</code>
+
| <code>0x0508</code>
 
| 4
 
| 4
 
|
 
|
| Agility
+
| Happiness level
|
+
| 0 = miserable, >149 = ecstatic
{| border="1" cellpadding="2" width="50%"
+
 
! width="20%" | Value
 
! width="80%" | Name
 
 
|-
 
|-
| 0 || Nothing
+
| <code>0x050C</code>
|-
+
| 2
| 1 || Agile
+
|  
 +
|  
 +
|  
 +
 
 
|-
 
|-
| 2 || Very Agile
+
| <code>0x0510</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#50C Structure|50C struct]]
 +
|
 +
|
 +
 
 
|-
 
|-
| 3 || Extremely Agile
+
| <code>0x0520</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#51C Structure|51C struct]]
 +
|
 +
|
 +
 
 
|-
 
|-
| 4 || Unbelievably Agile
+
| <code>0x0530</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#52C Structure|52C struct]]
 +
|
 +
|
 +
 
 
|-
 
|-
| 5 || Perfectly Agile
+
| <code>0x0540</code>
|}
+
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#53C Structure|53C struct]]
 +
|  
 +
|  
  
 
|-
 
|-
| <code>0x0428</code>
+
| <code>0x0550</code>
| 4
+
| 2
|
+
|  
| Toughness
+
|  
|
+
|  
{| border="1" cellpadding="2" width="50%"
 
! width="20%" | Value
 
! width="80%" | Name
 
|-
 
| 0 || Nothing
 
|-
 
| 1 || Tough
 
|-
 
| 2 || Very Tough
 
|-
 
| 3 || Extremely Tough
 
|-
 
| 4 || Unbelievably Tough
 
|-
 
| 5 || Superdwarvenly Tough
 
|}
 
  
 
|-
 
|-
| <code>0x042C</code>
+
| <code>0x0554</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of pointers to [[#Skill Structure|skill struct]]
+
|  
| Skills
+
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x043C</code>
+
| <code>0x0558</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of pointers to [[#Like Structure|like struct]]
 
| Likes
 
 
|  
 
|  
 
|-
 
| <code>0x044C</code>
 
| 16
 
| [[Memory hacking#Vector|vector]] of pointers to [[#448 Structure|448 struct]]
 
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x045C</code>
+
| <code>0x055C</code>
| 102
 
| bytes
 
| Labor preferences
 
| 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. "Weaponnum" may be the number of weapons wielded (i.e. 2 for a dual-wielding character.)
 
 
 
|-
 
| <code>0x04C4</code>
 
 
| 4
 
| 4
| Total XP
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x04C8</code>
+
| <code>0x0560</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#4C4 Structure|4C4 struct]]
+
| [[Memory hacking#Vector|vector]] of longs
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x04D8</code>
+
| <code>0x0570</code>
 
| 16
 
| 16
 
| [[Memory hacking#Vector|vector]] of longs
 
| [[Memory hacking#Vector|vector]] of longs
Line 1,120: Line 1,122:
  
 
|-
 
|-
| <code>0x04E8</code>
+
| <code>0x0580</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#4E4 Structure|4E4 struct]]
+
| [[Memory hacking#Vector|vector]] of longs
| Recent events
+
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x04F8</code>
+
| <code>0x0590</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of pointers to [[#4F4 Structure|4F4 struct]]
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0508</code>
+
| <code>0x0594</code>
| 4
 
|
 
| Happiness level
 
| 0 = miserable, >149 = ecstatic
 
 
 
|-
 
| <code>0x050C</code>
 
 
| 2
 
| 2
 
|  
 
|  
Line 1,148: Line 1,143:
  
 
|-
 
|-
| <code>0x0510</code>
+
| <code>0x0596</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of pointers to [[#50C Structure|50C struct]]
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0520</code>
+
| <code>0x0598</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of pointers to [[#51C Structure|51C struct]]
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0530</code>
+
| <code>0x059A</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of pointers to [[#52C Structure|52C struct]]
 
 
|  
 
|  
|
 
 
|-
 
| <code>0x0540</code>
 
| 16
 
| [[Memory hacking#Vector|vector]] of pointers to [[#53C Structure|53C struct]]
 
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0550</code>
+
| <code>0x05A0</code>
 
| 2
 
| 2
 
|  
 
|  
Line 1,183: Line 1,171:
  
 
|-
 
|-
| <code>0x0554</code>
+
| <code>0x059E</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 1,190: Line 1,178:
  
 
|-
 
|-
| <code>0x0558</code>
+
| <code>0x059C</code>
 
| 4
 
| 4
 
|  
 
|  
Line 1,197: Line 1,185:
  
 
|-
 
|-
| <code>0x055C</code>
+
| <code>0x05A4</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#5A0 Structure|5A0 struct]]
 +
|
 +
| Bodypart related.
 +
 
 +
|-
 +
| <code>0x05B4</code>
 
| 4
 
| 4
 
|  
 
|  
Line 1,204: Line 1,199:
  
 
|-
 
|-
| <code>0x0560</code>
+
| <code>0x05B8</code>
| 16
+
| 60
| [[Memory hacking#Vector|vector]] of longs
+
| [[#Trait Structure|trait struct]]
|  
+
| Traits
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0570</code>
+
| <code>0x05F4</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of longs
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0580</code>
+
| <code>0x05F8</code>
| 16
+
| 1
| [[Memory hacking#Vector|vector]] of longs
+
|  
 
|  
 
|  
 
|  
 
|  
  
|-
+
|}
| <code>0x0590</code>
+
 
| 4
+
==== Skill Structure ====
| CreatureID
+
{| border="1" cellpadding="2" width="100%"
| Probable internal ID used by 0x41CD60 in v0.27.169.33d
+
! width="10%" | Offset
|  
+
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| <code>0x0594</code>
+
| <code>0x0000</code>
 
| 2
 
| 2
|  
+
| short
|  
+
| Skill type
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0596</code>
+
| <code>0x0004</code>
| 2
+
| 4
|  
+
| long
|  
+
| Skill rating
|  
+
| The upper word is the actual rating (0:Dabbling to 15:Legendary).  The lower word is likely the experience in that skill, akin to how you see it in Adventure Mode whereby a level 10 skill requires 1000 points of experience to advance.
  
 
|-
 
|-
| <code>0x0598</code>
+
| <code>0x0008</code>
| 2
+
| 4
|  
+
| long
 
|  
 
|  
 
|  
 
|  
 +
 +
|}
 +
 +
==== Like Structure ====
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="10%" | Offset
 +
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| <code>0x059A</code>
+
| <code>0x0000</code>
 
| 2
 
| 2
 +
| short
 +
|
 
|  
 
|  
 +
 +
|-
 +
| <code>0x0002</code>
 +
| 2
 +
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x05A0</code>
+
| <code>0x0004</code>
 
| 2
 
| 2
|  
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x059E</code>
+
| <code>0x0006</code>
 
| 2
 
| 2
|  
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x05A0</code>
+
| <code>0x0008</code>
| 4
+
| 2
|  
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x05A4</code>
+
| <code>0x000A</code>
| 16
+
| 1
| [[Memory hacking#Vector|vector]] of pointers to [[#5A0 Structure|5A0 struct]]
+
| byte
 +
| 'When possible'
 
|  
 
|  
| Bodypart related.
 
  
 
|-
 
|-
| <code>0x05B4</code>
+
| <code>0x000C</code>
 
| 4
 
| 4
|  
+
| long
|
 
|
 
 
 
|-
 
| <code>0x05B8</code>
 
| 60
 
| [[#Trait Structure|trait struct]]
 
| Traits
 
|
 
 
 
|-
 
| <code>0x05F4</code>
 
| 4
 
|
 
|
 
|
 
 
 
|-
 
| <code>0x05F8</code>
 
| 1
 
|
 
 
|  
 
|  
 
|  
 
|  
Line 1,317: Line 1,311:
 
|}
 
|}
  
==== Skill Structure ====
+
==== Trait Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 1,329: Line 1,323:
 
| 2
 
| 2
 
| short
 
| short
| Skill type
+
| Nervousness
|  
+
| Out of 100?
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="30%" | Value
 +
! width="70%" | Description
  
 
|-
 
|-
| <code>0x0004</code>
+
| 91 - 100
| 4
+
| Is a nervous wreck.
| long
 
| Skill rating
 
| The upper word is the actual rating (0:Dabbling to 15:Legendary).  The lower word does not seem to fluctuate.
 
  
 
|-
 
|-
| <code>0x0008</code>
+
| 76 - 90
| 4
+
| Is always tense and jittery.
| long
 
| XP
 
| Actual XP in that skill
 
  
|}
+
|-
 +
| 61 - 75
 +
| Is often nervous.
  
==== Like Structure ====
+
|-
{| border="1" cellpadding="2" width="100%"
+
| 25 - 60
! width="10%" | Offset
+
| Has a calm demeanor.
! width="5%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
  
 
|-
 
|-
| <code>0x0000</code>
+
| 10 - 24
| 2
+
| Has a very calm demeanor.
| short
 
|
 
|  
 
  
 
|-
 
|-
| <code>0x0002</code>
+
| 0 - 9
| 2
+
| Has an incredibly calm demeanor.
| short
+
 
|
+
|}
|  
 
  
 
|-
 
|-
| <code>0x0004</code>
+
| <code>0x0002</code>
 
| 2
 
| 2
 
| short
 
| short
|  
+
| Rage
|  
+
| Out of 100?
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="30%" | Value
 +
! width="70%" | Description
  
 
|-
 
|-
| <code>0x0006</code>
+
| 91 - 100
| 2
+
| Is in a constant state of internal rage.
| short
 
| Object type?
 
| 0=wood, 1=rocks, ...
 
  
 
|-
 
|-
| <code>0x0008</code>
+
| 76 - 90
| 2
+
| Is very quick to anger.
| short
 
| Material?
 
| when stuff at 0x4 is 1, this controls the rock type
 
  
 
|-
 
|-
| <code>0x000A</code>
+
| 61 - 75
| 1
+
| Is quick to anger.
| byte
+
 
| 'When possible'
+
|-
|  
+
| 25 - 60
 +
| Is slow to anger.
 +
 
 +
|-
 +
| 10 - 24
 +
| Is very slow to anger.
  
 
|-
 
|-
| <code>0x000C</code>
+
| 0 - 9
| 4
+
| Never becomes angry.
| long
 
| Padding
 
| Not used
 
  
 
|}
 
|}
 
==== Trait Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="5%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
  
 
|-
 
|-
| <code>0x0000</code>
+
| <code>0x0004</code>
 
| 2
 
| 2
 
| short
 
| short
| Nervousness
+
| Depression
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,427: Line 1,403:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is a nervous wreck.
+
| Is frequently depressed.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is always tense and jittery.
+
| Is often sad and dejected.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is often nervous.
+
| Often feels discouraged.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Has a calm demeanor.
+
| Rarely feels discouraged.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Has a very calm demeanor.
+
| Almost never feels discouraged.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Has an incredibly calm demeanor.
+
| Never feels discouraged.
 
 
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0002</code>
+
| <code>0x0006</code>
 
| 2
 
| 2
 
| short
 
| short
| Rage
+
| Self-consciousness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,463: Line 1,438:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is in a constant state of internal rage.
+
| Is socially crippled by thoughts that everyone is watching and judging it/him/her.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very quick to anger.
+
| Is concerned about rejection and ridicule.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is quick to anger.
+
| Is self-conscious.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is slow to anger.
+
| Is comfortable in social situations.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very slow to anger.
+
| Is very comfortable in social situations.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Never becomes angry.
+
| Is absolutely unfazed by the opinions of others.
 
 
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0004</code>
+
| <code>0x0008</code>
 
| 2
 
| 2
 
| short
 
| short
| Depression
+
| Urge
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,499: Line 1,473:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is frequently depressed.
+
| Is ruled by irresistible cravings and urges.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is often sad and dejected.
+
| Feels strong urges and seeks short-term rewards.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Often feels discouraged.
+
| Occassionally overindulges.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Rarely feels discouraged.
+
| Doesn't often experience strong cravings or urges.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Almost never feels discouraged.
+
| Only rarely feels strong cravings or urges.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Never feels discouraged.
+
| Never feels tempted to overindulge in anything.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0006</code>
+
| <code>0x000A</code>
 
| 2
 
| 2
 
| short
 
| short
| Self-consciousness
+
| Stress
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,534: Line 1,508:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is socially crippled by thoughts that everyone is watching and judging it/him/her.
+
| Becomes completely helpless in stressful situations.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is concerned about rejection and ridicule.
+
| Cracks easily under pressure.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is self-conscious.
+
| Doesn't handle stress well.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is comfortable in social situations.
+
| Can handle stress.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very comfortable in social situations.
+
| Is confident under pressure.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is absolutely unfazed by the opinions of others.
+
| Is impervious to the effects of stress.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0008</code>
+
| <code>0x000C</code>
 
| 2
 
| 2
 
| short
 
| short
| Urge
+
| Friendly
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,569: Line 1,543:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is ruled by irresistible cravings and urges.
+
| Genuinely likes others and openly expresses positive feelings toward them.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Feels strong urges and seeks short-term rewards.
+
| Makes friends quickly.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Occassionally overindulges.
+
| Is very friendly.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Doesn't often experience strong cravings or urges.
+
| Is somewhat reserved.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Only rarely feels strong cravings or urges.
+
| Is very distant and reserved.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Never feels tempted to overindulge in anything.
+
| Does not actively seek friendships and is incredibly distant and reserved.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x000A</code>
+
| <code>0x000E</code>
 
| 2
 
| 2
 
| short
 
| short
| Stress
+
| Company
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,604: Line 1,578:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Becomes completely helpless in stressful situations.
+
| Truly treasures the company of others.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Cracks easily under pressure.
+
| Enjoys being in crowds.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Doesn't handle stress well.
+
| Enjoys the company of others.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Can handle stress.
+
| Tends to avoid crowds.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is confident under pressure.
+
| Prefers to be alone.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is impervious to the effects of stress.
+
| Considers spending time alone much more important than associating with others.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x000C</code>
+
| <code>0x0010</code>
 
| 2
 
| 2
 
| short
 
| short
| Friendly
+
| Leadership
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,639: Line 1,613:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Genuinely likes others and openly expresses positive feelings toward them.
+
| Loves to take charge and direct activities.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Makes friends quickly.
+
| Is very assertive.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is very friendly.
+
| Is assertive.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is somewhat reserved.
+
| Is unassertive.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very distant and reserved.
+
| Prefers that others handle the leadership roles.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Does not actively seek friendships and is incredibly distant and reserved.
+
| Never speaks out or attempts to direct activities.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x000E</code>
+
| <code>0x0012</code>
 
| 2
 
| 2
 
| short
 
| short
| Company
+
| Activeness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,674: Line 1,648:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Truly treasures the company of others.
+
| Is constantly active and energetic.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Enjoys being in crowds.
+
| Is very energetic and active.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Enjoys the company of others.
+
| Is very active.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Tends to avoid crowds.
+
| Is relaxed.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Prefers to be alone.
+
| Lives life at a leisurely pace.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Considers spending time alone much more important than associating with others.
+
| Can't be bothered with frantic, fast-paced living.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0010</code>
+
| <code>0x0014</code>
 
| 2
 
| 2
 
| short
 
| short
| Leadership
+
| Thrillseeking
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,709: Line 1,683:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Loves to take charge and direct activities.
+
| Lives for risk and excitement.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very assertive.
+
| Is a risk-taker and a thrill-seeker.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is assertive.
+
| Loves a good thrill.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is unassertive.
+
| Is not a risk-taker.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Prefers that others handle the leadership roles.
+
| Doesn't need thrills or risks in life.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Never speaks out or attempts to direct activities.
+
| Is entirely adverse to risk and excitement.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0012</code>
+
| <code>0x0016</code>
 
| 2
 
| 2
 
| short
 
| short
| Activeness
+
| Optimism
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,744: Line 1,718:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is constantly active and energetic.
+
| Often feels filled with joy.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very energetic and active.
+
| Can be very happy and optimistic.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is very active.
+
| Is often cheerful.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is relaxed.
+
| Is rarely happy or enthusiastic.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Lives life at a leisurely pace.
+
| Is a pessimist.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Can't be bothered with frantic, fast-paced living.
+
| Is never optimistic or enthusiastic about anything.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0014</code>
+
| <code>0x0018</code>
 
| 2
 
| 2
 
| short
 
| short
| Thrillseeking
+
| Imagination
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,779: Line 1,753:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Lives for risk and excitement.
+
| Is bored by reality and has a wonderful imagination.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is a risk-taker and a thrill-seeker.
+
| Is incredibly creative.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Loves a good thrill.
+
| Has a fertile imagination.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is not a risk-taker.
+
| Isn't given to flights of fancy.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Doesn't need thrills or risks in life.
+
| Is grounded in reality.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is entirely adverse to risk and excitement.
+
| Is interested only in facts and the real world.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0016</code>
+
| <code>0x001A</code>
 
| 2
 
| 2
 
| short
 
| short
| Optimism
+
| Artistic?
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,814: Line 1,788:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Often feels filled with joy.
+
| Can easily become absorbed in art and the beauty of the natural world.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Can be very happy and optimistic.
+
| Greatly appreciates art and natural beauty.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is often cheerful.
+
| Appreciates art and natural beauty.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is rarely happy or enthusiastic.
+
| Does not have a great aesthetic sensitivity.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is a pessimist.
+
| Is not interested in art.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is never optimistic or enthusiastic about anything.
+
| Is completely uninterested in art.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0018</code>
+
| <code>0x001C</code>
 
| 2
 
| 2
 
| short
 
| short
| Imagination
+
| Emotion
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,849: Line 1,823:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is bored by reality and has a wonderful imagination.
+
| Has a profound understanding of its/his/her own emotions.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is incredibly creative.
+
| Has a great awareness of its/his/her own emotions.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Has a fertile imagination.
+
| Has a good awareness of its/his/her own emotions.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Isn't given to flights of fancy.
+
| Tends not to openly express emotions.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is grounded in reality.
+
| Is mostly unaware of its/his/her own emotions and rarely expresses them.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is interested only in facts and the real world.
+
| Does not display its/his/her own emotions and has no awareness of them.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x001A</code>
+
| <code>0x001E</code>
 
| 2
 
| 2
 
| short
 
| short
| Artistic?
+
| Adventure
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,884: Line 1,858:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Can easily become absorbed in art and the beauty of the natural world.
+
| Is highly adventurous and loves fresh experiences.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Greatly appreciates art and natural beauty.
+
| Is eager for new experiences.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Appreciates art and natural beauty.
+
| Likes to try new things.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Does not have a great aesthetic sensitivity.
+
| Prefers familiar routines.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is not interested in art.
+
| Is uncomfortable with change.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is completely uninterested in art.
+
| Is resistant to change.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x001C</code>
+
| <code>0x0020</code>
 
| 2
 
| 2
 
| short
 
| short
| Emotion
+
| Thinking
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,919: Line 1,893:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Has a profound understanding of its/his/her own emotions.
+
| Is entranced by riddles and puzzles and loves to debate issues and ideas.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Has a great awareness of its/his/her own emotions.
+
| Loves new and fresh ideas.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Has a good awareness of its/his/her own emotions.
+
| Is open-minded to new ideas.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Tends not to openly express emotions.
+
| Dislikes intellectual discussions.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is mostly unaware of its/his/her own emotions and rarely expresses them.
+
| Regards intellectual exercises as a waste of energy.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Does not display its/his/her own emotions and has no awareness of them.
+
| Is completely uninterested in ideas and debates over intellectual issues.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x001E</code>
+
| <code>0x0022</code>
 
| 2
 
| 2
 
| short
 
| short
| Adventure
+
| Rebelliousness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,954: Line 1,928:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is highly adventurous and loves fresh experiences.
+
| Revels in chaos and disorder.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is eager for new experiences.
+
| Loves to defy convention.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Likes to try new things.
+
| Is put off by authority and tradition.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Prefers familiar routines.
+
| Admires tradition.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is uncomfortable with change.
+
| Prefers stability and security to ambiguity and disorder.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is resistant to change.
+
| Is an ardent believer in convention and traditional society.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0020</code>
+
| <code>0x0024</code>
 
| 2
 
| 2
 
| short
 
| short
| Thinking
+
| Trusting
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,989: Line 1,963:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is entranced by riddles and puzzles and loves to debate issues and ideas.
+
| Is naturally trustful of everybody.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Loves new and fresh ideas.
+
| Is very trusting.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is open-minded to new ideas.
+
| Is trusting.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Dislikes intellectual discussions.
+
| Is slow to trust others.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Regards intellectual exercises as a waste of energy.
+
| Does not trust others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is completely uninterested in ideas and debates over intellectual issues.
+
| Sees others as selfish and conniving.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0022</code>
+
| <code>0x0026</code>
 
| 2
 
| 2
 
| short
 
| short
| Rebelliousness
+
| Liar
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,024: Line 1,998:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Revels in chaos and disorder.
+
| Is incredibly frank and candid in dealings with others.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Loves to defy convention.
+
| Is very straightforward with others.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is put off by authority and tradition.
+
| Is candid and sincere in dealings with others.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Admires tradition.
+
| Is guarded in relationships with others.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Prefers stability and security to ambiguity and disorder.
+
| Is not straightforward when dealing with others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is an ardent believer in convention and traditional society.
+
| Believes that some deception is necessary in relationships with others.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0024</code>
+
| <code>0x0028</code>
 
| 2
 
| 2
 
| short
 
| short
| Trusting
+
| Helpfulness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,059: Line 2,033:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is naturally trustful of everybody.
+
| Is truly fulfilled by assisting those in need.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very trusting.
+
| Finds helping others very rewarding.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is trusting.
+
| Finds helping others rewarding.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is slow to trust others.
+
| Does not go out of its/his/her way to help others.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Does not trust others.
+
| Dislikes helping others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Sees others as selfish and conniving.
+
| Views helping others as an imposition on  own needs to get along with others.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0026</code>
+
| <code>0x002A</code>
 
| 2
 
| 2
 
| short
 
| short
| Liar
+
| Compromising
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,094: Line 2,068:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is incredibly frank and candid in dealings with others.
+
| Sacrifices its/his/her own needs to get along with others.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very straightforward with others.
+
| Dislikes confrontations.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is candid and sincere in dealings with others.
+
| Is willing to compromise with others.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is guarded in relationships with others.
+
| Doesn't like to compromise with others.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is not straightforward when dealing with others.
+
| Would rather intimidate others than compromise with them.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Believes that some deception is necessary in relationships with others.
+
| Would never deny its/his/her own needs just to compromise with somebody else.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0028</code>
+
| <code>0x002C</code>
 
| 2
 
| 2
 
| short
 
| short
| Helpfulness
+
| Modesty
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,129: Line 2,103:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is truly fulfilled by assisting those in need.
+
| Would never claim to be better than somebody else.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Finds helping others very rewarding.
+
| Finds immodesty distasteful.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Finds helping others rewarding.
+
| Is modest.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Does not go out of its/his/her way to help others.
+
| Is immodest.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Dislikes helping others.
+
| Is very willing to compare itself/himself/herself favorably with others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Views helping others as an imposition on  own needs to get along with others.
+
| Would never shy away from an opportunity to say it/he/she is better than somebody else.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x002A</code>
+
| <code>0x002E</code>
 
| 2
 
| 2
 
| short
 
| short
| Compromising
+
| Compassion
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,164: Line 2,138:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Sacrifices its/his/her own needs to get along with others.
+
| Is incredibly compassionate and feels the pain of others.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Dislikes confrontations.
+
| Is easily moved to pity.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is willing to compromise with others.
+
| Is compassionate.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Doesn't like to compromise with others.
+
| Is not easily moved to pity.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Would rather intimidate others than compromise with them.
+
| Is not affected by the suffering of others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Would never deny its/his/her own needs just to compromise with somebody else.
+
| Would never let an objective judgement be tempered by mercy or pity.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x002C</code>
+
| <code>0x0030</code>
 
| 2
 
| 2
 
| short
 
| short
| Modesty
+
| Confidence
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,199: Line 2,173:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Would never claim to be better than somebody else.
+
| is incredibly confident
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Finds immodesty distasteful.
+
| is very confident
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is modest.
+
| is confident
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is immodest.
+
| lacks confidence
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very willing to compare itself/himself/herself favorably with others.
+
| does not feel effective in life
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Would never shy away from an opportunity to say it/he/she is better than somebody else.
+
| always feels as if it/he/she is not in control of its/his/her life
 
|}
 
|}
  
 
|-
 
|-
| <code>0x002E</code>
+
| <code>0x0032</code>
 
| 2
 
| 2
 
| short
 
| short
| Compassion
+
| Organization
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,234: Line 2,208:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is incredibly compassionate and feels the pain of others.
+
| Loves to make lists and keep schedules.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is easily moved to pity.
+
| Tries to live a well-organized life.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is compassionate.
+
| Is organized.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is not easily moved to pity.
+
| Is disorganized.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is not affected by the suffering of others.
+
| Is very disorganized.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Would never let an objective judgement be tempered by mercy or pity.
+
| Is completely disorganized.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0030</code>
+
| <code>0x0034</code>
 
| 2
 
| 2
 
| short
 
| short
| Confidence
+
| Lawfulness?
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,269: Line 2,243:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| is incredibly confident
+
| Has a profound sense of duty and obligation.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| is very confident
+
| Has a strong sense of duty.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| is confident
+
| Has a sense of duty.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| lacks confidence
+
| Finds rules confining.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| does not feel effective in life
+
| Dislikes contracts and regulations.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| always feels as if it/he/she is not in control of its/his/her life
+
| Hates rules, contracts and other confining elements in its/his/her life.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0032</code>
+
| <code>0x0036</code>
 
| 2
 
| 2
 
| short
 
| short
| Organization
+
| Excellence
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,304: Line 2,278:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Loves to make lists and keep schedules.
+
| Constantly strives for perfection.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Tries to live a well-organized life.
+
| Thinks it is incredibly important to strive for excellence.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is organized.
+
| Strives for excellence.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is disorganized.
+
| Doesn't go out of its/his/her way to do more work than necessary.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very disorganized.
+
| Very rarely does more work than necessary.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is completely disorganized.
+
| Does the bare minimum necessary to accomplish the task at hand.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0034</code>
+
| <code>0x0038</code>
 
| 2
 
| 2
 
| short
 
| short
| Lawfulness?
+
| Willpower
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,339: Line 2,313:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Has a profound sense of duty and obligation.
+
| Will persist in the face of any difficulty until the task is complete.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Has a strong sense of duty.
+
| Possesses great willpower.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Has a sense of duty.
+
| Is self-disciplined.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Finds rules confining.
+
| Is occasionally given to procrastination.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Dislikes contracts and regulations.
+
| Has very little self-discipline.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Hates rules, contracts and other confining elements in its/his/her life.
+
| Rarely completes tasks and is often overcome by distractions.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0036</code>
+
| <code>0x003A</code>
 
| 2
 
| 2
 
| short
 
| short
| Excellence
+
| Cautiousness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,374: Line 2,348:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Constantly strives for perfection.
+
| thinks through every alternatives and their consequences before acting
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Thinks it is incredibly important to strive for excellence.
+
| is extremely cautious
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Strives for excellence.
+
| takes time when making decisions
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Doesn't go out of its/his/her way to do more work than necessary.
+
| often does the first thing that comes to mind
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Very rarely does more work than necessary.
+
| acts impulsively
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Does the bare minimum necessary to accomplish the task at hand.
+
| always acts without considering alternatives or thinking through possibilities
 +
|}
 +
 
 
|}
 
|}
  
|-
+
==== 238 Structure ====
| <code>0x0038</code>
 
| 2
 
| short
 
| Willpower
 
| Out of 100?
 
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
! width="30%" | Value
+
! width="10%" | Offset
! width="70%" | Description
+
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| 91 - 100
+
| <code>0x0000</code>
| Will persist in the face of any difficulty until the task is complete.
+
| 4
 +
| long
 +
|
 +
|  
  
 
|-
 
|-
| 76 - 90
+
| <code>0x0004</code>
| Possesses great willpower.
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 61 - 75
+
| <code>0x0006</code>
| Is self-disciplined.
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 25 - 60
+
| <code>0x0008</code>
| Is occasionally given to procrastination.
+
| 4
 +
| long
 +
|
 +
|
 +
 
 +
|}
  
|-
+
==== 384 Structure ====
| 10 - 24
+
{| border="1" cellpadding="2" width="100%"
| Has very little self-discipline.
+
! width="10%" | Offset
 +
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| 0 - 9
+
| <code>0x0000</code>
| Rarely completes tasks and is often overcome by distractions.
+
| 2
|}
+
| short
 +
|  
 +
|  
  
 
|-
 
|-
| <code>0x003A</code>
+
| <code>0x0002</code>
 
| 2
 
| 2
 
| short
 
| short
| Cautiousness
+
|  
| Out of 100?
+
|  
{| border="1" cellpadding="2" width="100%"
 
! width="30%" | Value
 
! width="70%" | Description
 
  
 
|-
 
|-
| 91 - 100
+
| <code>0x0004</code>
| thinks through every alternatives and their consequences before acting
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 76 - 90
+
| <code>0x0008</code>
| is extremely cautious
+
| 4
 +
| long
 +
|
 +
|  
  
 
|-
 
|-
| 61 - 75
+
| <code>0x000C</code>
| takes time when making decisions
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 25 - 60
+
| <code>0x000E</code>
| often does the first thing that comes to mind
+
| 2
 +
| short
 +
|
 +
|  
  
|-
 
| 10 - 24
 
| acts impulsively
 
 
|-
 
| 0 - 9
 
| always acts without considering alternatives or thinking through possibilities
 
 
|}
 
|}
  
|}
+
==== 394 Structure ====
 
 
==== 238 Structure ====
 
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 2,479: Line 2,473:
 
|-
 
|-
 
| <code>0x0000</code>
 
| <code>0x0000</code>
| 4
 
| long
 
|
 
|
 
 
|-
 
| <code>0x0004</code>
 
 
| 2
 
| 2
 
| short
 
| short
|  
+
| ID
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0006</code>
+
| <code>0x0004</code>
| 2
 
| short
 
|
 
|
 
 
 
|-
 
| <code>0x0008</code>
 
 
| 4
 
| 4
 
| long
 
| long
|  
+
| Value
 
|  
 
|  
  
 
|}
 
|}
  
==== 384 Structure ====
+
==== 448 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 2,537: Line 2,517:
  
 
|-
 
|-
| <code>0x0008</code>
+
| <code>0x0006</code>
| 4
+
| 2
| long
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x000C</code>
+
| <code>0x0008</code>
 
| 2
 
| 2
 
| short
 
| short
Line 2,551: Line 2,531:
  
 
|-
 
|-
| <code>0x000E</code>
+
| <code>0x000A</code>
 
| 2
 
| 2
 
| short
 
| short
 +
|
 +
|
 +
 +
|-
 +
| <code>0x000C</code>
 +
| 4
 +
| long
 +
|
 +
|
 +
 +
|-
 +
| <code>0x0010</code>
 +
| 4
 +
| long
 
|  
 
|  
 
|  
 
|  
Line 2,559: Line 2,553:
 
|}
 
|}
  
==== 394 Structure ====
+
==== 4C4 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 2,569: Line 2,563:
 
|-
 
|-
 
| <code>0x0000</code>
 
| <code>0x0000</code>
| 2
+
| 4
| short
+
| long
| ID
+
|  
| ID11=last drink time
+
|  
  
 
|-
 
|-
Line 2,578: Line 2,572:
 
| 4
 
| 4
 
| long
 
| long
| Value
 
 
|  
 
|  
 
+
|  
|}
 
 
 
==== 448 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="5%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
  
 
|-
 
|-
| <code>0x0000</code>
+
| <code>0x0008</code>
| 2
+
| 4
| short
+
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0002</code>
+
| <code>0x000C</code>
| 2
+
| 4
| short
+
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0004</code>
+
| <code>0x0010</code>
| 2
+
| 4
| short
+
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0006</code>
+
| <code>0x0014</code>
| 2
+
| 4
| short
+
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0008</code>
+
| <code>0x0018</code>
| 2
+
| 4
| short
+
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x000A</code>
+
| <code>0x001C</code>
 
| 2
 
| 2
 
| short
 
| short
Line 2,634: Line 2,618:
  
 
|-
 
|-
| <code>0x000C</code>
+
| <code>0x0020</code>
| 4
+
| 1
| long
+
| byte
|
 
|
 
 
 
|-
 
| <code>0x0010</code>
 
| 4
 
| long
 
 
|  
 
|  
 
|  
 
|  
Line 2,649: Line 2,626:
 
|}
 
|}
  
==== 4C4 Structure ====
+
==== 4E4 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 2,659: Line 2,636:
 
|-
 
|-
 
| <code>0x0000</code>
 
| <code>0x0000</code>
| 4
+
| 2
| long
+
| short
 
|  
 
|  
 
|  
 
|  
 
|-
 
| <code>0x0004</code>
 
| 4
 
| long
 
|
 
|
 
 
|-
 
| <code>0x0008</code>
 
| 4
 
| long
 
|
 
|
 
 
|-
 
| <code>0x000C</code>
 
| 4
 
| long
 
|
 
|
 
 
|-
 
| <code>0x0010</code>
 
| 4
 
| long
 
|
 
|
 
 
|-
 
| <code>0x0014</code>
 
| 4
 
| long
 
|
 
|
 
 
|-
 
| <code>0x0018</code>
 
| 4
 
| long
 
|
 
|
 
 
|-
 
| <code>0x001C</code>
 
| 2
 
| short
 
|
 
|
 
 
|-
 
| <code>0x0020</code>
 
| 1
 
| byte
 
|
 
|
 
 
|}
 
 
==== 4E4 Structure (recent events) ====
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="5%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
 
|-
 
| <code>0x0000</code>
 
| 2
 
| short
 
| Event type
 
| details @ 7D1AF0
 
  
 
|-
 
|-

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)