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Editing 40d:Memory hacking/v0.27.169.33c

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Line 5: Line 5:
  
 
<pre>
 
<pre>
pe_header_timestamp              == 47480E76
 
 
map_data_loc                    == 0145F560
 
map_data_loc                    == 0145F560
 
map_x_count_loc                  == 0145F578
 
map_x_count_loc                  == 0145F578
 
map_y_count_loc                  == 0145F57C
 
map_y_count_loc                  == 0145F57C
 
map_z_count_loc                  == 0145F580
 
map_z_count_loc                  == 0145F580
race_data_vector_loc            == 01460F40
 
 
dwarven_race_index_loc          == 0123EAC8
 
dwarven_race_index_loc          == 0123EAC8
 
main_creature_vector_loc        == 0141DA30
 
main_creature_vector_loc        == 0141DA30
Line 16: Line 14:
 
yet_another_creature_vector_loc  == 0141DA80
 
yet_another_creature_vector_loc  == 0141DA80
 
whathe_another_creature_vector_loc == 0141DA10
 
whathe_another_creature_vector_loc == 0141DA10
number_of_dwarves_loc            == 00789315
 
initial_starting_points_loc      == 007884CA
 
art_defacement_malus_loc        == 007A301F
 
 
current_unit_focus_loc          == 00C36540
 
current_unit_focus_loc          == 00C36540
 
next_creature_id_loc            == 00C0E9EC
 
next_creature_id_loc            == 00C0E9EC
language_vector_loc              == 01461060
+
art_defacement_malus_loc        == 007A301F
starting_skills_limit_loc        == 00785314
 
starting_skills_increment_loc    == 0078522F
 
starting_skills_decrement_loc    == 007853D1
 
 
</pre>
 
</pre>
  
Line 34: Line 26:
 
=== Creature Structures ===
 
=== Creature Structures ===
 
Be warned that this information is out of date while Rick updates it.
 
Be warned that this information is out of date while Rick updates it.
Some updates by bartavelle
 
 
==== Creature Structure ====
 
==== Creature Structure ====
Total of <code>0x664</code> bytes for the structure.
+
Total of <code>0x660</code> bytes for the structure.
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 62: Line 53:
 
| 28
 
| 28
 
|  
 
|  
| Name of the dwarf, list of indexes to the language table, ends with 0xffffffff
+
|  
| The language tables are in vector 0x1462060, index = 0 is dwarfish, points to a vector of strings
+
| Not a string, just a coincidence.
  
 
|-
 
|-
Line 107: Line 98:
 
| rowspan="2" | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete.
 
| rowspan="2" | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete.
  
(Sphr: I actually found that in 33b, 0x88 is the current type while 0x8a is the original type.  Needs to be double verified by somebody else.)
 
 
|-
 
|-
 
| <code>0x008A</code>
 
| <code>0x008A</code>
Line 249: Line 239:
 
|-
 
|-
 
| <code>0x00E4</code>
 
| <code>0x00E4</code>
 +
| 4
 +
| ulong
 +
| Flags
 +
| (1 << 1) Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set.
 +
 +
|-
 +
| <code>0x00E8</code>
 
| 4
 
| 4
 
| ulong
 
| ulong
Line 258: Line 255:
  
 
|-
 
|-
| width="15%" | <code>0x2</code>
+
| width="15%" | <code>0x8</code>
| width="15%" | 1 << 1
+
| width="15%" | 1 << 3
| Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set.
+
| Unknown, something to do with <code>0x0324</code>.
 +
 
  
 +
|-
 +
| <code>0x80</code>
 +
| 1 << 7
 +
| Appears to be whether or not the creature is dead.
  
 
|-
 
|-
| <code>0x4</code>
+
| <code>0x20000</code>
|  
+
| 1 << 17
| berserk/melancholy/crazy
+
| Ready for slaughter.
  
 +
|}
  
 
|-
 
|-
| <code>0x8</code>
+
| <code>0x00EC</code>
 +
| 1
 +
|
 +
|
 
|  
 
|  
| creator of some artifact
 
  
 
|-
 
|-
| <code>0x40</code>
+
| <code>0x00EE</code>
 +
| 2
 +
|
 +
|
 
|  
 
|  
| diplomat or merchant or something?
 
  
 
|-
 
|-
| <code>0x800</code>
+
| <code>0x00F0</code>
 +
| 2
 +
|
 +
|
 
|  
 
|  
| diplomat or merchant or something?
 
  
 
|-
 
|-
| <code>0x1000</code>
+
| <code>0x00F2</code>
 +
| 1
 +
| byte
 +
| Gender
 
|  
 
|  
| Zombie
+
{| border="1" cellpadding="2" width="100%"
 +
! width="30%" | Value
 +
! width="70%" | Description
  
 +
|-
 +
| 0
 +
| It
  
 
|-
 
|-
| <code>0x2000</code>
+
| 1
|  
+
| Male
| Skeleton (skeleton or zombie counts as undead)
 
  
 
|-
 
|-
| <code>0x20000 / 0x80000 / 0xc0000</code>
+
| 2
|  
+
| Female
| Invader
 
  
 +
|}
  
 
|-
 
|-
| <code>0x4000000</code>
+
| <code>0x00F4</code>
|  
+
| 4
| Tame
+
| long
 +
| Creature ID
 +
| When a new creature is added to the creature vector at <code>0x01416A38</code>, it is assigned the value of the next creature ID and the next creature ID value is then increased by 1. This value most likely does NOT persist between loading games (eg, saving then loading your game and creatures will have different IDs).
  
 
|-
 
|-
| <code>0x10000000</code>
+
| <code>0x00F8</code>
 +
| 2
 +
|
 +
|
 
|  
 
|  
| Royal Guard
 
  
 
|-
 
|-
| <code>0x10000000</code>
+
| <code>0x00FC</code>
 +
| 4
 +
|
 +
|
 
|  
 
|  
| Fortress Guard
 
 
|}
 
  
 
|-
 
|-
| <code>0x00E8</code>
+
| <code>0x0100</code>
 
| 4
 
| 4
| ulong
 
| Flags
 
 
|  
 
|  
{| border="1" cellpadding="2" width="100%"
+
|  
! width="30%" colspan="2" | Flag
+
|  
! width="70%" | Description
 
  
 
|-
 
|-
| width="15%" | <code>0x8</code>
+
| <code>0x0104</code>
| width="15%" | 1 << 3
+
| 16
| Unknown, something to do with <code>0x0324</code>.
+
| [[Memory hacking#Vector|vector]] of shorts
 
+
|  
 +
|
  
 
|-
 
|-
| <code>0x80</code>
+
| <code>0x0114</code>
| 1 << 7
+
| 16
| Appears to be whether or not the creature is dead.
+
| [[Memory hacking#Vector|vector]] of shorts
 +
|
 +
|  
  
 
|-
 
|-
| <code>0x8000</code>
+
| <code>0x0124</code>
|
+
| 16
| On the ground
+
| [[Memory hacking#Vector|vector]] of shorts
|-
+
|  
| <code>0x10000</code>
+
|  
|
 
| Flying
 
 
 
  
 
|-
 
|-
| <code>0x20000</code>
+
| <code>0x0134</code>
| 1 << 17
+
| 4
| Ready for slaughter.
+
|
 +
|
 +
|  
  
 
|-
 
|-
| <code>0x40000</code>
+
| <code>0x0138</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of ...something...
 +
|
 
|  
 
|  
| From the underworld
 
  
|}
+
|-
 +
| <code>0x01C4</code>
 +
| 1
 +
|
 +
|
 +
|
  
 
|-
 
|-
| <code>0x00EC</code>
+
| <code>0x01C5</code>
 
| 1
 
| 1
 
|  
 
|  
Line 369: Line 395:
  
 
|-
 
|-
| <code>0x00EE</code>
+
| <code>0x01C8</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 376: Line 402:
  
 
|-
 
|-
| <code>0x00F0</code>
+
| <code>0x01CC</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 383: Line 409:
  
 
|-
 
|-
| <code>0x00F2</code>
+
| <code>0x01D0</code>
| 1
+
| 4
| byte
+
|  
| Gender
+
|  
 
|  
 
|  
{| border="1" cellpadding="2" width="100%"
 
! width="30%" | Value
 
! width="70%" | Description
 
 
|-
 
| 0
 
| It
 
 
|-
 
| 1
 
| Male
 
  
 
|-
 
|-
 +
| <code>0x01D4</code>
 
| 2
 
| 2
| Female
+
|  
 
+
|
|}
+
|  
  
 
|-
 
|-
| <code>0x00F4</code>
+
| <code>0x01D6</code>
| 4
 
| long
 
| Creature ID
 
| When a new creature is added to the creature vector at <code>0x01416A38</code>, it is assigned the value of the next creature ID and the next creature ID value is then increased by 1. This value most likely does NOT persist between loading games (eg, saving then loading your game and creatures will have different IDs).
 
 
 
|-
 
| <code>0x00F8</code>
 
 
| 2
 
| 2
 
|  
 
|  
Line 421: Line 430:
  
 
|-
 
|-
| <code>0x00FC</code>
+
| <code>0x01D8</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 428: Line 437:
  
 
|-
 
|-
| <code>0x0100</code>
+
| <code>0x01DC</code>
 
| 4
 
| 4
| Long
 
| Civilization
 
 
|  
 
|  
 
|-
 
| <code>0x0104</code>
 
| 16
 
| [[Memory hacking#Vector|vector]] of shorts
 
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0114</code>
+
| <code>0x01E0</code>
| 16
+
| 2 + 2 + 2 + 4 + 4
| [[Memory hacking#Vector|vector]] of shorts
 
 
|  
 
|  
 
|  
 
|  
 +
| Unknown structure.
  
 
|-
 
|-
| <code>0x0124</code>
+
| <code>0x01F0</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of shorts
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0134</code>
+
| <code>0x01F4</code>
 
| 4
 
| 4
 
|  
 
|  
Line 463: Line 465:
  
 
|-
 
|-
| <code>0x0138</code>
+
| <code>0x01F8</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of ...something...
+
| short
 +
| Strange mood
 +
| 0xFFFF means no mood
 +
 
 +
|-
 +
| <code>0x01FA</code>
 +
| 2
 +
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x01C4</code>
+
| <code>0x01FC</code>
| 1
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 477: Line 486:
  
 
|-
 
|-
| <code>0x01C5</code>
+
| <code>0x0200</code>
| 1
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 484: Line 493:
  
 
|-
 
|-
| <code>0x01C8</code>
+
| <code>0x0204</code>
 
| 4
 
| 4
 
|  
 
|  
Line 491: Line 500:
  
 
|-
 
|-
| <code>0x01CC</code>
+
| <code>0x0208</code>
 
| 4
 
| 4
 
|  
 
|  
Line 498: Line 507:
  
 
|-
 
|-
| <code>0x01D0</code>
+
| <code>0x0210</code>
| 4
+
| 36
 
|  
 
|  
 
|  
 
|  
Line 505: Line 514:
  
 
|-
 
|-
| <code>0x01D4</code>
+
| <code>0x0214</code
 
| 2
 
| 2
 
|  
 
|  
Line 512: Line 521:
  
 
|-
 
|-
| <code>0x01D6</code>
+
| <code>0x0238</code>
 
| 2
 
| 2
 
|  
 
|  
Line 519: Line 528:
  
 
|-
 
|-
| <code>0x01D8</code>
+
| <code>0x023A</code>
 
| 2
 
| 2
 
|  
 
|  
Line 526: Line 535:
  
 
|-
 
|-
| <code>0x01DC</code>
+
| <code>0x023C</code>
| 4
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of pointers to [[#238 Structure|238 struct]]
|  
 
 
|  
 
|  
 +
| Possibly inventory?
  
 
|-
 
|-
| <code>0x01E0</code>
+
| <code>0x024C</code>
| 2 + 2 + 2 + 4 + 4
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of longs
 +
| Owned objects
 +
| Each long is an index into the item vector.
 +
 
 +
|-
 +
| <code>0x028C</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of longs
 +
|  
 
|  
 
|  
| Unknown structure.
 
  
 
|-
 
|-
| <code>0x01F0</code>
+
| <code>0x029C</code>
 
| 4
 
| 4
 
|  
 
|  
Line 547: Line 563:
  
 
|-
 
|-
| <code>0x01F4</code>
+
| <code>0x02A0</code>
 
| 4
 
| 4
 
|  
 
|  
Line 554: Line 570:
  
 
|-
 
|-
| <code>0x01F8</code>
+
| <code>0x02A4</code>
| 2
+
| 4
| short
+
| pointer
| Strange mood
+
|  
| 0xFFFF means no mood
+
| Appears to be a pointer to another creature.
 +
 
 +
|-
 +
| <code>0x02A8</code>
 +
| 4
 +
| pointer
 +
|
 +
| It's a pointer to something, don't know what yet.
  
 
|-
 
|-
| <code>0x01FA</code>
+
| <code>0x02AC</code>
 
| 2
 
| 2
 
|  
 
|  
Line 568: Line 591:
  
 
|-
 
|-
| <code>0x01FC</code>
+
| <code>0x02AE</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 575: Line 598:
  
 
|-
 
|-
| <code>0x0200</code>
+
| <code>0x02B0</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 582: Line 605:
  
 
|-
 
|-
| <code>0x0204</code>
+
| <code>0x02B2</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 589: Line 612:
  
 
|-
 
|-
| <code>0x0208</code>
+
| <code>0x02B4</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 596: Line 619:
  
 
|-
 
|-
| <code>0x020C</code>
+
| <code>0x02B8</code>
| 4
 
| ptr
 
| Pointer to the owner's creature struct
 
| Work animal related
 
 
 
|-
 
| <code>0x0210</code>
 
 
| 4
 
| 4
| Long
 
| Set to 0 for assigned war creatures
 
| Work animal related
 
 
|-
 
| <code>0x0214</code>
 
| 2
 
| Short
 
| Id of the owner
 
| Work animal related
 
 
|-
 
| <code>0x0238</code>
 
| 2
 
 
|  
 
|  
 
|  
 
|  
Line 624: Line 626:
  
 
|-
 
|-
| <code>0x023A</code>
+
| <code>0x02BC</code>
| 2
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of shorts
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x023C</code>
+
| <code>0x02CC</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#238 Structure|238 struct]]
+
| [[Memory hacking#Vector|vector]] of shorts
 +
|  
 
|  
 
|  
| Possibly inventory?
 
  
 
|-
 
|-
| <code>0x024C</code>
+
| <code>0x02DC</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of longs
+
| [[Memory hacking#Vector|vector]] of shorts
| Owned objects
+
|  
| Each long is an index into the item vector.
+
|  
  
 
|-
 
|-
| <code>0x028C</code>
+
| <code>0x02EC</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of longs
+
| [[Memory hacking#Vector|vector]] of shorts
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x029C</code>
+
| <code>0x02FC</code>
| 4
+
| 2
| Signed Long
+
|  
| Money
+
|  
| Bank account
+
|  
  
 
|-
 
|-
| <code>0x02A0</code>
+
| <code>0x0300</code>
 
| 4
 
| 4
 
|  
 
|  
Line 666: Line 668:
  
 
|-
 
|-
| <code>0x02A4</code>
+
| <code>0x0304</code>
 
| 4
 
| 4
| pointer
 
 
|  
 
|  
| Appears to be a pointer to another creature.
+
|  
 +
|
  
 
|-
 
|-
| <code>0x02A8</code>
+
| <code>0x0308</code>
| 4
+
| 16
| pointer
+
| [[Memory hacking#Vector|vector]] of shorts
|  
+
| Bodypart Health
| It's a pointer to something, don't know what yet.
+
| A list to body part health, the list of ushorts, values range 0 to 15 from what i've seen. 15 being white, 0 being red.
  
 
|-
 
|-
| <code>0x02AC</code>
+
| <code>0x0318</code>
| 2
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of longs
|  
 
 
|  
 
|  
 +
| Bodypart related.
  
 
|-
 
|-
| <code>0x02AE</code>
+
| <code>0x032C</code>
 
| 2
 
| 2
 
|  
 
|  
Line 694: Line 696:
  
 
|-
 
|-
| <code>0x02B0</code>
+
| <code>0x0330</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 701: Line 703:
  
 
|-
 
|-
| <code>0x02B2</code>
+
| <code>0x0334</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 708: Line 710:
  
 
|-
 
|-
| <code>0x02B4</code>
+
| <code>0x0338</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 715: Line 717:
  
 
|-
 
|-
| <code>0x02B8</code>
+
| <code>0x033C</code>
 +
| 4
 +
| long
 +
| Bleeding level
 +
|
 +
 
 +
|-
 +
| <code>0x0340</code>
 
| 4
 
| 4
 
|  
 
|  
Line 722: Line 731:
  
 
|-
 
|-
| <code>0x02BC</code>
+
| <code>0x0344</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of shorts
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x02CC</code>
+
| <code>0x0348</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of shorts
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x02DC</code>
+
| <code>0x034C</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of shorts
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x02EC</code>
+
| <code>0x0350</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of shorts
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x02FC</code>
+
| <code>0x0352</code>
 
| 2
 
| 2
|  
+
| short
|  
+
| Nauseousness
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0300</code>
+
| <code>0x0354</code>
| 4
+
| 2
|  
+
| short
 +
| Drowning
 
|  
 
|  
 +
 +
|-
 +
| <code>0x0356</code>
 +
| 2
 +
| short
 +
| Stunned
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0304</code>
+
| <code>0x0358</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 771: Line 787:
  
 
|-
 
|-
| <code>0x0308</code>
+
| <code>0x035A</code>
| 16
 
| [[Memory hacking#Vector|vector]] of shorts
 
| Bodypart Health
 
| A list to body part health, the list of ushorts, values range 0 to 15 from what i've seen. 15 being white, 0 being red.
 
 
 
|-
 
| <code>0x0318</code>
 
| 16
 
| [[Memory hacking#Vector|vector]] of longs
 
|
 
| Bodypart related.
 
 
 
|-
 
| <code>0x032C</code>
 
 
| 2
 
| 2
 
|  
 
|  
Line 792: Line 794:
  
 
|-
 
|-
| <code>0x0330</code>
+
| <code>0x035C</code>
| 4
+
| 2
 +
| short
 +
| Webbed
 +
| How much a creature is webbed
 +
 
 +
|-
 +
| <code>0x035E</code>
 +
| 2
 +
| short
 +
| Paralysis
 +
|
 +
 
 +
|-
 +
| <code>0x0360</code>
 +
| 12
 
|  
 
|  
 
|  
 
|  
Line 799: Line 815:
  
 
|-
 
|-
| <code>0x0334</code>
+
| <code>0x036C</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 806: Line 822:
  
 
|-
 
|-
| <code>0x0338</code>
+
| <code>0x036E</code>
| 4
+
| 2
 
|  
 
|  
 
|  
 
|  
Line 813: Line 829:
  
 
|-
 
|-
| <code>0x033C</code>
+
| <code>0x0370</code>
 
| 4
 
| 4
 
| long
 
| long
| Bleeding level
+
| Pain level
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0340</code>
+
| <code>0x0374</code>
 
| 4
 
| 4
 +
| long
 +
| Exhaustion
 
|  
 
|  
 +
 +
|-
 +
| <code>0x0378</code>
 +
| 4
 +
| long
 +
| Hunger
 
|  
 
|  
 +
 +
|-
 +
| <code>0x037C</code>
 +
| 4
 +
| long
 +
| Thirst
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0344</code>
+
| <code>0x0380</code>
 
| 4
 
| 4
|  
+
| long
|  
+
| Drowsiness
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0348</code>
+
| <code>0x0384</code>
 
| 4
 
| 4
 
|  
 
|  
Line 841: Line 871:
  
 
|-
 
|-
| <code>0x034C</code>
+
| <code>0x0388</code>
| 4
+
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#384 Structure|384 struct]]
 
|  
 
|  
 +
|
 +
 +
|-
 +
| <code>0x0398</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#394 Structure|394 struct]]
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0350</code>
+
| <code>0x03A8</code>
| 2
+
| 4
 
|  
 
|  
 
|  
 
|  
Line 855: Line 892:
  
 
|-
 
|-
| <code>0x0352</code>
+
| <code>0x03AC</code>
| 2
+
| 4
| short
 
| Nauseousness
 
 
|  
 
|  
 
|-
 
| <code>0x0354</code>
 
| 2
 
| short
 
| Drowning
 
 
|  
 
|  
 
|-
 
| <code>0x0356</code>
 
| 2
 
| short
 
| Stunned
 
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0358</code>
+
| <code>0x03B0</code>
| 2
+
| 1
 
|  
 
|  
 
|  
 
|  
Line 883: Line 906:
  
 
|-
 
|-
| <code>0x035A</code>
+
| <code>0x0420</code>
| 2
+
| 4
 
|  
 
|  
 +
| Strength
 
|  
 
|  
|  
+
{| border="1" cellpadding="2" width="50%"
 
+
! width="20%" | Value
 +
! width="80%" | Name
 
|-
 
|-
| <code>0x035C</code>
+
| 0 || Nothing
| 2
+
|-
| short
+
| 1 || Strong
| Webbed
+
|-
| How much a creature is webbed
+
| 2 || Very Strong
 
 
 
|-
 
|-
| <code>0x035E</code>
+
| 3 || Extremely Strong
| 2
 
| short
 
| Paralysis
 
|
 
 
 
 
|-
 
|-
| <code>0x0360</code>
+
| 4 || Mighty
| 12
 
|  
 
|
 
|
 
 
 
 
|-
 
|-
| <code>0x036C</code>
+
| 5 || Ultra-Mighty
| 2
+
|}
|  
 
|  
 
|  
 
  
 
|-
 
|-
| <code>0x036E</code>
+
| <code>0x0424</code>
| 2
+
| 4
|  
+
|
|  
+
| Agility
|  
+
|
 
+
{| border="1" cellpadding="2" width="50%"
 +
! width="20%" | Value
 +
! width="80%" | Name
 +
|-
 +
| 0 || Nothing
 +
|-
 +
| 1 || Agile
 +
|-
 +
| 2 || Very Agile
 +
|-
 +
| 3 || Extremely Agile
 
|-
 
|-
| <code>0x0370</code>
+
| 4 || Unbelievably Agile
| 4
 
| long
 
| Pain level
 
|  
 
 
 
 
|-
 
|-
| <code>0x0374</code>
+
| 5 || Perfectly Agile
| 4
+
|}
| long
 
| Exhaustion
 
|  
 
  
 
|-
 
|-
| <code>0x0378</code>
+
| <code>0x0428</code>
 
| 4
 
| 4
| long
+
|
| Hunger
+
| Toughness
|  
+
|
 +
{| border="1" cellpadding="2" width="50%"
 +
! width="20%" | Value
 +
! width="80%" | Name
 +
|-
 +
| 0 || Nothing
 +
|-
 +
| 1 || Tough
 +
|-
 +
| 2 || Very Tough
 +
|-
 +
| 3 || Extremely Tough
 +
|-
 +
| 4 || Unbelievably Tough
 +
|-
 +
| 5 || Superdwarvenly Tough
 +
|}
  
 
|-
 
|-
| <code>0x037C</code>
+
| <code>0x042C</code>
| 4
+
| 16
| long
+
| [[Memory hacking#Vector|vector]] of pointers to [[#Skill Structure|skill struct]]
| Thirst
+
| Skills
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0380</code>
+
| <code>0x043C</code>
| 4
+
| 16
| long
+
| [[Memory hacking#Vector|vector]] of pointers to [[#Like Structure|like struct]]
| Drowsiness
+
| Likes
 +
|
 +
 
 +
|-
 +
| <code>0x044C</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#448 Structure|448 struct]]
 +
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0384</code>
+
| <code>0x045C</code>
 +
| 102
 +
| bytes
 +
| Labor preferences
 +
| 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. "Weaponnum" may be the number of weapons wielded (i.e. 2 for a dual-wielding character.)
 +
 
 +
|-
 +
| <code>0x04C4</code>
 
| 4
 
| 4
 
|  
 
|  
Line 967: Line 1,010:
  
 
|-
 
|-
| <code>0x0388</code>
+
| <code>0x04C8</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#384 Structure|384 struct]]
+
| [[Memory hacking#Vector|vector]] of pointers to [[#4C4 Structure|4C4 struct]]
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0398</code>
+
| <code>0x04D8</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#394 Structure|394 struct]]
+
| [[Memory hacking#Vector|vector]] of longs
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x03A8</code>
+
| <code>0x04E8</code>
| 4
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of pointers to [[#4E4 Structure|4E4 struct]]
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x03AC</code>
+
| <code>0x04F8</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#4F4 Structure|4F4 struct]]
 +
|
 +
|
 +
 
 +
|-
 +
| <code>0x0508</code>
 
| 4
 
| 4
 +
|
 +
| Happiness level
 +
| 0 = miserable, >149 = ecstatic
 +
 +
|-
 +
| <code>0x050C</code>
 +
| 2
 
|  
 
|  
 
|  
 
|  
Line 995: Line 1,052:
  
 
|-
 
|-
| <code>0x03B0</code>
+
| <code>0x0510</code>
| 1
+
| 16
|  
+
| [[Memory hacking#Vector|vector]] of pointers to [[#50C Structure|50C struct]]
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0420</code>
+
| <code>0x0520</code>
| 4
+
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#51C Structure|51C struct]]
 
|  
 
|  
| Strength
 
 
|  
 
|  
{| border="1" cellpadding="2" width="50%"
+
 
! width="20%" | Value
 
! width="80%" | Name
 
 
|-
 
|-
| 0 || Nothing
+
| <code>0x0530</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#52C Structure|52C struct]]
 +
|
 +
|
 +
 
 
|-
 
|-
| 1 || Strong
+
| <code>0x0540</code>
 +
| 16
 +
| [[Memory hacking#Vector|vector]] of pointers to [[#53C Structure|53C struct]]
 +
|
 +
|
 +
 
 
|-
 
|-
| 2 || Very Strong
+
| <code>0x0550</code>
 +
| 2
 +
|
 +
|  
 +
|  
 +
 
 
|-
 
|-
| 3 || Extremely Strong
+
| <code>0x0554</code>
|-
+
| 4
| 4 || Mighty
+
|  
|-
+
|  
| 5 || Ultra-Mighty
+
|  
|}
 
  
 
|-
 
|-
| <code>0x0424</code>
+
| <code>0x0558</code>
 
| 4
 
| 4
|
+
|  
| Agility
+
|  
|
+
|  
{| border="1" cellpadding="2" width="50%"
+
 
! width="20%" | Value
 
! width="80%" | Name
 
 
|-
 
|-
| 0 || Nothing
+
| <code>0x055C</code>
 +
| 4
 +
|  
 +
|
 +
|
 +
 
 
|-
 
|-
| 1 || Agile
+
| <code>0x0560</code>
|-
+
| 16
| 2 || Very Agile
+
| [[Memory hacking#Vector|vector]] of longs
|-
+
|  
| 3 || Extremely Agile
+
|  
|-
 
| 4 || Unbelievably Agile
 
|-
 
| 5 || Perfectly Agile
 
|}
 
  
 
|-
 
|-
| <code>0x0428</code>
+
| <code>0x0570</code>
| 4
+
| 16
|
+
| [[Memory hacking#Vector|vector]] of longs
| Toughness
+
|  
|
+
|  
{| border="1" cellpadding="2" width="50%"
 
! width="20%" | Value
 
! width="80%" | Name
 
|-
 
| 0 || Nothing
 
|-
 
| 1 || Tough
 
|-
 
| 2 || Very Tough
 
|-
 
| 3 || Extremely Tough
 
|-
 
| 4 || Unbelievably Tough
 
|-
 
| 5 || Superdwarvenly Tough
 
|}
 
  
 
|-
 
|-
| <code>0x042C</code>
+
| <code>0x0580</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#Skill Structure|skill struct]]
+
| [[Memory hacking#Vector|vector]] of longs
| Skills
 
 
|  
 
|  
 
|-
 
| <code>0x043C</code>
 
| 16
 
| [[Memory hacking#Vector|vector]] of pointers to [[#Like Structure|like struct]]
 
| Likes
 
 
|  
 
|  
  
 
|-
 
|-
| <code>0x044C</code>
+
| <code>0x0590</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of pointers to [[#448 Structure|448 struct]]
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x045C</code>
+
| <code>0x0594</code>
| 102
+
| 2
| bytes
+
|  
| Labor preferences
+
|  
| 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. "Weaponnum" may be the number of weapons wielded (i.e. 2 for a dual-wielding character.)
+
|  
  
 
|-
 
|-
| <code>0x04C4</code>
+
| <code>0x0596</code>
| 4
+
| 2
| Total XP
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x04C8</code>
+
| <code>0x0598</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of pointers to [[#4C4 Structure|4C4 struct]]
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x04D8</code>
+
| <code>0x059A</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of longs
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x04E8</code>
+
| <code>0x05A0</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of pointers to [[#4E4 Structure|4E4 struct]]
+
|  
| Recent events
+
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x04F8</code>
+
| <code>0x059E</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of pointers to [[#4F4 Structure|4F4 struct]]
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0508</code>
+
| <code>0x05A0</code>
 
| 4
 
| 4
|
 
| Happiness level
 
| 0 = miserable, >149 = ecstatic
 
 
|-
 
| <code>0x050C</code>
 
| 2
 
 
|  
 
|  
 
|  
 
|  
Line 1,148: Line 1,185:
  
 
|-
 
|-
| <code>0x0510</code>
+
| <code>0x05A4</code>
 
| 16
 
| 16
| [[Memory hacking#Vector|vector]] of pointers to [[#50C Structure|50C struct]]
+
| [[Memory hacking#Vector|vector]] of pointers to [[#5A0 Structure|5A0 struct]]
|
 
 
|  
 
|  
 +
| Bodypart related.
  
 
|-
 
|-
| <code>0x0520</code>
+
| <code>0x05B4</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of pointers to [[#51C Structure|51C struct]]
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0530</code>
+
| <code>0x05B8</code>
| 16
+
| 60
| [[Memory hacking#Vector|vector]] of pointers to [[#52C Structure|52C struct]]
+
| [[#Trait Structure|trait struct]]
|  
+
| Traits
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0540</code>
+
| <code>0x05F4</code>
| 16
+
| 4
| [[Memory hacking#Vector|vector]] of pointers to [[#53C Structure|53C struct]]
+
|  
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0550</code>
+
| <code>0x05F8</code>
| 2
+
| 1
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
 +
|}
 +
 +
==== Skill Structure ====
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="10%" | Offset
 +
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| <code>0x0554</code>
+
| <code>0x0000</code>
| 4
+
| 2
|  
+
| short
|  
+
| Skill type
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0558</code>
+
| <code>0x0004</code>
 
| 4
 
| 4
|  
+
| long
|  
+
| Skill rating
|  
+
| The upper word is the actual rating (0:Dabbling to 15:Legendary).  The lower word is likely the experience in that skill, akin to how you see it in Adventure Mode whereby a level 10 skill requires 1000 points of experience to advance.
  
 
|-
 
|-
| <code>0x055C</code>
+
| <code>0x0008</code>
 
| 4
 
| 4
 +
| long
 
|  
 
|  
 
|  
 
|  
|  
+
 
 +
|}
 +
 
 +
==== Like Structure ====
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="10%" | Offset
 +
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| <code>0x0560</code>
+
| <code>0x0000</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of longs
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0570</code>
+
| <code>0x0002</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of longs
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0580</code>
+
| <code>0x0004</code>
| 16
+
| 2
| [[Memory hacking#Vector|vector]] of longs
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0590</code>
+
| <code>0x0006</code>
| 4
 
| CreatureID
 
| Probable internal ID used by 0x41CD60 in v0.27.169.33d
 
|
 
 
 
|-
 
| <code>0x0594</code>
 
 
| 2
 
| 2
|  
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0596</code>
+
| <code>0x0008</code>
 
| 2
 
| 2
|  
+
| short
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0598</code>
+
| <code>0x000A</code>
| 2
+
| 1
|  
+
| byte
|  
+
| 'When possible'
 
|  
 
|  
  
 
|-
 
|-
| <code>0x059A</code>
+
| <code>0x000C</code>
| 2
+
| 4
|  
+
| long
 
|  
 
|  
 
|  
 
|  
  
|-
+
|}
| <code>0x05A0</code>
+
 
| 2
+
==== Trait Structure ====
|  
+
{| border="1" cellpadding="2" width="100%"
|  
+
! width="10%" | Offset
|  
+
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| <code>0x059E</code>
+
| <code>0x0000</code>
 
| 2
 
| 2
|  
+
| short
|  
+
| Nervousness
|  
+
| Out of 100?
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="30%" | Value
 +
! width="70%" | Description
  
 
|-
 
|-
| <code>0x05A0</code>
+
| 91 - 100
| 4
+
| Is a nervous wreck.
|
 
|
 
|  
 
  
 
|-
 
|-
| <code>0x05A4</code>
+
| 76 - 90
| 16
+
| Is always tense and jittery.
| [[Memory hacking#Vector|vector]] of pointers to [[#5A0 Structure|5A0 struct]]
 
|
 
| Bodypart related.
 
  
 
|-
 
|-
| <code>0x05B4</code>
+
| 61 - 75
| 4
+
| Is often nervous.
|
 
|
 
|  
 
  
 
|-
 
|-
| <code>0x05B8</code>
+
| 25 - 60
| 60
+
| Has a calm demeanor.
| [[#Trait Structure|trait struct]]
 
| Traits
 
|
 
  
 
|-
 
|-
| <code>0x05F4</code>
+
| 10 - 24
| 4
+
| Has a very calm demeanor.
|
 
|
 
|  
 
  
 
|-
 
|-
| <code>0x05F8</code>
+
| 0 - 9
| 1
+
| Has an incredibly calm demeanor.
|
 
|
 
|  
 
  
 
|}
 
|}
  
==== Skill Structure ====
+
|-
 +
| <code>0x0002</code>
 +
| 2
 +
| short
 +
| Rage
 +
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
! width="10%" | Offset
+
! width="30%" | Value
! width="5%" | Size
+
! width="70%" | Description
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
  
 
|-
 
|-
| <code>0x0000</code>
+
| 91 - 100
| 2
+
| Is in a constant state of internal rage.
| short
 
| Skill type
 
|  
 
  
 
|-
 
|-
| <code>0x0004</code>
+
| 76 - 90
| 4
+
| Is very quick to anger.
| long
 
| Skill rating
 
| The upper word is the actual rating (0:Dabbling to 15:Legendary).  The lower word does not seem to fluctuate.
 
  
 
|-
 
|-
| <code>0x0008</code>
+
| 61 - 75
| 4
+
| Is quick to anger.
| long
 
| XP
 
| Actual XP in that skill
 
  
|}
+
|-
 +
| 25 - 60
 +
| Is slow to anger.
  
==== Like Structure ====
+
|-
{| border="1" cellpadding="2" width="100%"
+
| 10 - 24
! width="10%" | Offset
+
| Is very slow to anger.
! width="5%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
  
 
|-
 
|-
| <code>0x0000</code>
+
| 0 - 9
| 2
+
| Never becomes angry.
| short
 
|
 
|  
 
  
|-
+
|}
| <code>0x0002</code>
 
| 2
 
| short
 
|
 
|
 
  
 
|-
 
|-
Line 1,374: Line 1,395:
 
| 2
 
| 2
 
| short
 
| short
|  
+
| Depression
|  
+
| Out of 100?
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="30%" | Value
 +
! width="70%" | Description
  
 
|-
 
|-
| <code>0x0006</code>
+
| 91 - 100
| 2
+
| Is frequently depressed.
| short
+
 
| Object type?
+
|-
| 0=wood, 1=rocks, ...
+
| 76 - 90
 +
| Is often sad and dejected.
  
 
|-
 
|-
| <code>0x0008</code>
+
| 61 - 75
| 2
+
| Often feels discouraged.
| short
 
| Material?
 
| when stuff at 0x4 is 1, this controls the rock type
 
  
 
|-
 
|-
| <code>0x000A</code>
+
| 25 - 60
| 1
+
| Rarely feels discouraged.
| byte
 
| 'When possible'
 
|  
 
  
 
|-
 
|-
| <code>0x000C</code>
+
| 10 - 24
| 4
+
| Almost never feels discouraged.
| long
 
| Padding
 
| Not used
 
  
 +
|-
 +
| 0 - 9
 +
| Never feels discouraged.
 
|}
 
|}
  
==== Trait Structure ====
+
|-
{| border="1" cellpadding="2" width="100%"
+
| <code>0x0006</code>
! width="10%" | Offset
+
| 2
! width="5%" | Size
+
| short
! width="10%" | Type
+
| Self-consciousness
! width="20%" | Name
+
| Out of 100?
! width="55%" | Notes
 
 
 
|-
 
| <code>0x0000</code>
 
| 2
 
| short
 
| Nervousness
 
| Out of 100?
 
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="30%" | Value
 
! width="30%" | Value
Line 1,427: Line 1,438:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is a nervous wreck.
+
| Is socially crippled by thoughts that everyone is watching and judging it/him/her.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is always tense and jittery.
+
| Is concerned about rejection and ridicule.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is often nervous.
+
| Is self-conscious.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Has a calm demeanor.
+
| Is comfortable in social situations.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Has a very calm demeanor.
+
| Is very comfortable in social situations.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Has an incredibly calm demeanor.
+
| Is absolutely unfazed by the opinions of others.
 
 
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0002</code>
+
| <code>0x0008</code>
 
| 2
 
| 2
 
| short
 
| short
| Rage
+
| Urge
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,463: Line 1,473:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is in a constant state of internal rage.
+
| Is ruled by irresistible cravings and urges.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very quick to anger.
+
| Feels strong urges and seeks short-term rewards.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is quick to anger.
+
| Occassionally overindulges.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is slow to anger.
+
| Doesn't often experience strong cravings or urges.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very slow to anger.
+
| Only rarely feels strong cravings or urges.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Never becomes angry.
+
| Never feels tempted to overindulge in anything.
 
 
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0004</code>
+
| <code>0x000A</code>
 
| 2
 
| 2
 
| short
 
| short
| Depression
+
| Stress
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,499: Line 1,508:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is frequently depressed.
+
| Becomes completely helpless in stressful situations.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is often sad and dejected.
+
| Cracks easily under pressure.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Often feels discouraged.
+
| Doesn't handle stress well.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Rarely feels discouraged.
+
| Can handle stress.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Almost never feels discouraged.
+
| Is confident under pressure.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Never feels discouraged.
+
| Is impervious to the effects of stress.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0006</code>
+
| <code>0x000C</code>
 
| 2
 
| 2
 
| short
 
| short
| Self-consciousness
+
| Friendly
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,534: Line 1,543:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is socially crippled by thoughts that everyone is watching and judging it/him/her.
+
| Genuinely likes others and openly expresses positive feelings toward them.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is concerned about rejection and ridicule.
+
| Makes friends quickly.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is self-conscious.
+
| Is very friendly.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is comfortable in social situations.
+
| Is somewhat reserved.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very comfortable in social situations.
+
| Is very distant and reserved.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is absolutely unfazed by the opinions of others.
+
| Does not actively seek friendships and is incredibly distant and reserved.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0008</code>
+
| <code>0x000E</code>
 
| 2
 
| 2
 
| short
 
| short
| Urge
+
| Company
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,569: Line 1,578:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is ruled by irresistible cravings and urges.
+
| Truly treasures the company of others.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Feels strong urges and seeks short-term rewards.
+
| Enjoys being in crowds.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Occassionally overindulges.
+
| Enjoys the company of others.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Doesn't often experience strong cravings or urges.
+
| Tends to avoid crowds.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Only rarely feels strong cravings or urges.
+
| Prefers to be alone.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Never feels tempted to overindulge in anything.
+
| Considers spending time alone much more important than associating with others.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x000A</code>
+
| <code>0x0010</code>
 
| 2
 
| 2
 
| short
 
| short
| Stress
+
| Leadership
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,604: Line 1,613:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Becomes completely helpless in stressful situations.
+
| Loves to take charge and direct activities.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Cracks easily under pressure.
+
| Is very assertive.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Doesn't handle stress well.
+
| Is assertive.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Can handle stress.
+
| Is unassertive.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is confident under pressure.
+
| Prefers that others handle the leadership roles.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is impervious to the effects of stress.
+
| Never speaks out or attempts to direct activities.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x000C</code>
+
| <code>0x0012</code>
 
| 2
 
| 2
 
| short
 
| short
| Friendly
+
| Activeness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,639: Line 1,648:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Genuinely likes others and openly expresses positive feelings toward them.
+
| Is constantly active and energetic.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Makes friends quickly.
+
| Is very energetic and active.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is very friendly.
+
| Is very active.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is somewhat reserved.
+
| Is relaxed.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very distant and reserved.
+
| Lives life at a leisurely pace.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Does not actively seek friendships and is incredibly distant and reserved.
+
| Can't be bothered with frantic, fast-paced living.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x000E</code>
+
| <code>0x0014</code>
 
| 2
 
| 2
 
| short
 
| short
| Company
+
| Thrillseeking
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,674: Line 1,683:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Truly treasures the company of others.
+
| Lives for risk and excitement.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Enjoys being in crowds.
+
| Is a risk-taker and a thrill-seeker.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Enjoys the company of others.
+
| Loves a good thrill.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Tends to avoid crowds.
+
| Is not a risk-taker.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Prefers to be alone.
+
| Doesn't need thrills or risks in life.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Considers spending time alone much more important than associating with others.
+
| Is entirely adverse to risk and excitement.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0010</code>
+
| <code>0x0016</code>
 
| 2
 
| 2
 
| short
 
| short
| Leadership
+
| Optimism
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,709: Line 1,718:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Loves to take charge and direct activities.
+
| Often feels filled with joy.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very assertive.
+
| Can be very happy and optimistic.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is assertive.
+
| Is often cheerful.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is unassertive.
+
| Is rarely happy or enthusiastic.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Prefers that others handle the leadership roles.
+
| Is a pessimist.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Never speaks out or attempts to direct activities.
+
| Is never optimistic or enthusiastic about anything.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0012</code>
+
| <code>0x0018</code>
 
| 2
 
| 2
 
| short
 
| short
| Activeness
+
| Imagination
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,744: Line 1,753:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is constantly active and energetic.
+
| Is bored by reality and has a wonderful imagination.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very energetic and active.
+
| Is incredibly creative.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is very active.
+
| Has a fertile imagination.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is relaxed.
+
| Isn't given to flights of fancy.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Lives life at a leisurely pace.
+
| Is grounded in reality.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Can't be bothered with frantic, fast-paced living.
+
| Is interested only in facts and the real world.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0014</code>
+
| <code>0x001A</code>
 
| 2
 
| 2
 
| short
 
| short
| Thrillseeking
+
| Artistic?
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,779: Line 1,788:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Lives for risk and excitement.
+
| Can easily become absorbed in art and the beauty of the natural world.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is a risk-taker and a thrill-seeker.
+
| Greatly appreciates art and natural beauty.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Loves a good thrill.
+
| Appreciates art and natural beauty.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is not a risk-taker.
+
| Does not have a great aesthetic sensitivity.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Doesn't need thrills or risks in life.
+
| Is not interested in art.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is entirely adverse to risk and excitement.
+
| Is completely uninterested in art.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0016</code>
+
| <code>0x001C</code>
 
| 2
 
| 2
 
| short
 
| short
| Optimism
+
| Emotion
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,814: Line 1,823:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Often feels filled with joy.
+
| Has a profound understanding of its/his/her own emotions.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Can be very happy and optimistic.
+
| Has a great awareness of its/his/her own emotions.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is often cheerful.
+
| Has a good awareness of its/his/her own emotions.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is rarely happy or enthusiastic.
+
| Tends not to openly express emotions.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is a pessimist.
+
| Is mostly unaware of its/his/her own emotions and rarely expresses them.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is never optimistic or enthusiastic about anything.
+
| Does not display its/his/her own emotions and has no awareness of them.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0018</code>
+
| <code>0x001E</code>
 
| 2
 
| 2
 
| short
 
| short
| Imagination
+
| Adventure
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,849: Line 1,858:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is bored by reality and has a wonderful imagination.
+
| Is highly adventurous and loves fresh experiences.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is incredibly creative.
+
| Is eager for new experiences.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Has a fertile imagination.
+
| Likes to try new things.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Isn't given to flights of fancy.
+
| Prefers familiar routines.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is grounded in reality.
+
| Is uncomfortable with change.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is interested only in facts and the real world.
+
| Is resistant to change.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x001A</code>
+
| <code>0x0020</code>
 
| 2
 
| 2
 
| short
 
| short
| Artistic?
+
| Thinking
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,884: Line 1,893:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Can easily become absorbed in art and the beauty of the natural world.
+
| Is entranced by riddles and puzzles and loves to debate issues and ideas.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Greatly appreciates art and natural beauty.
+
| Loves new and fresh ideas.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Appreciates art and natural beauty.
+
| Is open-minded to new ideas.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Does not have a great aesthetic sensitivity.
+
| Dislikes intellectual discussions.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is not interested in art.
+
| Regards intellectual exercises as a waste of energy.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is completely uninterested in art.
+
| Is completely uninterested in ideas and debates over intellectual issues.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x001C</code>
+
| <code>0x0022</code>
 
| 2
 
| 2
 
| short
 
| short
| Emotion
+
| Rebelliousness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,919: Line 1,928:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Has a profound understanding of its/his/her own emotions.
+
| Revels in chaos and disorder.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Has a great awareness of its/his/her own emotions.
+
| Loves to defy convention.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Has a good awareness of its/his/her own emotions.
+
| Is put off by authority and tradition.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Tends not to openly express emotions.
+
| Admires tradition.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is mostly unaware of its/his/her own emotions and rarely expresses them.
+
| Prefers stability and security to ambiguity and disorder.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Does not display its/his/her own emotions and has no awareness of them.
+
| Is an ardent believer in convention and traditional society.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x001E</code>
+
| <code>0x0024</code>
 
| 2
 
| 2
 
| short
 
| short
| Adventure
+
| Trusting
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,954: Line 1,963:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is highly adventurous and loves fresh experiences.
+
| Is naturally trustful of everybody.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is eager for new experiences.
+
| Is very trusting.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Likes to try new things.
+
| Is trusting.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Prefers familiar routines.
+
| Is slow to trust others.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is uncomfortable with change.
+
| Does not trust others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is resistant to change.
+
| Sees others as selfish and conniving.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0020</code>
+
| <code>0x0026</code>
 
| 2
 
| 2
 
| short
 
| short
| Thinking
+
| Liar
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 1,989: Line 1,998:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is entranced by riddles and puzzles and loves to debate issues and ideas.
+
| Is incredibly frank and candid in dealings with others.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Loves new and fresh ideas.
+
| Is very straightforward with others.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is open-minded to new ideas.
+
| Is candid and sincere in dealings with others.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Dislikes intellectual discussions.
+
| Is guarded in relationships with others.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Regards intellectual exercises as a waste of energy.
+
| Is not straightforward when dealing with others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is completely uninterested in ideas and debates over intellectual issues.
+
| Believes that some deception is necessary in relationships with others.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0022</code>
+
| <code>0x0028</code>
 
| 2
 
| 2
 
| short
 
| short
| Rebelliousness
+
| Helpfulness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,024: Line 2,033:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Revels in chaos and disorder.
+
| Is truly fulfilled by assisting those in need.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Loves to defy convention.
+
| Finds helping others very rewarding.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is put off by authority and tradition.
+
| Finds helping others rewarding.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Admires tradition.
+
| Does not go out of its/his/her way to help others.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Prefers stability and security to ambiguity and disorder.
+
| Dislikes helping others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is an ardent believer in convention and traditional society.
+
| Views helping others as an imposition on  own needs to get along with others.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0024</code>
+
| <code>0x002A</code>
 
| 2
 
| 2
 
| short
 
| short
| Trusting
+
| Compromising
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,059: Line 2,068:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is naturally trustful of everybody.
+
| Sacrifices its/his/her own needs to get along with others.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very trusting.
+
| Dislikes confrontations.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is trusting.
+
| Is willing to compromise with others.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is slow to trust others.
+
| Doesn't like to compromise with others.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Does not trust others.
+
| Would rather intimidate others than compromise with them.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Sees others as selfish and conniving.
+
| Would never deny its/his/her own needs just to compromise with somebody else.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0026</code>
+
| <code>0x002C</code>
 
| 2
 
| 2
 
| short
 
| short
| Liar
+
| Modesty
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,094: Line 2,103:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is incredibly frank and candid in dealings with others.
+
| Would never claim to be better than somebody else.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is very straightforward with others.
+
| Finds immodesty distasteful.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is candid and sincere in dealings with others.
+
| Is modest.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is guarded in relationships with others.
+
| Is immodest.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is not straightforward when dealing with others.
+
| Is very willing to compare itself/himself/herself favorably with others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Believes that some deception is necessary in relationships with others.
+
| Would never shy away from an opportunity to say it/he/she is better than somebody else.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0028</code>
+
| <code>0x002E</code>
 
| 2
 
| 2
 
| short
 
| short
| Helpfulness
+
| Compassion
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,129: Line 2,138:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is truly fulfilled by assisting those in need.
+
| Is incredibly compassionate and feels the pain of others.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Finds helping others very rewarding.
+
| Is easily moved to pity.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Finds helping others rewarding.
+
| Is compassionate.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Does not go out of its/his/her way to help others.
+
| Is not easily moved to pity.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Dislikes helping others.
+
| Is not affected by the suffering of others.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Views helping others as an imposition on  own needs to get along with others.
+
| Would never let an objective judgement be tempered by mercy or pity.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x002A</code>
+
| <code>0x0030</code>
 
| 2
 
| 2
 
| short
 
| short
| Compromising
+
| Confidence
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,164: Line 2,173:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Sacrifices its/his/her own needs to get along with others.
+
| is incredibly confident
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Dislikes confrontations.
+
| is very confident
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is willing to compromise with others.
+
| is confident
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Doesn't like to compromise with others.
+
| lacks confidence
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Would rather intimidate others than compromise with them.
+
| does not feel effective in life
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Would never deny its/his/her own needs just to compromise with somebody else.
+
| always feels as if it/he/she is not in control of its/his/her life
 
|}
 
|}
  
 
|-
 
|-
| <code>0x002C</code>
+
| <code>0x0032</code>
 
| 2
 
| 2
 
| short
 
| short
| Modesty
+
| Organization
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,199: Line 2,208:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Would never claim to be better than somebody else.
+
| Loves to make lists and keep schedules.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Finds immodesty distasteful.
+
| Tries to live a well-organized life.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is modest.
+
| Is organized.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is immodest.
+
| Is disorganized.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very willing to compare itself/himself/herself favorably with others.
+
| Is very disorganized.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Would never shy away from an opportunity to say it/he/she is better than somebody else.
+
| Is completely disorganized.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x002E</code>
+
| <code>0x0034</code>
 
| 2
 
| 2
 
| short
 
| short
| Compassion
+
| Lawfulness?
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,234: Line 2,243:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Is incredibly compassionate and feels the pain of others.
+
| Has a profound sense of duty and obligation.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Is easily moved to pity.
+
| Has a strong sense of duty.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is compassionate.
+
| Has a sense of duty.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is not easily moved to pity.
+
| Finds rules confining.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is not affected by the suffering of others.
+
| Dislikes contracts and regulations.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Would never let an objective judgement be tempered by mercy or pity.
+
| Hates rules, contracts and other confining elements in its/his/her life.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0030</code>
+
| <code>0x0036</code>
 
| 2
 
| 2
 
| short
 
| short
| Confidence
+
| Excellence
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,269: Line 2,278:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| is incredibly confident
+
| Constantly strives for perfection.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| is very confident
+
| Thinks it is incredibly important to strive for excellence.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| is confident
+
| Strives for excellence.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| lacks confidence
+
| Doesn't go out of its/his/her way to do more work than necessary.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| does not feel effective in life
+
| Very rarely does more work than necessary.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| always feels as if it/he/she is not in control of its/his/her life
+
| Does the bare minimum necessary to accomplish the task at hand.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0032</code>
+
| <code>0x0038</code>
 
| 2
 
| 2
 
| short
 
| short
| Organization
+
| Willpower
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,304: Line 2,313:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Loves to make lists and keep schedules.
+
| Will persist in the face of any difficulty until the task is complete.
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Tries to live a well-organized life.
+
| Possesses great willpower.
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Is organized.
+
| Is self-disciplined.
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Is disorganized.
+
| Is occasionally given to procrastination.
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Is very disorganized.
+
| Has very little self-discipline.
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Is completely disorganized.
+
| Rarely completes tasks and is often overcome by distractions.
 
|}
 
|}
  
 
|-
 
|-
| <code>0x0034</code>
+
| <code>0x003A</code>
 
| 2
 
| 2
 
| short
 
| short
| Lawfulness?
+
| Cautiousness
 
| Out of 100?
 
| Out of 100?
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
Line 2,339: Line 2,348:
 
|-
 
|-
 
| 91 - 100
 
| 91 - 100
| Has a profound sense of duty and obligation.
+
| thinks through every alternatives and their consequences before acting
  
 
|-
 
|-
 
| 76 - 90
 
| 76 - 90
| Has a strong sense of duty.
+
| is extremely cautious
  
 
|-
 
|-
 
| 61 - 75
 
| 61 - 75
| Has a sense of duty.
+
| takes time when making decisions
  
 
|-
 
|-
 
| 25 - 60
 
| 25 - 60
| Finds rules confining.
+
| often does the first thing that comes to mind
  
 
|-
 
|-
 
| 10 - 24
 
| 10 - 24
| Dislikes contracts and regulations.
+
| acts impulsively
  
 
|-
 
|-
 
| 0 - 9
 
| 0 - 9
| Hates rules, contracts and other confining elements in its/his/her life.
+
| always acts without considering alternatives or thinking through possibilities
 
|}
 
|}
  
|-
+
|}
| <code>0x0036</code>
+
 
| 2
+
==== 238 Structure ====
| short
 
| Excellence
 
| Out of 100?
 
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
! width="30%" | Value
+
! width="10%" | Offset
! width="70%" | Description
+
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| 91 - 100
+
| <code>0x0000</code>
| Constantly strives for perfection.
+
| 4
 +
| long
 +
|
 +
|  
  
 
|-
 
|-
| 76 - 90
+
| <code>0x0004</code>
| Thinks it is incredibly important to strive for excellence.
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 61 - 75
+
| <code>0x0006</code>
| Strives for excellence.
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 25 - 60
+
| <code>0x0008</code>
| Doesn't go out of its/his/her way to do more work than necessary.
+
| 4
 +
| long
 +
|
 +
|  
  
|-
+
|}
| 10 - 24
 
| Very rarely does more work than necessary.
 
  
|-
+
==== 384 Structure ====
| 0 - 9
+
{| border="1" cellpadding="2" width="100%"
| Does the bare minimum necessary to accomplish the task at hand.
+
! width="10%" | Offset
|}
+
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| <code>0x0038</code>
+
| <code>0x0000</code>
 
| 2
 
| 2
 
| short
 
| short
| Willpower
+
|  
| Out of 100?
+
|  
{| border="1" cellpadding="2" width="100%"
 
! width="30%" | Value
 
! width="70%" | Description
 
  
 
|-
 
|-
| 91 - 100
+
| <code>0x0002</code>
| Will persist in the face of any difficulty until the task is complete.
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 76 - 90
+
| <code>0x0004</code>
| Possesses great willpower.
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 61 - 75
+
| <code>0x0008</code>
| Is self-disciplined.
+
| 4
 +
| long
 +
|
 +
|  
  
 
|-
 
|-
| 25 - 60
+
| <code>0x000C</code>
| Is occasionally given to procrastination.
+
| 2
 +
| short
 +
|
 +
|  
  
 
|-
 
|-
| 10 - 24
+
| <code>0x000E</code>
| Has very little self-discipline.
+
| 2
 
+
| short
|-
+
|  
| 0 - 9
+
|  
| Rarely completes tasks and is often overcome by distractions.
+
 
 
|}
 
|}
 +
 +
==== 394 Structure ====
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="10%" | Offset
 +
! width="5%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| <code>0x003A</code>
+
| <code>0x0000</code>
 
| 2
 
| 2
 
| short
 
| short
| Cautiousness
+
| ID
| Out of 100?
+
|  
{| border="1" cellpadding="2" width="100%"
 
! width="30%" | Value
 
! width="70%" | Description
 
  
 
|-
 
|-
| 91 - 100
+
| <code>0x0004</code>
| thinks through every alternatives and their consequences before acting
+
| 4
 +
| long
 +
| Value
 +
|  
  
|-
+
|}
| 76 - 90
 
| is extremely cautious
 
  
|-
+
==== 448 Structure ====
| 61 - 75
 
| takes time when making decisions
 
 
 
|-
 
| 25 - 60
 
| often does the first thing that comes to mind
 
 
 
|-
 
| 10 - 24
 
| acts impulsively
 
 
 
|-
 
| 0 - 9
 
| always acts without considering alternatives or thinking through possibilities
 
|}
 
 
 
|}
 
 
 
==== 238 Structure ====
 
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 2,479: Line 2,497:
 
|-
 
|-
 
| <code>0x0000</code>
 
| <code>0x0000</code>
| 4
+
| 2
| long
+
| short
 +
|
 +
|
 +
 
 +
|-
 +
| <code>0x0002</code>
 +
| 2
 +
| short
 
|  
 
|  
 
|  
 
|  
Line 2,500: Line 2,525:
 
|-
 
|-
 
| <code>0x0008</code>
 
| <code>0x0008</code>
| 4
+
| 2
 +
| short
 +
|
 +
|
 +
 
 +
|-
 +
| <code>0x000A</code>
 +
| 2
 +
| short
 +
|
 +
|
 +
 
 +
|-
 +
| <code>0x000C</code>
 +
| 4
 +
| long
 +
|
 +
|
 +
 
 +
|-
 +
| <code>0x0010</code>
 +
| 4
 
| long
 
| long
 
|  
 
|  
Line 2,507: Line 2,553:
 
|}
 
|}
  
==== 384 Structure ====
+
==== 4C4 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 2,517: Line 2,563:
 
|-
 
|-
 
| <code>0x0000</code>
 
| <code>0x0000</code>
| 2
+
| 4
| short
+
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0002</code>
+
| <code>0x0004</code>
| 2
+
| 4
| short
+
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0004</code>
+
| <code>0x0008</code>
| 2
+
| 4
| short
+
| long
 +
|
 +
|
 +
 
 +
|-
 +
| <code>0x000C</code>
 +
| 4
 +
| long
 +
|
 +
|
 +
 
 +
|-
 +
| <code>0x0010</code>
 +
| 4
 +
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x0008</code>
+
| <code>0x0014</code>
 
| 4
 
| 4
 
| long
 
| long
Line 2,544: Line 2,604:
  
 
|-
 
|-
| <code>0x000C</code>
+
| <code>0x0018</code>
| 2
+
| 4
| short
+
| long
 
|  
 
|  
 
|  
 
|  
  
 
|-
 
|-
| <code>0x000E</code>
+
| <code>0x001C</code>
 
| 2
 
| 2
 
| short
 
| short
Line 2,557: Line 2,617:
 
|  
 
|  
  
|}
+
|-
 
+
| <code>0x0020</code>
==== 394 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="5%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
 
 
|-
 
| <code>0x0000</code>
 
| 2
 
| short
 
| ID
 
| ID11=last drink time
 
 
 
|-
 
| <code>0x0004</code>
 
| 4
 
| long
 
| Value
 
|
 
 
 
|}
 
 
 
==== 448 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="5%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
 
 
|-
 
| <code>0x0000</code>
 
| 2
 
| short
 
|
 
|
 
 
 
|-
 
| <code>0x0002</code>
 
| 2
 
| short
 
|
 
|
 
 
 
|-
 
| <code>0x0004</code>
 
| 2
 
| short
 
|
 
|
 
 
 
|-
 
| <code>0x0006</code>
 
| 2
 
| short
 
|
 
|
 
 
 
|-
 
| <code>0x0008</code>
 
| 2
 
| short
 
|
 
|
 
 
 
|-
 
| <code>0x000A</code>
 
| 2
 
| short
 
|
 
|
 
 
 
|-
 
| <code>0x000C</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|-
 
| <code>0x0010</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|}
 
 
 
==== 4C4 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="5%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
 
 
|-
 
| <code>0x0000</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|-
 
| <code>0x0004</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|-
 
| <code>0x0008</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|-
 
| <code>0x000C</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|-
 
| <code>0x0010</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|-
 
| <code>0x0014</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|-
 
| <code>0x0018</code>
 
| 4
 
| long
 
|
 
|
 
 
 
|-
 
| <code>0x001C</code>
 
| 2
 
| short
 
|
 
|
 
 
 
|-
 
| <code>0x0020</code>
 
 
| 1
 
| 1
 
| byte
 
| byte
Line 2,722: Line 2,626:
 
|}
 
|}
  
==== 4E4 Structure (recent events) ====
+
==== 4E4 Structure ====
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Offset
 
! width="10%" | Offset
Line 2,734: Line 2,638:
 
| 2
 
| 2
 
| short
 
| short
| Event type
+
|  
| details @ 7D1AF0
+
|  
  
 
|-
 
|-

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