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Editing 40d:Memory hacking/v0.27.169.33c
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Latest revision | Your text | ||
Line 5: | Line 5: | ||
<pre> | <pre> | ||
− | |||
map_data_loc == 0145F560 | map_data_loc == 0145F560 | ||
map_x_count_loc == 0145F578 | map_x_count_loc == 0145F578 | ||
map_y_count_loc == 0145F57C | map_y_count_loc == 0145F57C | ||
map_z_count_loc == 0145F580 | map_z_count_loc == 0145F580 | ||
− | |||
dwarven_race_index_loc == 0123EAC8 | dwarven_race_index_loc == 0123EAC8 | ||
main_creature_vector_loc == 0141DA30 | main_creature_vector_loc == 0141DA30 | ||
Line 16: | Line 14: | ||
yet_another_creature_vector_loc == 0141DA80 | yet_another_creature_vector_loc == 0141DA80 | ||
whathe_another_creature_vector_loc == 0141DA10 | whathe_another_creature_vector_loc == 0141DA10 | ||
− | |||
− | |||
− | |||
current_unit_focus_loc == 00C36540 | current_unit_focus_loc == 00C36540 | ||
next_creature_id_loc == 00C0E9EC | next_creature_id_loc == 00C0E9EC | ||
− | + | art_defacement_malus_loc == 007A301F | |
− | |||
− | |||
− | |||
</pre> | </pre> | ||
Line 34: | Line 26: | ||
=== Creature Structures === | === Creature Structures === | ||
Be warned that this information is out of date while Rick updates it. | Be warned that this information is out of date while Rick updates it. | ||
− | |||
==== Creature Structure ==== | ==== Creature Structure ==== | ||
Total of <code>0x664</code> bytes for the structure. | Total of <code>0x664</code> bytes for the structure. | ||
Line 62: | Line 53: | ||
| 28 | | 28 | ||
| | | | ||
− | | | + | | |
− | | | + | | Not a string, just a coincidence. |
|- | |- | ||
Line 107: | Line 98: | ||
| rowspan="2" | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete. | | rowspan="2" | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete. | ||
− | |||
|- | |- | ||
| <code>0x008A</code> | | <code>0x008A</code> | ||
Line 249: | Line 239: | ||
|- | |- | ||
| <code>0x00E4</code> | | <code>0x00E4</code> | ||
+ | | 4 | ||
+ | | ulong | ||
+ | | Flags | ||
+ | | (1 << 1) Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set. | ||
+ | |||
+ | |- | ||
+ | | <code>0x00E8</code> | ||
| 4 | | 4 | ||
| ulong | | ulong | ||
Line 258: | Line 255: | ||
|- | |- | ||
− | | width="15%" | <code> | + | | width="15%" | <code>0x8</code> |
− | | width="15%" | 1 << | + | | width="15%" | 1 << 3 |
− | | | + | | Unknown, something to do with <code>0x0324</code>. |
|- | |- | ||
− | | <code> | + | | <code>0x80</code> |
− | | | + | | 1 << 7 |
− | | | + | | Appears to be whether or not the creature is dead. |
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x8000</code> |
− | | | + | | |
− | | | + | | On the ground |
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x10000</code> |
− | | | + | | |
− | | | + | | Flying |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x20000</code> |
− | | | + | | 1 << 17 |
− | | | + | | Ready for slaughter. |
+ | |} | ||
|- | |- | ||
− | | <code> | + | | <code>0x00EC</code> |
+ | | 1 | ||
+ | | | ||
+ | | | ||
| | | | ||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x00EE</code> |
+ | | 2 | ||
+ | | | ||
+ | | | ||
| | | | ||
− | |||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x00F0</code> |
+ | | 2 | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x00F2</code> |
− | | | + | | 1 |
− | | | + | | byte |
− | | | + | | Gender |
| | | | ||
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
− | ! width="30% | + | ! width="30%" | Value |
! width="70%" | Description | ! width="70%" | Description | ||
|- | |- | ||
− | | | + | | 0 |
− | + | | It | |
− | | | ||
+ | |- | ||
+ | | 1 | ||
+ | | Male | ||
|- | |- | ||
− | | | + | | 2 |
− | | | + | | Female |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |} | ||
|- | |- | ||
− | | <code> | + | | <code>0x00F4</code> |
− | | | + | | 4 |
− | + | | long | |
+ | | Creature ID | ||
+ | | When a new creature is added to the creature vector at <code>0x01416A38</code>, it is assigned the value of the next creature ID and the next creature ID value is then increased by 1. This value most likely does NOT persist between loading games (eg, saving then loading your game and creatures will have different IDs). | ||
|- | |- | ||
− | | <code> | + | | <code>0x00F8</code> |
+ | | 2 | ||
+ | | | ||
+ | | | ||
| | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x00FC</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 369: | Line 349: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0100</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 376: | Line 356: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0104</code> |
− | | | + | | 16 |
− | | | + | | [[Memory hacking#Vector|vector]] of shorts |
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0114</code> |
− | | | + | | 16 |
− | | | + | | [[Memory hacking#Vector|vector]] of shorts |
− | | | + | | |
| | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | <code>0x0124</code> |
− | | | + | | 16 |
+ | | [[Memory hacking#Vector|vector]] of shorts | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | | | + | | <code>0x0134</code> |
− | | | + | | 4 |
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | | | + | | <code>0x0138</code> |
− | | | + | | 16 |
− | + | | [[Memory hacking#Vector|vector]] of ...something... | |
− | | | + | | |
+ | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x01C4</code> |
− | | | + | | 1 |
− | | | + | | |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | <code> | + | | <code>0x01C5</code> |
− | | | + | | 1 |
| | | | ||
| | | | ||
Line 421: | Line 405: | ||
|- | |- | ||
− | | <code> | + | | <code>0x01C8</code> |
| 4 | | 4 | ||
| | | | ||
Line 428: | Line 412: | ||
|- | |- | ||
− | | <code> | + | | <code>0x01CC</code> |
| 4 | | 4 | ||
− | |||
− | |||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x01D0</code> |
− | | | + | | 4 |
− | | | + | | |
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x01D4</code> |
− | | | + | | 2 |
− | | | + | | |
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x01D6</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 463: | Line 440: | ||
|- | |- | ||
− | | <code> | + | | <code>0x01D8</code> |
− | | | + | | 2 |
− | | | + | | |
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x01DC</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 477: | Line 454: | ||
|- | |- | ||
− | | <code> | + | | <code>0x01E0</code> |
− | | | + | | 2 + 2 + 2 + 4 + 4 |
− | |||
| | | | ||
| | | | ||
+ | | Unknown structure. | ||
|- | |- | ||
− | | <code> | + | | <code>0x01F0</code> |
| 4 | | 4 | ||
| | | | ||
Line 491: | Line 468: | ||
|- | |- | ||
− | | <code> | + | | <code>0x01F4</code> |
| 4 | | 4 | ||
| | | | ||
Line 498: | Line 475: | ||
|- | |- | ||
− | | <code> | + | | <code>0x01F8</code> |
− | | | + | | 2 |
+ | | short | ||
+ | | Strange mood | ||
+ | | 0xFFFF means no mood | ||
+ | |||
+ | |- | ||
+ | | <code>0x01FA</code> | ||
+ | | 2 | ||
| | | | ||
| | | | ||
Line 505: | Line 489: | ||
|- | |- | ||
− | | <code> | + | | <code>0x01FC</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 512: | Line 496: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0200</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 519: | Line 503: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0204</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 526: | Line 510: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0208</code> |
| 4 | | 4 | ||
| | | | ||
Line 533: | Line 517: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0210</code> |
− | | | + | | 36 |
+ | | | ||
| | | | ||
| | | | ||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x0214</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 547: | Line 531: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0238</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 554: | Line 538: | ||
|- | |- | ||
− | | <code> | + | | <code>0x023A</code> |
| 2 | | 2 | ||
− | | | + | | |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | <code> | + | | <code>0x023C</code> |
− | | | + | | 16 |
+ | | [[Memory hacking#Vector|vector]] of pointers to [[#238 Structure|238 struct]] | ||
| | | | ||
+ | | Possibly inventory? | ||
+ | |||
+ | |- | ||
+ | | <code>0x024C</code> | ||
+ | | 16 | ||
+ | | [[Memory hacking#Vector|vector]] of longs | ||
+ | | Owned objects | ||
+ | | Each long is an index into the item vector. | ||
+ | |||
+ | |- | ||
+ | | <code>0x028C</code> | ||
+ | | 16 | ||
+ | | [[Memory hacking#Vector|vector]] of longs | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x029C</code> |
| 4 | | 4 | ||
| | | | ||
Line 575: | Line 573: | ||
|- | |- | ||
− | | <code> | + | | <code>0x02A0</code> |
| 4 | | 4 | ||
| | | | ||
Line 582: | Line 580: | ||
|- | |- | ||
− | | <code> | + | | <code>0x02A4</code> |
| 4 | | 4 | ||
+ | | pointer | ||
| | | | ||
+ | | Appears to be a pointer to another creature. | ||
+ | |||
+ | |- | ||
+ | | <code>0x02A8</code> | ||
+ | | 4 | ||
+ | | pointer | ||
| | | | ||
− | | | + | | It's a pointer to something, don't know what yet. |
|- | |- | ||
− | | <code> | + | | <code>0x02AC</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 596: | Line 601: | ||
|- | |- | ||
− | | <code> | + | | <code>0x02AE</code> |
− | | | + | | 2 |
− | | | + | | |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | <code> | + | | <code>0x02B0</code> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 2 | | 2 | ||
− | | | + | | |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | <code> | + | | <code>0x02B2</code> |
| 2 | | 2 | ||
| | | | ||
Line 624: | Line 622: | ||
|- | |- | ||
− | | <code> | + | | <code>0x02B4</code> |
| 2 | | 2 | ||
| | | | ||
Line 631: | Line 629: | ||
|- | |- | ||
− | | <code> | + | | <code>0x02B8</code> |
− | | | + | | 4 |
− | | | + | | |
+ | | | ||
| | | | ||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x02BC</code> |
| 16 | | 16 | ||
− | | [[Memory hacking#Vector|vector]] of | + | | [[Memory hacking#Vector|vector]] of shorts |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | <code> | + | | <code>0x02CC</code> |
| 16 | | 16 | ||
− | | [[Memory hacking#Vector|vector]] of | + | | [[Memory hacking#Vector|vector]] of shorts |
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x02DC</code> |
− | | | + | | 16 |
− | | | + | | [[Memory hacking#Vector|vector]] of shorts |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | <code> | + | | <code>0x02EC</code> |
− | | | + | | 16 |
− | | | + | | [[Memory hacking#Vector|vector]] of shorts |
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x02FC</code> |
− | | | + | | 2 |
− | | | + | | |
+ | | | ||
| | | | ||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x0300</code> |
| 4 | | 4 | ||
− | |||
| | | | ||
− | | | + | | |
+ | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0304</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 687: | Line 685: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0308</code> |
− | | | + | | 16 |
− | | | + | | [[Memory hacking#Vector|vector]] of shorts |
− | | | + | | Bodypart Health |
+ | | A list to body part health, the list of ushorts, values range 0 to 15 from what i've seen. 15 being white, 0 being red. | ||
+ | |||
+ | |- | ||
+ | | <code>0x0318</code> | ||
+ | | 16 | ||
+ | | [[Memory hacking#Vector|vector]] of longs | ||
| | | | ||
+ | | Bodypart related. | ||
|- | |- | ||
− | | <code> | + | | <code>0x032C</code> |
| 2 | | 2 | ||
| | | | ||
Line 701: | Line 706: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0330</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 708: | Line 713: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0334</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 715: | Line 720: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0338</code> |
| 4 | | 4 | ||
| | | | ||
Line 722: | Line 727: | ||
|- | |- | ||
− | | <code> | + | | <code>0x033C</code> |
− | | | + | | 4 |
− | | | + | | long |
− | | | + | | Bleeding level |
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0340</code> |
− | | | + | | 4 |
− | | | + | | |
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0344</code> |
− | | | + | | 4 |
− | | | + | | |
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0348</code> |
− | | | + | | 4 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
Line 757: | Line 755: | ||
|- | |- | ||
− | | <code> | + | | <code>0x034C</code> |
| 4 | | 4 | ||
| | | | ||
Line 764: | Line 762: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0350</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 771: | Line 769: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0352</code> |
− | | | + | | 2 |
− | | | + | | short |
− | + | | Nauseousness | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
| | | | ||
− | |||
|- | |- | ||
− | | <code> | + | | <code>0x0354</code> |
| 2 | | 2 | ||
− | | | + | | short |
− | | | + | | Drowning |
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0356</code> |
− | | | + | | 2 |
− | | | + | | short |
− | | | + | | Stunned |
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0358</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 806: | Line 797: | ||
|- | |- | ||
− | | <code> | + | | <code>0x035A</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 813: | Line 804: | ||
|- | |- | ||
− | | <code> | + | | <code>0x035C</code> |
− | | | + | | 2 |
− | | | + | | short |
− | | | + | | Webbed |
− | | | + | | How much a creature is webbed |
|- | |- | ||
− | | <code> | + | | <code>0x035E</code> |
− | | | + | | 2 |
− | | | + | | short |
− | | | + | | Paralysis |
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0360</code> |
− | | | + | | 12 |
| | | | ||
| | | | ||
Line 834: | Line 825: | ||
|- | |- | ||
− | | <code> | + | | <code>0x036C</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 841: | Line 832: | ||
|- | |- | ||
− | | <code> | + | | <code>0x036E</code> |
− | | | + | | 2 |
| | | | ||
| | | | ||
Line 848: | Line 839: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0370</code> |
− | | | + | | 4 |
− | | | + | | long |
+ | | Pain level | ||
| | | | ||
+ | |||
+ | |- | ||
+ | | <code>0x0374</code> | ||
+ | | 4 | ||
+ | | long | ||
+ | | Exhaustion | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0378</code> |
− | | | + | | 4 |
− | | | + | | long |
− | | | + | | Hunger |
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x037C</code> |
− | | | + | | 4 |
− | | | + | | long |
− | | | + | | Thirst |
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0380</code> |
− | | | + | | 4 |
− | | | + | | long |
− | | | + | | Drowsiness |
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0384</code> |
− | | | + | | 4 |
| | | | ||
| | | | ||
Line 883: | Line 881: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0388</code> |
− | | | + | | 16 |
+ | | [[Memory hacking#Vector|vector]] of pointers to [[#384 Structure|384 struct]] | ||
| | | | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | <code>0x0398</code> | ||
+ | | 16 | ||
+ | | [[Memory hacking#Vector|vector]] of pointers to [[#394 Structure|394 struct]] | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x03A8</code> |
− | | | + | | 4 |
− | |||
− | |||
− | |||
− | |||
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Line 911: | Line 902: | ||
|- | |- | ||
− | | <code> | + | | <code>0x03AC</code> |
− | | | + | | 4 |
| | | | ||
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Line 918: | Line 909: | ||
|- | |- | ||
− | | <code> | + | | <code>0x03B0</code> |
− | | | + | | 1 |
| | | | ||
| | | | ||
Line 925: | Line 916: | ||
|- | |- | ||
− | | <code> | + | | <code>0x0420</code> |
| 4 | | 4 | ||
− | |||
− | |||
| | | | ||
− | + | | Strength | |
+ | | | ||
+ | {| border="1" cellpadding="2" width="50%" | ||
+ | ! width="20%" | Value | ||
+ | ! width="80%" | Name | ||
|- | |- | ||
− | | | + | | 0 || Nothing |
− | | | + | |- |
− | | | + | | 1 || Strong |
− | | | + | |- |
− | | | + | | 2 || Very Strong |
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|- | |- | ||
− | | | + | | 3 || Extremely Strong |
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|- | |- | ||
− | + | | 4 || Mighty | |
− | | 4 | ||
− | |||
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− | |||
|- | |- | ||
− | | | + | | 5 || Ultra-Mighty |
− | + | |} | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0424</code> |
| 4 | | 4 | ||
− | | | + | | |
− | | | + | | Agility |
− | | | + | | |
− | + | {| border="1" cellpadding="2" width="50%" | |
+ | ! width="20%" | Value | ||
+ | ! width="80%" | Name | ||
+ | |- | ||
+ | | 0 || Nothing | ||
+ | |- | ||
+ | | 1 || Agile | ||
+ | |- | ||
+ | | 2 || Very Agile | ||
+ | |- | ||
+ | | 3 || Extremely Agile | ||
|- | |- | ||
− | | | + | | 4 || Unbelievably Agile |
− | | | ||
− | | | ||
− | |||
− | |||
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|- | |- | ||
− | | | + | | 5 || Perfectly Agile |
− | + | |} | |
− | |||
− | | | ||
− | | | ||
|- | |- | ||
− | | <code> | + | | <code>0x0428</code> |
| 4 | | 4 | ||
− | | | + | | |
− | | | + | | Toughness |
− | + | | | |
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{| border="1" cellpadding="2" width="50%" | {| border="1" cellpadding="2" width="50%" | ||
! width="20%" | Value | ! width="20%" | Value | ||
Line 1,013: | Line 973: | ||
| 0 || Nothing | | 0 || Nothing | ||
|- | |- | ||
− | | 1 || | + | | 1 || Tough |
|- | |- | ||
− | | 2 || Very | + | | 2 || Very Tough |
|- | |- | ||
− | | 3 || Extremely | + | | 3 || Extremely Tough |
|- | |- | ||
− | | 4 || | + | | 4 || Unbelievably Tough |
|- | |- | ||
− | + | | 5 || Superdwarvenly Tough | |
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− | |||
− | | 5 || Superdwarvenly Tough | ||
|} | |} | ||
Line 1,101: | Line 1,015: | ||
| <code>0x04C4</code> | | <code>0x04C4</code> | ||
| 4 | | 4 | ||
− | | | + | | |
| | | | ||
| | | | ||
Line 1,123: | Line 1,037: | ||
| 16 | | 16 | ||
| [[Memory hacking#Vector|vector]] of pointers to [[#4E4 Structure|4E4 struct]] | | [[Memory hacking#Vector|vector]] of pointers to [[#4E4 Structure|4E4 struct]] | ||
− | | | + | | |
| | | | ||
Line 1,337: | Line 1,251: | ||
| long | | long | ||
| Skill rating | | Skill rating | ||
− | | The upper word is the actual rating (0:Dabbling to 15:Legendary). The lower word | + | | The upper word is the actual rating (0:Dabbling to 15:Legendary). The lower word is likely the experience in that skill, akin to how you see it in Adventure Mode whereby a level 10 skill requires 1000 points of experience to advance. |
|- | |- | ||
Line 1,343: | Line 1,257: | ||
| 4 | | 4 | ||
| long | | long | ||
− | | | + | | |
− | | | + | | |
|} | |} | ||
Line 1,381: | Line 1,295: | ||
| 2 | | 2 | ||
| short | | short | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
Line 1,388: | Line 1,302: | ||
| 2 | | 2 | ||
| short | | short | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
Line 1,402: | Line 1,316: | ||
| 4 | | 4 | ||
| long | | long | ||
− | | | + | | |
− | | | + | | |
|} | |} | ||
Line 2,572: | Line 2,486: | ||
| short | | short | ||
| ID | | ID | ||
− | | | + | | |
|- | |- | ||
Line 2,722: | Line 2,636: | ||
|} | |} | ||
− | ==== 4E4 Structure | + | ==== 4E4 Structure ==== |
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
! width="10%" | Offset | ! width="10%" | Offset | ||
Line 2,734: | Line 2,648: | ||
| 2 | | 2 | ||
| short | | short | ||
− | | | + | | |
− | | | + | | |
|- | |- |