v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Metal"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (→‎List of metals: No content changes, just tried to make the table look better)
(→‎List of metals: replacing "profit" column)
Line 13: Line 13:
 
== List of metals ==
 
== List of metals ==
  
"Reaction" indicates the recipe for an alloy metal; this does not include the [[fuel]] used in their creation.  "Profit" indicates the value gained per bar of metal and total value gained by performing this reaction, without counting the fuel used. Unless otherwise noted, any metal that can be used for weapons can also be used to make ammo, picks, and ranged weapons.
+
"Reaction" indicates the recipe for an alloy metal; this does not include the [[fuel]] used in their creation.  "Difference" indicates the difference between the [[value]] of the resulting metal and the weighted average of the required metals. Unless otherwise noted, any metal that can be used for weapons can also be used to make ammo, picks, and ranged weapons.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 24: Line 24:
 
! Other uses
 
! Other uses
 
! Reaction
 
! Reaction
! Profit
+
! Difference
 
|-
 
|-
 
![[Copper]]
 
![[Copper]]
Line 45: Line 45:
 
|-
 
|-
 
![[Nickel silver]]
 
![[Nickel silver]]
|{{Tile|*|#fff|#c0c0c0}}||3||8.65||||||Nickel x2 + Copper + Zinc||+1/+4
+
|{{Tile|*|#fff|#c0c0c0}}||3||8.65||||||Nickel x2 + Copper + Zinc||+1
 
|-
 
|-
 
![[Lay pewter]]
 
![[Lay pewter]]
|{{Tile|*|#008080|#c0c0c0}}||3||7.28||||||Tin x2 + Copper + Lead||+1/+4
+
|{{Tile|*|#008080|#c0c0c0}}||3||7.28||||||Tin x2 + Copper + Lead||+1
 
|-
 
|-
 
![[Trifle pewter]]
 
![[Trifle pewter]]
|{{Tile|*|#c0c0c0|#008080}}||4||7.28||||||Tin x2 + Copper||+2/+6
+
|{{Tile|*|#c0c0c0|#008080}}||4||7.28||||||Tin x2 + Copper||+2
 
|-
 
|-
 
![[Fine pewter]]
 
![[Fine pewter]]
|{{Tile|*|#fff|#c0c0c0}}||5||7.28||||||Tin x3 + Copper||+3/+12
+
|{{Tile|*|#fff|#c0c0c0}}||5||7.28||||||Tin x3 + Copper||+3
 
|-
 
|-
 
![[Bronze]]
 
![[Bronze]]
|{{Tile|*|#808000|#800000}}||5||8.25||75%/75%||||Tin + Copper||+3/+6
+
|{{Tile|*|#808000|#800000}}||5||8.25||75%/75%||||Tin + Copper||+3
 
|-
 
|-
 
![[Billon]]
 
![[Billon]]
|{{Tile|*|#c0c0c0|#008080}}||6||8.93||||||Copper + Silver||+0/+0
+
|{{Tile|*|#c0c0c0|#008080}}||6||8.93||||||Copper + Silver||+0
 
|-
 
|-
 
![[Bismuth bronze]]
 
![[Bismuth bronze]]
|{{Tile|*|#ff0|#808000}}||6||8.25||75%/75%||||Tin + Copper x2 + Bismuth||+4/+16
+
|{{Tile|*|#ff0|#808000}}||6||8.25||75%/75%||||Tin + Copper x2 + Bismuth||+4
 
|-
 
|-
 
![[Brass]]
 
![[Brass]]
|{{Tile|*|#ff0|#808000}}||7||8.55||||||Zinc + Copper||+5/+10
+
|{{Tile|*|#ff0|#808000}}||7||8.55||||||Zinc + Copper||+5
 
|-
 
|-
 
![[Sterling silver]]
 
![[Sterling silver]]
|{{Tile|*|#fff|#c0c0c0}}||8||10.49||||||Silver x3 + Copper||+0/+0
+
|{{Tile|*|#fff|#c0c0c0}}||8||10.49||||||Silver x3 + Copper||+0
 
|-
 
|-
 
![[Pig iron]]
 
![[Pig iron]]
|{{Tile|*|#808080|#c0c0c0}}||10||7.85||||Only used to make steel||Iron + [[Flux]] stone + [[Coal]]||-4/-4
+
|{{Tile|*|#808080|#c0c0c0}}||10||7.85||||Only used to make steel||Iron + [[Flux]] stone + [[Coal]]||+0
 
|-
 
|-
 
![[Iron]]
 
![[Iron]]
Line 81: Line 81:
 
|-
 
|-
 
![[Black bronze]]
 
![[Black bronze]]
|{{Tile|*|#800080|#808000}}||11||8.93||||||Copper x2 + Silver + Gold||+0/+0
+
|{{Tile|*|#800080|#808000}}||11||8.93||||||Copper x2 + Silver + Gold||+0
 
|-
 
|-
 
![[Electrum]]
 
![[Electrum]]
|{{Tile|*|#ff0|#808000}}||20||8.65||||||Silver + Gold||+0/+0
+
|{{Tile|*|#ff0|#808000}}||20||8.65||||||Silver + Gold||+0
 
|-
 
|-
 
![[Rose gold]]
 
![[Rose gold]]
|{{Tile|*|#f0f|#800080}}||23||19.32||||||Gold x3 + Copper||+0/+0
+
|{{Tile|*|#f0f|#800080}}||23||19.32||||||Gold x3 + Copper||+0
 
|-
 
|-
 
![[Steel]]
 
![[Steel]]
|{{Tile|*|#808080|#c0c0c0}}||30||7.85||133%/133%||Anvils||Iron + Pig iron + Flux stone + [[Coal]]||+16/+32‡ <!--
+
|{{Tile|*|#808080|#c0c0c0}}||30||7.85||133%/133%||Anvils||Iron + Pig iron + Flux stone + [[Coal]]||+20
 
 
pig iron's components MV are 10 + 2 + 2 so it's worth 14 for you
 
2 bars of steel (2*30) = iron (10) + pig iron (14) + flux (2) + coal (2)
 
60 - 10 - 14 - 2 - 2 = 32--->
 
 
|-
 
|-
 
![[Gold]]
 
![[Gold]]
Line 110: Line 106:
  
 
''*Silver has a 50% armor multiplier, but can't be used to make armor. However, a dwarf with a [[strange mood]] can forge a silver armor.'' <!-- Yes, the former statement is correct. -->
 
''*Silver has a 50% armor multiplier, but can't be used to make armor. However, a dwarf with a [[strange mood]] can forge a silver armor.'' <!-- Yes, the former statement is correct. -->
 
''‡This value applies when you make pig iron by yourself. If you buy it values are +18/+36''
 
  
 
== Raw file ==
 
== Raw file ==

Revision as of 15:31, 6 February 2009

Metal is a material extracted from ore at a smelter. It is then sometimes combined with other materials to form an alloy metal. An alloy usually improves on the properties of its components to give more uses and value. The metal bars resulting from the smelting are used to make items such as weapons, armor, and furniture at a forge. Smelting pure ores into the corresponding bars raises the base value from 3 (for stone) to 5. This value is then multiplied against the base value of the metal (except adamantine, which produces wafers instead of bars).

Alloys

Many metals can be mixed together to create alloys. In a few cases these alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armour. Many alloys result in no overall increase in wealth. The main use of these alloys is to allow you to dilute any valuable metals you import, or to create items with interesting colours: for instance, rose gold is purple. An additional benefit is reduced fuel use as in some cases you can create alloys from raw ores.

In terms of maximizing total material value, currentlyv0.28.181.40d tin should be made into fine pewter or bronze (depending on availability of copper), and zinc should be made into brass. If copper is limited, it should be used for fine pewter. Nickel and lead do not form valuable alloys:

On the other hand, nickel silver is magma-safe, so it can be useful if you're short on nickel and iron and haven't found any bauxite.

List of metals

"Reaction" indicates the recipe for an alloy metal; this does not include the fuel used in their creation. "Difference" indicates the difference between the value of the resulting metal and the weighted average of the required metals. Unless otherwise noted, any metal that can be used for weapons can also be used to make ammo, picks, and ranged weapons.

Metal Colors Value Density Weapon/Armor Other uses Reaction Difference
Copper * 2 8.93 66%/66%
Nickel * 2 8.80
Zinc * 2 7.13
Tin * 2 7.28
Lead * 2 11.34
Bismuth * 2 9.78 Only used to make Bismuth Bronze
Nickel silver * 3 8.65 Nickel x2 + Copper + Zinc +1
Lay pewter * 3 7.28 Tin x2 + Copper + Lead +1
Trifle pewter * 4 7.28 Tin x2 + Copper +2
Fine pewter * 5 7.28 Tin x3 + Copper +3
Bronze * 5 8.25 75%/75% Tin + Copper +3
Billon * 6 8.93 Copper + Silver +0
Bismuth bronze * 6 8.25 75%/75% Tin + Copper x2 + Bismuth +4
Brass * 7 8.55 Zinc + Copper +5
Sterling silver * 8 10.49 Silver x3 + Copper +0
Pig iron * 10 7.85 Only used to make steel Iron + Flux stone + Coal +0
Iron * 10 7.85 100%/100% Anvils
Silver * 10 10.49 50%/* No ammo, picks, or ranged weapons
Black bronze * 11 8.93 Copper x2 + Silver + Gold +0
Electrum * 20 8.65 Silver + Gold +0
Rose gold * 23 19.32 Gold x3 + Copper +0
Steel * 30 7.85 133%/133% Anvils Iron + Pig iron + Flux stone + Coal +20
Gold * 30 19.32
Aluminum * 40 2.70
Platinum * 40 21.40
Adamantine * 300 0.200 500%/500% Everything except beds

*Silver has a 50% armor multiplier, but can't be used to make armor. However, a dwarf with a strange mood can forge a silver armor.

Raw file

This is for reference until the metal articles are written. Then, it will be deleted.

matgloss_metal

[OBJECT:MATGLOSS]

[MATGLOSS_METAL:IRON]
[NAME:iron][ADJ:iron][COLOR:0:7:1]
[VALUE:10]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[DAMAGE_PERC:100]
[BLOCK_PERC:100]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:GOLD]
[NAME:gold][ADJ:golden][COLOR:6:6:1]
[VALUE:30]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]

[MATGLOSS_METAL:SILVER]
[NAME:silver][ADJ:silver][COLOR:7:7:1]
[VALUE:10]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[WEAPON][AMMO]
[SOLID_DENSITY:10490]

[MATGLOSS_METAL:COPPER]
[NAME:copper][ADJ:copper][COLOR:6:4:0]
[VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:66]
[BLOCK_PERC:66]
[SOLID_DENSITY:8930]

[MATGLOSS_METAL:NICKEL]
[NAME:nickel][ADJ:nickel][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:444]
[MELTING_POINT:12619]
[BOILING_POINT:15243]
[SOLID_DENSITY:8800]

[MATGLOSS_METAL:ZINC]
[NAME:zinc][ADJ:zinc][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:390]
[MELTING_POINT:10755]
[BOILING_POINT:11633]
[SOLID_DENSITY:7135]

[MATGLOSS_METAL:BRONZE]
[NAME:bronze][ADJ:bronze][COLOR:6:4:0]
[VALUE:5]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:75]
[BLOCK_PERC:75]
[SOLID_DENSITY:8250]

[MATGLOSS_METAL:BRASS]
[NAME:brass][ADJ:brass][COLOR:6:6:1]
[VALUE:7]
[SPEC_HEAT:377]
[MELTING_POINT:11656]
[BOILING_POINT:14068]
[SOLID_DENSITY:8550]

[MATGLOSS_METAL:STEEL]
[NAME:steel][ADJ:steel][COLOR:0:7:1]
[VALUE:30]
[SPEC_HEAT:500]
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[DAMAGE_PERC:133]
[BLOCK_PERC:133]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:PIG_IRON]
[NAME:pig iron][ADJ:pig iron][COLOR:0:7:1]
[VALUE:10]
[SPEC_HEAT:500]
[MELTING_POINT:12106]
[BOILING_POINT:13968]
[BRITTLE]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:PLATINUM]
[NAME:platinum][ADJ:platinum][COLOR:7:7:1]
[VALUE:40]
[SPEC_HEAT:130]
[MELTING_POINT:13182]
[BOILING_POINT:16885]
[SOLID_DENSITY:21400]

[MATGLOSS_METAL:ELECTRUM]
[NAME:electrum][ADJ:electrum][COLOR:6:6:1]
[VALUE:20]
[SPEC_HEAT:180]
[MELTING_POINT:11828]
[BOILING_POINT:14968]
[SOLID_DENSITY:8650]

[MATGLOSS_METAL:TIN]
[NAME:tin][ADJ:tin][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_FINE]
[NAME:fine pewter][ADJ:fine pewter][COLOR:7:7:1]
[VALUE:5]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_TRIFLE]
[NAME:trifle pewter][ADJ:trifle pewter][COLOR:7:3:0]
[VALUE:4]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_LAY]
[NAME:lay pewter][ADJ:lay pewter][COLOR:3:7:0]
[VALUE:3]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:LEAD]
[NAME:lead][ADJ:lead][COLOR:0:7:1]
[VALUE:2]
[SPEC_HEAT:130]
[MELTING_POINT:10589]
[BOILING_POINT:13148]
[SOLID_DENSITY:11340]

[MATGLOSS_METAL:ALUMINUM]
[NAME:aluminum][ADJ:aluminum][COLOR:7:7:1]
[VALUE:40]
[SPEC_HEAT:900]
[MELTING_POINT:11188]
[BOILING_POINT:14534]
[SOLID_DENSITY:2700]

temperature values unknown, used nickel
[MATGLOSS_METAL:NICKEL_SILVER]
[NAME:nickel silver][ADJ:nickel silver][COLOR:7:7:1]
[VALUE:3]
[SPEC_HEAT:444]
[MELTING_POINT:12619]
[BOILING_POINT:15243]
[SOLID_DENSITY:8650]

temperature values unknown, used copper
[MATGLOSS_METAL:BILLON]
[NAME:billon][ADJ:billon][COLOR:7:3:0]
[VALUE:6]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930] used copper

temperature values unknown, used silver
value is weighted average of 3 silver and 1 copper
[MATGLOSS_METAL:STERLING_SILVER]
[NAME:sterling silver][ADJ:sterling silver][COLOR:7:7:1]
[VALUE:8]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[SOLID_DENSITY:10490] used silver

temperature values unknown, used copper
also called shakudo or hepatizon depending on the proportions
(some have no silver)
got the name from black corinthian bronze, though these proportions
are more like regular corinthian bronze/brass
I just wanted the liver-colored one, dropped "corinthian"
because it sounds too location/culture specific
value of 11 is the weighted average value of 2copper/1silver/1gold components
[MATGLOSS_METAL:BLACK_BRONZE]
[NAME:black bronze][ADJ:black bronze][COLOR:5:6:0]
[VALUE:11]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930]

temperature values unknown, used gold
value is weighted average of 3 gold and 1 copper
[MATGLOSS_METAL:ROSE_GOLD]
[NAME:rose gold][ADJ:rose gold][COLOR:5:5:1]
[VALUE:23]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320] used gold

bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze
[MATGLOSS_METAL:BISMUTH]
[NAME:bismuth][ADJ:bismuth][COLOR:5:5:1]
[VALUE:2]
[SPEC_HEAT:123]
[MELTING_POINT:10488]
[BOILING_POINT:12815]
[BRITTLE]
[SOLID_DENSITY:9780]

you can make a lighter colored bronze by adding bismuth,
used temp values from bronze, used by incas, at least according to one source ha ha
[MATGLOSS_METAL:BISMUTH_BRONZE]
[NAME:bismuth bronze][ADJ:bismuth bronze][COLOR:6:6:1]
[VALUE:6]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:75]
[BLOCK_PERC:75]
[SOLID_DENSITY:8250] used bronze

[MATGLOSS_METAL:ADAMANTINE]
[NAME:adamantine][ADJ:adamantine][COLOR:3:3:1]
[VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE]
[WAFERS]
[DAMAGE_PERC:500]
[BLOCK_PERC:500]
[SOLID_DENSITY:200]
[DEEP]