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40d:Metal

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Metal is used to make items such as weapons, armor, and furniture at the Metalsmith's Forge.

List of metals

Metal Colors Value Density Weapon/Armor Other uses Reaction
copper * 2 8930 66%/66% Weapons, armor, ranged weapons, ammo, picks
nickel * 2 8800
zinc * 2 7135
tin * 2 7280
lead * 2 11340
bismuth * 2 9780 (brittle)
nickel silver * 3 8650 Nickel x2 + Copper + Zinc
lay pewter * 3 7280 Tin x2 + Copper + Lead
trifle pewter * 4 7280 Tin x2 + Copper
fine pewter * 5 7280 Tin x3 + Copper
bronze * 5 8250 75%/75% Weapons, armor, ranged weapons, ammo, picks Tin + Copper
billon * 6 8930 Copper + Silver
bismuth bronze * 6 8250 75%/75% Weapons, armor, ranged weapons, ammo, picks, anvil Tin + Copper x2 + Bismuth
brass * 7 8550 Zinc + Copper
sterling silver * 8 10490 Silver x3 + Gold
pig iron * 10 7850 (brittle) Iron + Flux stone
iron * 10 7850 100%/100% Weapons, armor, ranged weapons, ammo, picks, anvils
silver * 10 10490 50%/50% Weapons, armor
black bronze * 11 8930 Copper x2 + Silver + Gold
electrum * 20 8650 Silver + Gold
rose gold * 23 19320 Gold x3 + Copper
steel * 30 7850 133%/133% Weapons, armor, ranged weapons, ammo, picks, anvil Iron + Pig iron + Flux stone + Coal
gold * 30 19320
aluminum * 40 2700
platinum * 40 21400
adamantine * 300 200 500%/500% Everything

Raw file

This is for reference until the metal articles are written. Then, it will be deleted.

matgloss_metal

[OBJECT:MATGLOSS]

[MATGLOSS_METAL:IRON]
[NAME:iron][ADJ:iron][COLOR:0:7:1]
[VALUE:10]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[DAMAGE_PERC:100]
[BLOCK_PERC:100]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:GOLD]
[NAME:gold][ADJ:golden][COLOR:6:6:1]
[VALUE:30]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]

[MATGLOSS_METAL:SILVER]
[NAME:silver][ADJ:silver][COLOR:7:7:1]
[VALUE:10]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[WEAPON][AMMO]
[SOLID_DENSITY:10490]

[MATGLOSS_METAL:COPPER]
[NAME:copper][ADJ:copper][COLOR:6:4:0]
[VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:66]
[BLOCK_PERC:66]
[SOLID_DENSITY:8930]

[MATGLOSS_METAL:NICKEL]
[NAME:nickel][ADJ:nickel][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:444]
[MELTING_POINT:12619]
[BOILING_POINT:15243]
[SOLID_DENSITY:8800]

[MATGLOSS_METAL:ZINC]
[NAME:zinc][ADJ:zinc][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:390]
[MELTING_POINT:10755]
[BOILING_POINT:11633]
[SOLID_DENSITY:7135]

[MATGLOSS_METAL:BRONZE]
[NAME:bronze][ADJ:bronze][COLOR:6:4:0]
[VALUE:5]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:75]
[BLOCK_PERC:75]
[SOLID_DENSITY:8250]

[MATGLOSS_METAL:BRASS]
[NAME:brass][ADJ:brass][COLOR:6:6:1]
[VALUE:7]
[SPEC_HEAT:377]
[MELTING_POINT:11656]
[BOILING_POINT:14068]
[SOLID_DENSITY:8550]

[MATGLOSS_METAL:STEEL]
[NAME:steel][ADJ:steel][COLOR:0:7:1]
[VALUE:30]
[SPEC_HEAT:500]
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[DAMAGE_PERC:133]
[BLOCK_PERC:133]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:PIG_IRON]
[NAME:pig iron][ADJ:pig iron][COLOR:0:7:1]
[VALUE:10]
[SPEC_HEAT:500]
[MELTING_POINT:12106]
[BOILING_POINT:13968]
[BRITTLE]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:PLATINUM]
[NAME:platinum][ADJ:platinum][COLOR:7:7:1]
[VALUE:40]
[SPEC_HEAT:130]
[MELTING_POINT:13182]
[BOILING_POINT:16885]
[SOLID_DENSITY:21400]

[MATGLOSS_METAL:ELECTRUM]
[NAME:electrum][ADJ:electrum][COLOR:6:6:1]
[VALUE:20]
[SPEC_HEAT:180]
[MELTING_POINT:11828]
[BOILING_POINT:14968]
[SOLID_DENSITY:8650]

[MATGLOSS_METAL:TIN]
[NAME:tin][ADJ:tin][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_FINE]
[NAME:fine pewter][ADJ:fine pewter][COLOR:7:7:1]
[VALUE:5]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_TRIFLE]
[NAME:trifle pewter][ADJ:trifle pewter][COLOR:7:3:0]
[VALUE:4]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_LAY]
[NAME:lay pewter][ADJ:lay pewter][COLOR:3:7:0]
[VALUE:3]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:LEAD]
[NAME:lead][ADJ:lead][COLOR:0:7:1]
[VALUE:2]
[SPEC_HEAT:130]
[MELTING_POINT:10589]
[BOILING_POINT:13148]
[SOLID_DENSITY:11340]

[MATGLOSS_METAL:ALUMINUM]
[NAME:aluminum][ADJ:aluminum][COLOR:7:7:1]
[VALUE:40]
[SPEC_HEAT:900]
[MELTING_POINT:11188]
[BOILING_POINT:14534]
[SOLID_DENSITY:2700]

temperature values unknown, used nickel
[MATGLOSS_METAL:NICKEL_SILVER]
[NAME:nickel silver][ADJ:nickel silver][COLOR:7:7:1]
[VALUE:3]
[SPEC_HEAT:444]
[MELTING_POINT:12619]
[BOILING_POINT:15243]
[SOLID_DENSITY:8650]

temperature values unknown, used copper
[MATGLOSS_METAL:BILLON]
[NAME:billon][ADJ:billon][COLOR:7:3:0]
[VALUE:6]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930] used copper

temperature values unknown, used silver
value is weighted average of 3 silver and 1 copper
[MATGLOSS_METAL:STERLING_SILVER]
[NAME:sterling silver][ADJ:sterling silver][COLOR:7:7:1]
[VALUE:8]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[SOLID_DENSITY:10490] used silver

temperature values unknown, used copper
also called shakudo or hepatizon depending on the proportions
(some have no silver)
got the name from black corinthian bronze, though these proportions
are more like regular corinthian bronze/brass
I just wanted the liver-colored one, dropped "corinthian"
because it sounds too location/culture specific
value of 11 is the weighted average value of 2copper/1silver/1gold components
[MATGLOSS_METAL:BLACK_BRONZE]
[NAME:black bronze][ADJ:black bronze][COLOR:5:6:0]
[VALUE:11]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930]

temperature values unknown, used gold
value is weighted average of 3 gold and 1 copper
[MATGLOSS_METAL:ROSE_GOLD]
[NAME:rose gold][ADJ:rose gold][COLOR:5:5:1]
[VALUE:23]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320] used gold

bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze
[MATGLOSS_METAL:BISMUTH]
[NAME:bismuth][ADJ:bismuth][COLOR:5:5:1]
[VALUE:2]
[SPEC_HEAT:123]
[MELTING_POINT:10488]
[BOILING_POINT:12815]
[BRITTLE]
[SOLID_DENSITY:9780]

you can make a lighter colored bronze by adding bismuth,
used temp values from bronze, used by incas, at least according to one source ha ha
[MATGLOSS_METAL:BISMUTH_BRONZE]
[NAME:bismuth bronze][ADJ:bismuth bronze][COLOR:6:6:1]
[VALUE:6]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:75]
[BLOCK_PERC:75]
[SOLID_DENSITY:8250] used bronze

[MATGLOSS_METAL:ADAMANTINE]
[NAME:adamantine][ADJ:adamantine][COLOR:3:3:1]
[VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE]
[WAFERS]
[DAMAGE_PERC:500]
[BLOCK_PERC:500]
[SOLID_DENSITY:200]
[DEEP]