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Editing 40d:Military

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:* {{k|f}}ood carried - active dwarves will seek out a [[backpack]] and then either 1 or 2 food rations. This prevents active dwarves from leaving their posts or patrols and returning to the main fortress to seek [[food]] to eat. However, it does significantly increase the time it takes for a newly activated dwarf to report to their designated station.
 
:* {{k|f}}ood carried - active dwarves will seek out a [[backpack]] and then either 1 or 2 food rations. This prevents active dwarves from leaving their posts or patrols and returning to the main fortress to seek [[food]] to eat. However, it does significantly increase the time it takes for a newly activated dwarf to report to their designated station.
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:* {{k|w}}ater carried - active dwarves will seek out a [[waterskin|water skin]] and then fill it from a nearby source of drinking [[water]].  This prevents active dwarves from leaving their posts or patrols and returning to the main fortress to seek something to [[drink]]. However, it does significantly increase the time it takes for a newly activated dwarf to report to their designated station, and may cause them to leave the fortress in search of water. Dwarves need [[alcohol]] to get them through the day - military dwarves forced to stay on duty with nothing but water will soon have very unhappy [[thought]]s.  
 
:* {{k|w}}ater carried - active dwarves will seek out a [[waterskin|water skin]] and then fill it from a nearby source of drinking [[water]].  This prevents active dwarves from leaving their posts or patrols and returning to the main fortress to seek something to [[drink]]. However, it does significantly increase the time it takes for a newly activated dwarf to report to their designated station, and may cause them to leave the fortress in search of water. Dwarves need [[alcohol]] to get them through the day - military dwarves forced to stay on duty with nothing but water will soon have very unhappy [[thought]]s.  
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:* {{k|s}}leep - "in barracks", "in room", or "on ground". This designates where active military will sleep. If "on ground", then they will fall unconscious and sleep at their station, possibly even if a fight is raging around them. (Pro tip: Sleeping dwarves do not defend themselves well against attack.)
 
:* {{k|s}}leep - "in barracks", "in room", or "on ground". This designates where active military will sleep. If "on ground", then they will fall unconscious and sleep at their station, possibly even if a fight is raging around them. (Pro tip: Sleeping dwarves do not defend themselves well against attack.)
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:* {{k|c}}hase opponent (vs.) stay close to station. A squad that "chases opponents" will pursue a target dozens of tiles from their assigned station before determining they are "too far" away - a squad that stays close to their station will give up a chase much sooner and return to where they have been assigned.  If micro-managing a combat, it is not difficult to move stations (see below) so that squads with either order will not give up a chase.
 
:* {{k|c}}hase opponent (vs.) stay close to station. A squad that "chases opponents" will pursue a target dozens of tiles from their assigned station before determining they are "too far" away - a squad that stays close to their station will give up a chase much sooner and return to where they have been assigned.  If micro-managing a combat, it is not difficult to move stations (see below) so that squads with either order will not give up a chase.
:* {{k|a}}nimal handling - This order is either "ignore wild animals if possible" or "harasses dangerous wild animals".  Just what it says, but includes any [[creature]] that is listed as an "enemy", including [[invader]]s. Useful if one member of a squad is waiting for backup before an attack is launched.  Dwarves ordered to ignore wild animals will fight to defend themselves. Note that some clearly "dangerous" animals are not seen as "enemies" until they attack.<sup>(examples?)</sup>
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:* {{k|a}} - (probably for "attack") - This order is either "ignore wild animals if possible" or "harasses dangerous wild animals".  Just what it says, but includes any [[creature]] that is listed as an "enemy", including [[Invader|invader]]s. Useful if one member of a squad is waiting for backup before an attack is launched.  Dwarves ordered to ignore wild animals will fight to defend themselves. Note that some clearly "dangerous" animals are not seen as "enemies" until they attack.<sup>(examples?)</sup>
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:* {{k|t}}raining - squad is either on duty and will report to their designated station or patrol, or is standing down and so will [[Sparring|spar]] or train with crossbows.
 
:* {{k|t}}raining - squad is either on duty and will report to their designated station or patrol, or is standing down and so will [[Sparring|spar]] or train with crossbows.
:* {{k|z}}oom to commander - Any squad member will tend to follow their commander, despite any ongoing combat or designated station. If that commander is [[sleep]]ing, [[Food|eat]]ing, [[drink]]ing, [[on break]] or picking up equipment, the squad will tend to be gathered around them, waiting for their fearless leader.  If you find the commander, you will usually find the majority of the squad, or where they are headed at the moment.
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:* {{k|z}}oom to commander - Any squad will tend to follow their commander, despite any ongoing combat or designated station. If that commander is [[sleep]]ing, [[Food|eat]]ing, [[drink]]ing, [[on break]] or picking up equipment, the squad will tend to be gathered around them, waiting for their fearless leader.  If you find the commander, you will usually find the majority of the squad, or where they are headed at the moment.
  
 
=== Choosing weapons and armor ===
 
=== Choosing weapons and armor ===

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