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:* {{k|z}}oom to commander - Any squad member will tend to follow their commander, despite any ongoing combat or designated station. If that commander is [[sleep]]ing, [[Food|eat]]ing, [[drink]]ing, [[on break]] or picking up equipment, the squad will tend to be gathered around them, waiting for their fearless leader.  If you find the commander, you will usually find the majority of the squad, or where they are headed at the moment.
 
:* {{k|z}}oom to commander - Any squad member will tend to follow their commander, despite any ongoing combat or designated station. If that commander is [[sleep]]ing, [[Food|eat]]ing, [[drink]]ing, [[on break]] or picking up equipment, the squad will tend to be gathered around them, waiting for their fearless leader.  If you find the commander, you will usually find the majority of the squad, or where they are headed at the moment.
  
=== Choosing weapons and armor ===
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=== Choosing weapons and armour ===
 
Pressing {{k|m}} and then {{k|w}} will show you a screen containing:  
 
Pressing {{k|m}} and then {{k|w}} will show you a screen containing:  
 
*Shortened names for [[dwarven weapon|weapon]] types:
 
*Shortened names for [[dwarven weapon|weapon]] types:
**Unm = [[wrestling]] (or [[pick]] if the dwarf currently has one and the [[mining]] [[labor]] designated.)
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**Axe = [[Weapon|axe]]
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::*Unm = [[wrestling]] (or [[pick]] if the dwarf currently has one and the [[mining]] [[labor]] designated.)
**Cbw = [[crossbow]]
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::*Axe = [[Weapon|axe]]
**Ham = [[Weapon|hammer]]
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::*Cbw = [[crossbow]]
**Mac = [[Weapon|mace]]
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::*Ham = [[Weapon|hammer]]
**Spr = [[spear]]
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::*Spr = [[spear]]
**Swd = [[sword]]
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::*Swd = [[sword]]
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*A number indicating the number of weapons you want them to carry (note: this is not dual wielding, this is the dwarf carrying a backup weapon slung across their back in case the first weapon becomes stuck in a combatant)
 
*A number indicating the number of weapons you want them to carry (note: this is not dual wielding, this is the dwarf carrying a backup weapon slung across their back in case the first weapon becomes stuck in a combatant)
*A shortened name for the level of [[armor]] they should aim to wear ('''L'''ea'''th'''er, '''Ch'''ai'''n''', '''Pl'''a'''t'''e) and the [[shield]] they should carry ('''B'''uc'''kl'''er, '''Sh'''iel'''d''').
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*A shortened name for the level of [[Armor|armour]] they should aim to wear ('''L'''ea'''th'''er, '''Ch'''ai'''n''', '''Pl'''a'''t'''e) and the [[shield]] they should carry ('''B'''uc'''kl'''er, '''Sh'''iel'''d''').
 
Note: Giving a dwarf a weapon will affect their non-military professions, if the weapon in question conflicts with their [[labor]] tasks.  For instance, issuing a [[mace]] to a dwarf will cause them to discard an axe they were carrying for woodcutting, or a [[pick]] they were using for mining.
 
Note: Giving a dwarf a weapon will affect their non-military professions, if the weapon in question conflicts with their [[labor]] tasks.  For instance, issuing a [[mace]] to a dwarf will cause them to discard an axe they were carrying for woodcutting, or a [[pick]] they were using for mining.
  
When a dwarf is drafted into the army he or she will go pick up his or her equipment, if it is available (a dwarf set to fight with a [[sword]] will fight unarmed until a sword is forged), and when released back to civilian life, will drop this equipment. Exceptions being dwarves with the '[[woodcutter]]' labor enabled who carry an axe while in civilian mode, and dwarves with the 'hunting' labor enabled who carry a [[crossbow]] and leather armor while in civilian mode.
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When a dwarf is drafted into the army he or she will go pick up his or her equipment, if it is available (a dwarf set to fight with a [[sword]] will fight unarmed until a sword is forged), and when released back to civilian life, will drop this equipment. Exceptions being dwarves with the '[[woodcutter]]' labor enabled who carry an axe while in civilian mode, and dwarves with the 'hunting' labor enabled who carry a [[crossbow]] and leather armour while in civilian mode.
  
 
[[Miner]]s set to fight unarmed will use their [[pick]] as a weapon, and get damage bonuses from their Mining skill level.
 
[[Miner]]s set to fight unarmed will use their [[pick]] as a weapon, and get damage bonuses from their Mining skill level.
  
==== Swapping weapons and armor ====
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''(Note that the "dual weapon" code is broken - see [[40d_Talk:Dual_wielding]])''
Frustratingly, a soldier will not necessarily choose the best-[[quality]] weapon available. Thus a speardwarf might choose a -[[bronze]] [[spear]]- rather than a ≡[[steel]] spear≡ if given the chance. A marksdwarf might pick up a single [[iron]] [[bolt]] rather than your stack of *steel bolts [25]*. When equipping your dwarves for active duty, you will generally want them to use the best weapons available; when dwarves are set to spar, you generally want them to use the worst weapons available. Unless you are saving your good armor for a certain dwarf, you will always want your soldiers to be equipped with the best possible armor.
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 +
==== Swapping weapons and armour ====
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Frustratingly, a soldier will not necessarily choose the best-[[quality]] weapon available. Thus a speardwarf might choose a -[[bronze]] [[spear]]- rather than a ≡[[steel]] spear≡ if given the chance. A marksdwarf might pick up a single [[iron]] [[bolt]] rather than your stack of *steel bolts [25]*. When equipping your dwarves for active duty, you will generally want them to use the best weapons available; when dwarves are set to spar, you generally want them to use the worst weapons available. Unless you are saving your good armour for a certain dwarf, you will always want your soldiers to be equipped with the best possible armour.
  
Swapping weapons and armor is a frustrating and somewhat time-consuming process. It is easiest if you make different [[stockpile]]s for your best and your worst-quality weapons. Creating a stockpile only for high-quality steel and iron weapons or armor will make it easier to find the weapon or armor you want to give your dwarf. Likewise, a special stockpile for low-quality [[silver]] or [[wood]]en weapons will make it easier to assign the right sparring weapon.  
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Swapping weapons and armour is a frustrating and somewhat time-consuming process. It is easiest if you make different [[stockpile|stockpiles]] for your best and your worst-quality weapons. Creating a stockpile only for high-quality steel and iron weapons or armour will make it easier to find the weapon or armour you want to give your dwarf. Likewise, a special stockpile for low-quality [[silver]] or [[wood]]en weapons will make it easier to assign the right sparring weapon.  
  
There are two ways to swap weapons and armor. The simpler way is to use the {{k|m}}ilitary menu. This process will let you swap out your soldier's weapon or ''entire'' suit of armor:
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There are two ways to swap weapons and armour. The simpler way is to use the {{k|m}}ilitary menu. This process will let you swap out your soldier's weapon or ''entire'' suit of armour:
 
#Press {{k|m}} to access the military menu.
 
#Press {{k|m}} to access the military menu.
#Find the soldier whose weapon or armor you want to remove, and set them to Unarmed or armor- and shield-less.  
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#Find the soldier whose weapon or armour you want to remove, and set them to Unarmed or armour- and shield-less.  
 
#Watch the soldier until he or she removes his or her equipment.
 
#Watch the soldier until he or she removes his or her equipment.
#Next, {{k|d}}esignate all of your current weapons or armor (hopefully all of which are in your stockpiles)) as {{k|f}}orbidden. Then manually find the weapon or [[Armor piece|armor piece]](s) that you want your dwarf to pick up, and {{k|d}}esignate it, or them, to be re{{k|c}}laimed.  
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#Next, {{k|d}}esignate all of your current weapons or armour (hopefully all of which are in your stockpiles)) as {{k|f}}orbidden. Then manually find the weapon or [[Armor piece|armour piece]](s) that you want your dwarf to pick up, and {{k|d}}esignate it, or them, to be re{{k|c}}laimed.  
#Return to the military menu and re-designate the soldier to have the weapon and/or armor you want.
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#Return to the military menu and re-designate the soldier to have the weapon and/or armour you want.
#Wait until your newly naked dwarf realizes his or her situation and decides to Pickup Equipment. If you have properly forbidden all other weapons or armor, the dwarf should make a beeline for your weapons or armor stockpile, and don the right item(s).
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#Wait until your newly naked dwarf realizes his or her situation and decides to Pickup Equipment. If you have properly forbidden all other weapons or armour, the dwarf should make a beeline for your weapons or armour stockpile, and don the right item(s).
#Reclaim your stockpiles of weapons or armor for regular use.
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#Reclaim your stockpiles of weapons or armour for regular use.
  
The other way to swap out weapons or armor, which is particularly useful to replace an individual piece of armor but not the entire suit, is as follows:
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The other way to swap out weapons or armour, which is particularly useful to replace an individual piece of armour but not the entire suit, is as follows:
  
 
#Make sure you have an area (any area) assigned as a garbage [[dump]].
 
#Make sure you have an area (any area) assigned as a garbage [[dump]].
#Find the soldier whose weapon or armor you want to replace by using the {{k|v}}iew command and going to the dwarf's {{k|i}}nventory. Select each item you want the soldier to get rid of, then hit Enter to view it. Press {{k|d}} to mark it for dumping. When you select an item to be dumped, it will create a hauling job for a civilian dwarf, who should presently arrive to cart the weapon off to your junk pile. If you want to save the weapon, catch the hauler before he or she reaches your dump and un-designate the weapon; alternatively, find it in the dump and reclaim it.
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#Find the soldier whose weapon or armour you want to replace by using the {{k|v}}iew command and going to the dwarf's {{k|i}}nventory. Select each item you want the soldier to get rid of, then hit Enter to view it. Press {{k|d}} to mark it for dumping. When you select an item to be dumped, it will create a hauling job for a civilian dwarf, who should presently arrive to cart the weapon off to your junk pile. If you want to save the weapon, catch the hauler before he or she reaches your dump and un-designate the weapon; alternatively, find it in the dump and reclaim it.
#As with step 4 above, {{k|d}}esignate all of your current weapons or armor as {{k|f}}orbidden. Manually find the weapon or [[Armor piece|armor piece]](s) that you want your dwarf to pick up, and {{k|d}}esignate it, or them, to be re{{k|c}}laimed.
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#As with step 4 above, {{k|d}}esignate all of your current weapons or armour as {{k|f}}orbidden. Manually find the weapon or [[Armor piece|armour piece]](s) that you want your dwarf to pick up, and {{k|d}}esignate it, or them, to be re{{k|c}}laimed.
 
#As with step 5 above, wait until your newly naked dwarf realizes his or her situation and picks up the proper equipment.
 
#As with step 5 above, wait until your newly naked dwarf realizes his or her situation and picks up the proper equipment.
#Reclaim your stockpiles of weapons or armor for regular use.
+
#Reclaim your stockpiles of weapons or armour for regular use.
 
 
  
 
== Controlling your squads ==
 
== Controlling your squads ==

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