v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Mud

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Fine|20:58, 26 April 2011 (UTC)}}{{av}}
+
Indoor '''mud''' is created by filling a [[floor]] tile with [[water]], then letting the water evaporate. Outdoor mud is created by covering any [[soil]] tile with water. Creating mud is essential to providing [[irrigation]] for [[subterranean]] [[crops]], as well as any crops [[inside|indoors]]. The most common sources for mud are the results of [[irrigation]], [[farming]], and draining [[water]] sources.
'''Mud''' is created by covering a [[floor]] tile with [[water]] and then letting the water evaporate. Creating mud is essential to growing [[subterranean]] [[crop]]s in [[stone]] layers - when farming on [[soil]], above ground or underground, no mud is necessary. The most common sources for mud are the results of [[irrigation]] and draining [[water]] sources.
 
  
If an [[underground river]] or [[underground pool]] has been revealed, muddy tiles that are {{DFtext|Subterranean|#808080}} will spontaneously grow [[tower-cap]] [[tree]]s and [[shrub]]s. Like trees and shrubs that grow on [[grass]], these can be harvested and will yield [[wood]] and [[subterranean crop]]s.
+
If an [[underground]] [[river]] or [[lake]] has been revealed, muddy tiles that are {{DFtext|Subterranean|#808080}} will spontaneously grow [[tower-cap]] [[trees]] and [[shrubs]]. Like trees and shrubs that grow on [[grass]], these can be harvested and will yield [[wood]] and [[subterranean crops]].
  
Building a dirt [[road]] over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - [[statue]]s work well for this, though [[animal trap]]s can be placed on any walkable tile, including stairs and ramps. Building a [[construction]] or a paved [[road]] will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.
+
Building a dirt [[road]] over muddy soil will remove the mud quite quickly. Placing a building such as a [[statue]] on a muddy tile and then deconstructing it will also clear away any mud, even if the tile was smoothed and/or engraved stone. Building a [[construction]] or a paved [[road]] will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.{{version|0.28.181.40d}}
  
In [[adventurer mode]], mud objects which you can pick up from muddy tiles are edible, but only if you are very hungry.
+
Building a construction, such as a dirt [[road]], over muddy tiles will remove the mud. Smoothing a stone floor will also remove the mud, provided it has not already been smoothed. Placing a building, such as a [[statue]] or [[bed]], on a muddy floor also appears to remove the mud, having the added advantage of being able to remove mud from smoothed or engraved floors.
  
{{Category|Materials}}
+
In [[adventurer mode]], mud objects which you can pick up from muddy tiles are edible.{{version|0.27.176.38c}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)