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Difference between revisions of "40d:Noise"

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(Noise appears to be a cube)
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Certain jobs (when completed) will generate '''noise''' that will cause your dwarves to get the unhappy [[thought]] "slept uneasily." Building or destroying [[building]]s causes noise within 16 tiles, as does firing [[siege engine]]s. [[Mining]] and [[wood cutting]] causes noise within 8 tiles.{{verify}} Jobs performed at [[workshops]] cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles. Noise travels through [[Z-level]]s just as through horizontal spaces, for instance workshop noise travels at most four levels down and up, in a pyramid shape.[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000858]{{verify}}
+
Certain jobs (when completed) will generate '''noise''' that will cause your dwarves to get the unhappy [[thought]] "slept uneasily." Building or destroying [[building]]s causes noise within 16 tiles, as does firing [[siege engine]]s. [[Mining]] and [[wood cutting]] causes noise within 8 tiles.{{verify}} Jobs performed at [[workshops]] cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles. Noise radiates in the shape of a cube, so noise that travels 4 tiles will generate noise in a 9x9 pattern on 9 successive floors, with the source centered in the middle of the square on the middle floor (see diagram below).
  
Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed.
+
Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed.
  
When noise radiates from buildings, it radiates from the center tile, like this:{{verify}}
+
When noise radiates from buildings, it radiates from the center tile, like this:
<pre>
 
Level 0    Level &plusmn; 1  Level &plusmn; 2  Level &plusmn; 3  Level &plusmn; 4
 
  
....*....   .........  .........   .........  .........
+
  Level 0      Level &plusmn; 1    Level &plusmn; 2    Level &plusmn; 3    Level &plusmn; 4    Level &plusmn; 5
...***...  ....*....  .........  .........  .........
+
..*****..  ...***...  ....*............  .........
+
...........   ...........   ...........  ...........  ...........  ...........
.**WWW**.  ..*****....***...  ....*....  .........
+
.*********.  .*********.  .*********.   .*********.  .*********...........
***WWW***  .*******.  ..*****..  ...***...   ....*....
+
.*********.  .*********.  .*********.  .*********.  .*********.  ...........
.**WWW**.  ..*****....***...  ....*....  .........
+
.*********.   .*********.  .*********.   .*********.  .*********.   ...........
..*****....***...  ....*....  .........  .........
+
.***WWW***.   .*********.  .*********.  .*********.  .*********.   ...........
...***...  ....*....  .........  .........  .........
+
.***WWW***.   .*********.  .*********.   .*********.  .*********.  ...........
....*....  .........  .........  .........  .........
+
.***WWW***.   .*********.   .*********.   .*********.   .*********.   ...........
 
+
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
W - Workshop, * - Noise, . - No noise
+
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
</pre>
+
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
An alternate theory states that it radiates like this:{{verify}}
+
...........   ...........   ...........   ...........   ...........   ...........
<pre>
+
Level 0    Level &plusmn; 1  Level &plusmn; 2  Level &plusmn; 3  Level &plusmn; 4
+
W = Workshop
 
+
* = Noise
*********   .........  .........  .........  .........
+
. = No noise
*********  .*******.  .........  .........  .........
 
*********  .*******.  ..*****..  .........  .........
 
***WWW***  .*******.  ..*****..  ...***...   .........
 
***WWW***  .*******.  ..*****..  ...***...  ....*....
 
***WWW***   .*******.  ..*****..  ...***...   .........
 
*********   .*******.  ..*****..  .........  .........
 
*********  .*******.  .........  .........  .........
 
*********   .........  .........  .........  .........
 
 
 
W - Workshop, * - Noise, . - No noise
 
</pre>
 
A third one states this (a cube of noise):{{verify}}
 
<pre>
 
Level 0    Level &plusmn; 1  Level &plusmn; 2  Level &plusmn; 3  Level &plusmn; 4  Level &plusmn; 5
 
 
 
*********  *********  *********  *********  *********  .........
 
*********  *********  *********  *********  *********  .........
 
*********  *********  *********  *********  *********  .........
 
***WWW***  *********  *********  *********  *********  .........
 
***WWW***  *********  *********  *********  *********   .........
 
***WWW***  *********  *********  *********  *********   .........
 
*********  *********  *********  *********  *********   .........
 
*********  *********  *********  *********  *********   .........
 
*********  *********  *********  *********  *********   .........
 
 
 
W - Workshop, * - Noise, . - No noise
 
</pre>
 
If you can, please conduct experiments to determine whether these are true or false.
 

Revision as of 02:10, 21 March 2008

Certain jobs (when completed) will generate noise that will cause your dwarves to get the unhappy thought "slept uneasily." Building or destroying buildings causes noise within 16 tiles, as does firing siege engines. Mining and wood cutting causes noise within 8 tiles.[Verify] Jobs performed at workshops cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles. Noise radiates in the shape of a cube, so noise that travels 4 tiles will generate noise in a 9x9 pattern on 9 successive floors, with the source centered in the middle of the square on the middle floor (see diagram below).

Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed.

When noise radiates from buildings, it radiates from the center tile, like this:

  Level 0      Level ± 1     Level ± 2     Level ± 3     Level ± 4     Level ± 5

...........   ...........   ...........   ...........   ...........   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.***WWW***.   .*********.   .*********.   .*********.   .*********.   ...........
.***WWW***.   .*********.   .*********.   .*********.   .*********.   ...........
.***WWW***.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
...........   ...........   ...........   ...........   ...........   ...........

W = Workshop
* = Noise
. = No noise