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Difference between revisions of "40d:Occupancy flags in DF memory"

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    00000000000000000000000000000000 <- Wall (Built)
 
     00000000000000000000000000000001 <- Wall (Not Built)
 
     00000000000000000000000000000001 <- Wall (Not Built)
 
     00000000000000000000000000000010 non-blocking part of workshop
 
     00000000000000000000000000000010 non-blocking part of workshop

Revision as of 23:23, 24 July 2008

   00000000000000000000000000000000 <- Wall (Built)
   00000000000000000000000000000001 <- Wall (Not Built)
   00000000000000000000000000000010 non-blocking part of workshop
   00000000000000000000000000000010 wagon
   00000000000000000000000000000011 blocking part of workshop
   00000000000000000000000000000101 <- Trade Depot (Built)    00000000000000000000000000000111 <- Alunite door
   00000000000000000000000000000101 bridge (unbuilt?)
   00000000000000000000000000000111 <- Felsite Door
   00000000000000000000000000001000 dog
   00000000000000000000000000001000 horse
   00000000000000000000000000001000 dwarf
   00000000000000000000000000001010 <- Mule in Carpenters Workshop
   00000000000000000000000000001010 <- Dwarf in Carpenters Workshop
   00000000000000000000000000011000 dwarf + dwarf
   00000000000000000000000000100000 barrel on ground
   00000000000000000000000000100000 log of wood on ground
   00000000000000000000000000100000 <- lungfish remains
   00000000000000000000000000100010 <- Pig Tail Rope on a Finished Goods stockpile
   00000000000000000000000000100010 <- Small giant cave spider silk tunic on a Finished Goods stockpile
   00000000000000000000000000100010 <- Felsite on a Wood Stockpile
   00000000000000000000000000101000 anvil + dog
   00000000000000000000000000101010 <- Dwarf, Felsite, Ale Barral on Food Stockpile
   00000000000000000000000000101010 <- Dwarf, Iron Bars on a Bar/Block Stockpile