v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Ore

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
 
Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.
 
Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.
  
Metal ores with two possible metals listed below always create the first metal when [[smelting]], but have a chance of creating the second metal as well. Different rules apply to creating alloys.
+
Metal ores with two possible metals listed below always create the first metal when smelted, but have a chance of creating the second metal as well. Different rules apply to creating alloys.
  
 
Nearly all unmined ores are represented by the {{Raw Tile|£|7:7:1}} symbol.  Exceptions are native aluminum, bismuthinite, and magnetite (which appear as {{Raw Tile|^|7:7:1}}, {{Raw Tile|%|7:7:1}}, and {{Raw Tile|~|0:7:1}}, respectively), as well as cinnabar and cobaltite (which appear as {{Raw Tile|£|7:7:1}} but cannot be refined into mercury or cobalt as they would be in real life).
 
Nearly all unmined ores are represented by the {{Raw Tile|£|7:7:1}} symbol.  Exceptions are native aluminum, bismuthinite, and magnetite (which appear as {{Raw Tile|^|7:7:1}}, {{Raw Tile|%|7:7:1}}, and {{Raw Tile|~|0:7:1}}, respectively), as well as cinnabar and cobaltite (which appear as {{Raw Tile|£|7:7:1}} but cannot be refined into mercury or cobalt as they would be in real life).

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)