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Editing 40d:Pregenerated worlds/0.27.176.38c

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Result: A 0-reject world.  Two interesting features I've noticed thus far are an island with what appears to be a volcano and freezing terrain and a single square volcano in the middle of an ocean/lake.  I'd note mineral distribution, but I'm not quite as interested in Fortress mode as I am in Adventurer mode.<br \>
 
Result: A 0-reject world.  Two interesting features I've noticed thus far are an island with what appears to be a volcano and freezing terrain and a single square volcano in the middle of an ocean/lake.  I'd note mineral distribution, but I'm not quite as interested in Fortress mode as I am in Adventurer mode.<br \>
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 +
===Quicker Seed===
 +
 +
Seed: 123456789 <br \>
 +
Dimensions: 65x65<br \>
 +
Name: Random <br \>
 +
OS: Windows XP<br \>
 +
 +
Result: A small world with only 6 rejects. Takes about one minute to complete the map.<br \>
 +
Notable features is a haunted ocean, 4 Goblin fortress at the north, <br \>
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A Volcano in the middle of the forest North west, few haunted spots. <br \>
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Map seems to be abundant in temperate/warm forests.<br \>
 +
The seed will also work with 33x33... but will give a different world.
  
 
===Unsiegeable Mini-Island===
 
===Unsiegeable Mini-Island===
  
Seed: 111121519 (170 rejects, most of them very fast; ~8 minutes total generation on a 2.3 GHz dual-core)
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Seed: 111121519
  
 
Dimensions: 257x257
 
Dimensions: 257x257
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* '''Bauxite''': A big cluster on the island. While there's no magma here, you can use this to breach the aquifer.
 
* '''Bauxite''': A big cluster on the island. While there's no magma here, you can use this to breach the aquifer.
 
* '''Neighboring Civs''': All.
 
* '''Neighboring Civs''': All.
 +
 
* '''Does not have''': Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead.
 
* '''Does not have''': Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead.
  
 +
Oh, and there's a lot of rejects. I can't remember how many, it was at least a hundred, maybe two hundred, but most of them are fast rejects. --[[User:Untelligent|Untelligent]] 22:20, 28 February 2008 (EST)
  
  
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* '''Obsidian''': Just what is around the magma.
 
* '''Obsidian''': Just what is around the magma.
 
* '''Neighboring Civs''': All.
 
* '''Neighboring Civs''': All.
Found by: --[[User:Sartoris|Sartoris]] 6 March 2008
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Found by: --[[Sartoris]] 6 March 2008
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 +
 
 +
 
  
 
=== Adelaanenu, The Wondrous Planet ===
 
=== Adelaanenu, The Wondrous Planet ===
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* '''Obsidian''': Around magma pipe.
 
* '''Obsidian''': Around magma pipe.
 
* '''Neighboring Civs''': All.
 
* '''Neighboring Civs''': All.
Found by: --[[User:Bharani|Bharani]] March 7 2008
+
Found by: --[[Bharani]] March 7 2008
 +
 
  
 
=== The Everlasting Dimensions ===
 
=== The Everlasting Dimensions ===
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If you don't need the magma vent and don't need as many chasm tiles, you can get away with a 4x3 map. The world should be pretty fast to generate...has only a few rejects, IIRC.
 
If you don't need the magma vent and don't need as many chasm tiles, you can get away with a 4x3 map. The world should be pretty fast to generate...has only a few rejects, IIRC.
 
:Confirmed; only one reject on this one.
 
  
 
* '''Seed''': 1868528756
 
* '''Seed''': 1868528756
Found by: --[[User:Zagibu|Zagibu]] March 8 2008
+
Found by: --[[Zagibu]] March 8 2008
  
 
===Minbazushul, a world without goblins===
 
===Minbazushul, a world without goblins===
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* '''Small World''' (65*65), '''Seed''': 3231003462 Yes, a world without Goblins. They only have two fortresses in the north-east corner of the world, and are unable to pass through the mountains that separate them from the civilized areas.
 
* '''Small World''' (65*65), '''Seed''': 3231003462 Yes, a world without Goblins. They only have two fortresses in the north-east corner of the world, and are unable to pass through the mountains that separate them from the civilized areas.
*Location: There is one very good location in this world with trees in plenty, sand, flux, a Volcano, an underground river, Bauxite and Adamatite, in a 5x2 area. If you expand it to 9x2 you also get a chasm. But be careful, it is quite easy to accidentally to dig into the *HIDDEN FUN STUFF*.
+
*Location: There is one very good location in this world with trees in plenty, sand, flux, a Volcano, an underground river, Bauxite and Adamatite, in a 5x2 area. If you expand it to 9x2 you also get a chasm. Disadvantages are a possible lack of iron ores, since most of the stone is either [[Gabbro]] or [[metamorphic layer|metamorphic]] and the chalk doesn't seem to be rich of them. Good chance of gems, though. Also be careful, it is quite easy to accidentally to dig into the *HIDDEN FUN STUFF*.
  
 
Found by: [[User:Zara|Zara]] 07:46, 28 March 2008 (EDT)
 
Found by: [[User:Zara|Zara]] 07:46, 28 March 2008 (EDT)
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I keep reloading this map and playing with various scenarios.... it is all kinds of fun packed in one somewhat large map!  Enjoy!
 
I keep reloading this map and playing with various scenarios.... it is all kinds of fun packed in one somewhat large map!  Enjoy!
 
 
  
 
===World of EVIL!===
 
===World of EVIL!===
  
 
Seed:  175553852
 
Seed:  175553852
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 +
The entire right quarter of this map is evil mountains.
  
  
 
===The Dimensions of Legend===
 
===The Dimensions of Legend===
[[Image:DimensionsOfLegend 1.JPG|thumb|right|Click on the picture to enlarge]]
 
 
[TITLE:STANDARD]
 
[TITLE:STANDARD]
 
[SEED:3909091239]
 
[SEED:3909091239]
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There are a few interesting locations that I've noticed so far...  
 
There are a few interesting locations that I've noticed so far...  
  
Location 1: Volcano, Adamantine, above ground river, and chasm, in a 4x4 area, plus trees and farmable land (sand).  
+
Location 1: Volcano, Adamantine, above ground river, and chasm, in a 4x4 area, plus trees and farmable land (sand). [[Image:DimensionsOfLegend 1.JPG|thumb|right|Click on the picture to enlarge]]
 
Location 2: Island (so no Goblins) with Volcano and '''terrifying lake'''. Again, sand, trees, freshwater.  
 
Location 2: Island (so no Goblins) with Volcano and '''terrifying lake'''. Again, sand, trees, freshwater.  
 
[[Image:DimensionsOfLegend 2.JPG|thumb|right|Click on the picture to enlarge]]
 
[[Image:DimensionsOfLegend 2.JPG|thumb|right|Click on the picture to enlarge]]
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[[Image:DimensionsOfLegend 3.JPG|thumb|right|Click on the picture to enlarge]]
 
[[Image:DimensionsOfLegend 3.JPG|thumb|right|Click on the picture to enlarge]]
 
Other areas of note: a Volcanic oceanic island, a mirthful mountain range (with volcanic features, just above Location 3), and a few random volcanos in a forest.
 
Other areas of note: a Volcanic oceanic island, a mirthful mountain range (with volcanic features, just above Location 3), and a few random volcanos in a forest.
 
===Xah Rabin - The Dimension of Omen===
 
 
Seed: 4112576623 <br \>
 
Dimensions: 129x129<br \>
 
Name: Random<br \>
 
OS: Windows XP<br \>
 
 
 
===Thadar Thran, a world that also misses a civilization ===
 
 
[[Image:Thadar Thran.png|thumb|right|Click on the picture to enlarge]]
 
 
* '''Small World''' (65*65), '''Seed''': 521709640 Again, a world in which different civilizations are living on the different sides of the mountains. The Humans live in the north-east corner in the ''Veiled Hills'', the Elves and Goblins live in (and at) the western ''Forest of Wiping'' and the ''Dull Jungle''. The Dwarfs have settled both sides of the mountains. 
 
*Location: Basically, the western forests would be totally uninteresting - who needs Elves and Goblins anyway - if it wasn't for a perfect location in a 3x7 area. A volcano, a cave lake, a cave river, a chasm; Enough Obsidian to build half a fortress in it, two kinds of flux (Dolomite and Limestone), sand, sufficient trees, Bauxite, Adamantite, plenty of coal, iron and copper and ALL other types of ore.  Just don't expect any human traders to visit you.
 
 
Found by: [[User:Zara|Zara]] 20:36, 22 May 2008 (EDT)
 
 
===Onra Kisnast, a near-perfect 0-reject world===
 
 
[[Image:343432.PNG|thumb|right|Click on the picture to enlarge]]
 
 
[TITLE:MEDIUM]
 
[SEED:343432]
 
[DIM:129:129]
 
OS: Unknown, but does not work on Vista.
 
 
'''Contents:'''
 
*Size: 5x4
 
*Calm
 
*Warm
 
*Surface river
 
*Underground river
 
*Plenty of trees
 
*Magma pipe
 
*Hidden fun stuff
 
*Chasm(top-open with creatures - watch out)
 
*Flux(lots)
 
*Sand(white)
 
*Bauxite(lots)
 
*Iron(lots, magnetite deposits open to the surface)
 
*Coal
 
*Obsidian
 
*All civs
 
*Flat surface - only 3 z-levels of elevation
 
 
Found by: Event Spire
 
 
 
===Udon Zurko, Perfect Excluding Adamantine, Giant Cave Spiders Instead===
 
 
[[Image:Udon Zurko.jpg|thumb|right|Udon Zurko]]
 
 
[TITLE:SMALLER]
 
[SEED:4211843152]
 
[DIM:33:33]
 
OS: Unknown, but does not work on Vista.
 
 
This seed, in a "smaller" world for fast generation, has every major an minor feature one could want, aside from Adamantine. To make up for it you can find here Giant Cave Spiders to capture and, if you're daring enough, taunt for infinite super-expensive silk.
 
 
Features:
 
* 4x5 area; 3x5 excludes the spider; 2x4 excludes only the cave river; (2x3 excludes the spider and river, but what fun is that?)
 
* Untamed Wilds, Warm
 
* Heavily Forested with Conifers and Highwood
 
* Underground River, the only source of infinite water
 
* Magma Pipe, the only source of Obsidian
 
* Chasm, a few surface dwellers, ratmen and antmen.
 
* Giant Cave Spider- only show up with two squares of chasm. Found at the chasm's end, above ground. Hidden.
 
* Sand, A striking Red, Everywhere
 
* Flux, Limestone, everywhere but the very south
 
* Iron, huge magnetite pockets in the limestone
 
* Bauxite, ditto above. Even a few Sapphires and Rubies.
 
* Coal in the form of Lignite and Bimituous Coal, somewhat hard to find.
 
* Diamonds in the Kaolinite in the Gabbro to the south. I only saw faint yellow ones with a cursory glance.
 
* Platinum in outrageous quantities.
 
* Gold, Silver, and Copper also present. No zinc or tin found.
 
* All Civs
 
* A total of 7 z-levels of elevation, mostly slopes, a couple 2 tall cliffs.
 
 
How to turn the Death-Spider into a Cash-Spider:
 
 
Even using reveal, the Giant Cave Spiders remain hidden. Use "Heal" if you want to verify their presence. As noted, they only show up if you include two tiles of chams on the embark screen, but at least one shows up on the eastern end of the chasm, amongst the ratmen and antmen on the surface. Send over a suicide peasant to get caught in the spider's (invisible) web to reveal the location of the spider. Good luck luring it into a cage trap. Expect casualties. Giant Cave Spiders don't shoot web when tame, nor do they shoot it if they can't path to their target. Your best bet would be to release it in a room with bait chained up on the other side of a cage trap. Build a loom nearby with gather webs on repeat and weave cloth suspended to gather the web fastest. Dye the cloth blue and make socks out of it for maximum profit.
 
 
Hopefully the fun you can have with spiders makes up for the lack of adamantine.
 
 
===Smata Xetsu, perfect location with giant cave spider and buggy aquifer===
 
 
[TITLE:SMALL]
 
[SEED:2481306376]
 
[DIM:65:65]
 
 
[[Image:Smata_xetsu_the_great_desert.gif|thumb|right|Smata Xetsu]]
 
 
I'm to lazy to write a full description, so I just say that you here get the usually wanted features (except Obsidian) in a 3x6 area: Flux, bauxite (with rubies and even ''one'' star ruby), iron, coal, all other kinds of ore, adamantite, a volcano (almost completely subterranean) and a chasm. The embark screen also says that you got an aquifer, but that is the bug described here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=6&t=003677]. So no running water, though you can get an additional cave lake if you expand 1 tile to the west on the embark screen. (Or just cheat yourself one, in this case you're only fixing a bug.) And, you get a GCS lurking at the top of the chasm! Try to keep your dwarves away from that general area, until the GCS leaves its cover to slaughter the local wildlife. That doesn't reveal the spider's net, you still need a dwarf (or a cat) who stumbles across that. [[User:Zara|Zara]] 11:35, 13 June 2008 (EDT)
 
 
===Udon Kafek, the Domain of Typhoons===
 
[TITLE:UDON KAFEK]
 
[SEED:40404040]
 
[DIM:257:257]
 
 
Generated under Vista. For 39 rejects, you get a world rife with forest and swamp, and several volcanoes. I've scouted out two great locations in this world, so get out your reading glasses.
 
 
[[Image:Udom_Kafek_1.png|thumb|right|Udon Kafek, Site 1]]
 
'''Site 1''' - good for beginners and people who want an easy break.
 
 
Dense forest, and acceptable coal and lignite. No
 
magma, underground lakes, chasms, or hidden fun stuff.
 
Home to Gar, Lamprey, Pike, Sturgeon, but no Carp.
 
Also home to three snailmen.
 
 
Neighbouring Races: Dwarves, Goblins, Elves, Humans.
 
 
Southern cliffs' face is tall enough and dry
 
enough to give you three whole levels of dry dirt
 
beneath the upper plains, and another two levels
 
of dry dirt under the lower plains. You have easy
 
access to the rock under the upper plains.
 
 
No accessible sand.
 
 
Lots of gems, lignite, and bituminous coal directly
 
under the river in the southern area. Altitue 102
 
under the upper plains is nearly 100% dolomite,
 
providing near-infinite flux. Other flux pockets
 
abound as well.
 
 
MASSIVE native gold, tetrahedrite, and cobaltite
 
deposits in the north at altitues 99 and below.
 
More gold in south-east, at altitudes 91, 90.
 
You're not going to run out in the foreseeable
 
future; there is over 2000 tiles worth of gold
 
alone on this map!
 
 
Moderate hematite deposits in the east at altitues
 
100, 101. Three large pockets of magnetite at
 
north-west center, altitute 102. Westmost magnetite
 
pocket has a two veins of native platinum running
 
through it. Another few magnetite pockets at altitude
 
95 in south-east. Magnetite pockets alone will provide
 
you with at least 8000 tiles worth of iron, if mined
 
only with your most skilled miners.
 
 
[[Image:Udom_Kafek_2.png|thumb|right|Udon Kafek, Site 2]]
 
'''Site 2''' - good for experienced miners and fortress designers.
 
 
Hideously steep terrain. Best trade convoy approach is
 
from the forest at southwest altitude 146. I highly
 
recommend paving two or three inroutes to about 10
 
tiles in from the edge and then making ramps to allow
 
the caravans down into a covered storage area.
 
 
Neighbouring Races: Dwarves, Goblins, Elves, Humans.
 
 
Only a few snailmen, a handful of fire imps, and a
 
lone cougar for local wildlife.
 
 
No accessible sand; plenty of it in the aquifer level
 
under the river. Rest of locale has no aquifer, so is
 
fully accessible clear to lowest altitude.
 
 
Volcano reaches to starting altitude, 140, but is capped.
 
Thus is conveniently sealed; keeps the imps from causing
 
any trouble. Numerous lakes all over the locale, but
 
river is all the way down at altitude 123.
 
 
Hematite and copper in large quantities, spread out over
 
the entire locale. Two decent veins of gold surround
 
the magma tube, strangely enough. More gold and
 
tetrahedrite underneath the adamantine deposits. Huge
 
gold deposit at southeasternmost corner of map, in amongst
 
the adamantine deposits. Be careful!
 
 
Hidden Fun Stuff at altitude 120 and below. Don't say
 
I didn't warn you! Adamantine starts in clusters at
 
altitude 126, well above the river, and extends down
 
to altitude 118.
 
 
[[User:Wyrframe|Wyrframe]] 01:56, 3 July 2008 (EDT)
 
 
 
 
===The Leet Seed===
 
{{Seeded World
 
|seed    = 1337
 
|name    = The Momentous Domain
 
|rejects  = 2         
 
|version  = .38c
 
|genname  = RANDOM
 
|link    = N/A
 
|comment  = While I haven't checked the world over for starting locations (yet), it has one very useful advantage. The mountain range dividing the continent provides almost every civ access combination possible. In the north it's Goblins only,  the Northwest adds elves to the mix, and the southwest adds humans and removes goblins. The large oceanfront leaves out elves entirely, and the ocean itself has several islands and a continent's sliver where your dwarves can be all by themselves. The only thing it's missing is a spot where all the civs are together, but that would be better suited to another seed.
 
|image    = None Available]
 
|features = N/A
 
|missing  = N/A
 
}}
 

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