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Difference between revisions of "40d:Pregenerated worlds/0.27.176.38c"

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(used reveal on my own map)
(Thadar Thran, image coming next)
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Name: Random<br \>
 
Name: Random<br \>
 
OS: Windows XP<br \>
 
OS: Windows XP<br \>
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===Thadar Thran, a world that also misses a civilization ===
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[[Image:Minbazushul.gif|thumb|right|Click on the picture to enlarge]]
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* '''Small World''' (65*65), '''Seed''': 521709640 Again, a world in which different civilizations are living on the different sides of a the mountains. The Humans live in the north-east corner in the ''veiled hills'', the Elves and Goblins live in (and at) the western ''forest of wiping'' and the ''dull jungle''. The Dwarfs have settled both sides of the mountains, of course. 
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*Location: Basically, the western forests would be totally uninteresting - who needs Elves and Goblins anyway - if it wasn't for a perfect location in a 3x7 area. A volcano, a cave lake, a cave river, a chasm; Enough Obsidian to build half a fortress in it, two kinds of flux (Dolomite and Limestone), sand, sufficient trees, Bauxite, Adamantite, plety of coal, iron and copper and ALL other types of ore. 
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Found by: [[User:Zara|Zara]] 07:46, 28 March 2008 (EDT)

Revision as of 00:34, 23 May 2008

Quick Seed

Seed: 20
Dimensions: 257x257
Name: Random
OS: Windows XP

Result: A 0-reject world. Two interesting features I've noticed thus far are an island with what appears to be a volcano and freezing terrain and a single square volcano in the middle of an ocean/lake. I'd note mineral distribution, but I'm not quite as interested in Fortress mode as I am in Adventurer mode.

Unsiegeable Mini-Island

Seed: 111121519

Dimensions: 257x257

OS: Vista (might work on other OS)

Islandthingernosiegeyay.png

A mini-island formed by several rivers and a lake (You can't see it on the embark screen, but I assure you, it is there). Completely unsiegeable nine months of the year, while still allowing access to Human/Elf traders. You may have to wall off the edges to stay safe in Winter, but on the plus side the Goblins will fall into the lake in the spring.

Aside from that, there's not much else here.

  • Trees: Yes.
  • Sand: Directly under the lake is some black sand. Try to dig on the highest layer possible to avoid the aquifer.
  • Aquifer: Yes, but for some odd reason there's stone directly above it, and there's usually a stone cluster you can dig through.
  • Soil: Yes, but on the far side of the lake, so it may be easier just to flood some rock if you want a farm.
  • Iron: Haven't seen any, nor have I used reveal to check, but there's lots of Sedimentary rock, so there's a good chance of it.
  • Metals: I've seen a vein of Zinc and some Copper, but again, I haven't Revealed to check the full potential.
  • Fuel: Plenty of trees, and I think there was a vein of coal somewhere.
  • Bauxite: A big cluster on the island. While there's no magma here, you can use this to breach the aquifer.
  • Neighboring Civs: All.
  • Does not have: Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead.

Oh, and there's a lot of rejects. I can't remember how many, it was at least a hundred, maybe two hundred, but most of them are fast rejects. --Untelligent 22:20, 28 February 2008 (EST)


Smata Xomlox, The Realm of Typhoons

This is a 4x6 location with basically every major resource. Ground is from level 147 to 152. Cliffs are no taller than 2, surroundings are wilderness and temperature is warm.
If you don't need an underground lake, you can trim it to 4x5 by taking off the top north side and still get everything else. Realm of typhoons location.png

  • Seed: 3593291792 It has only 1 reject.
  • Adamantine: In the middle east side.
  • Magma: Pipe in the south side from bottom to level 144, not seen from surface.
  • River: Runs from the northeast to the south side.
  • Underground lake: In the north, not seen from surface.
  • Chasm: Yes in the west, not seen from surface.
  • Cave: Named cave called Elbowgloom with an ettin and some giant moles in the west, south of chasm.
  • Trees: More than you'll ever need.
  • Sand: Yes, yellow and black in the northwest.
  • Soil: Yes.
  • Iron: Hematite veins in obsidian.
  • Metals: Ore for every metal except zinc present.
  • Flux: Lots of marble (few levels below sand).
  • Fuel: None, but there are enough trees.
  • Bauxite: None.
  • Obsidian: You can dig an entire fortress in it.
  • Neighboring Civs: All.

Found by: --DFD 09:09, 3 March 2008 (EST)


Smata Xestsu, The Realm of Enchantments

SmataXestsu.jpg

This 3x6 location has almost all features the game has to offer. Here we have magma, a river, a cave river, an underground lake, iron, flux, sand, adamantine, a chasm, and an optional cave. Cliffs range from 1 to 3. The Temperature is Scorching, the Trees are Woodland, Other Vegetation is Moderate, and the Surroundings are either Calm or Sinister. If you want a cave with a minotaur you can expand the area two tiles north to make a 5x6 location. Likewise, if you don't need the underground lake or cave river you can reduce the area by two tiles to the south to make a 2x6 location.

  • Seed: 1321093328 with 3 rejects.
  • Adamantine: In the top left side.
  • Magma: Pipe on the far right on levels 140 to 144 (not seen from surface).
  • River: Runs along left side.
  • Underground lake: On the bottom side of the map.
  • Chasm: On the left, south of the Pits.
  • Cave: (Optional) On the top of the map. Its name is Osmatgened Aloakon, "Heartdepth the Harmonious Shadows".
  • Trees: Enough to support full scale steel operation.
  • Sand: Plenty, its the black kind.
  • Soil: A bit in the bottom right of the map.
  • Iron: A great amount scattered around in Hematite veins.
  • Metals: Lots of Copper (Native, Malachite, and Tetrahedrite), Lots of Silver (Native, and Tetrahedrite, Galena), Lots of Gold, some Aluminum, some Lead (Galena), some Tin (Cassiterite), no Bismuth, no Nickel, no Platinum, and no Zinc .
  • Flux: Enourmous amount of Marble.
  • Fuel: None.
  • Bauxite: None.
  • Obsidian: Just what is around the magma.
  • Neighboring Civs: All.

Found by: --Sartoris 6 March 2008



Adelaanenu, The Wondrous Planet

Adelaanenu.jpg


This is a very dangerous site; 2x5 area so it should run well... especially if you kill all the creatures.

This is the smallest I've been able to get a site in the new version while maintaining all the features that I look for: magma, pits, cave river, bauxite, fuel, iron and flux. The only thing missing that I like to have is sand, but the rest of it makes up for it.

Note that this map is on a TERRIFYING biome, and it has a group of cave creatures living near the chasm in the south that will make short work of your dwarves if you let them. Your dwarves may spawn next to these cave creatures, so this site is not recommended for beginning players.

  • Seed: 3988471772 with 67 rejects.
  • Adamantine: In the southwest corner.
  • Magma pipe: Northwest corner; surface of pool is below ground in elevation 146, and runs to bottom of map.
  • Cave river: Surface is slightly to west on elevation 148.
  • Chasm: Visible from surface, southeast corner.
  • Trees: North portion of map. Can grow tower caps underground once cave river has been uncovered.
  • Soil: North portion of map.
  • Iron: Large chunks of magnetite in layer 146, and another big chunk below in layer 142, large veins of hematite in several layers.
  • Metals: LARGE Platinum vein through magnetite on layer 146 and other small deposits, Copper (Native and Tetrahedrite), Silver (Galena), Gold, Aluminum, Lead (Galena), no Tin, no Bismuth, no Nickel, and no Zinc .
  • Flux: Seven layers of chalk in northern part of map.
  • Fuel: Elevation 140, west of magma pipe (from very west edge of map to very north edge of map).
  • Bauxite: 142 and 145, right and left sides of magma pipe.
  • Obsidian: Around magma pipe.
  • Neighboring Civs: All.

Found by: --Bharani March 7 2008


The Everlasting Dimensions

1868528756.png

This is a pretty full-packed location. It has Adamantine, a magma vent and pool, a cave river and lake with dozens of critters within, a chasm, a complex cave system, which is 10 z-levels deep (packed full of critters and inhabited by a Dragon), marble for flux, hematite for iron (accessible from the surface), sand and some sparse trees.

If you don't need the magma vent and don't need as many chasm tiles, you can get away with a 4x3 map. The world should be pretty fast to generate...has only a few rejects, IIRC.

Confirmed; only one reject on this one.
  • Seed: 1868528756

Found by: --Zagibu March 8 2008

Minbazushul, a world without goblins

Click on the picture to enlarge
  • Small World (65*65), Seed: 3231003462 Yes, a world without Goblins. They only have two fortresses in the north-east corner of the world, and are unable to pass through the mountains that separate them from the civilized areas.
  • Location: There is one very good location in this world with trees in plenty, sand, flux, a Volcano, an underground river, Bauxite and Adamatite, in a 5x2 area. If you expand it to 9x2 you also get a chasm. But be careful, it is quite easy to accidentally to dig into the *HIDDEN FUN STUFF*.

Found by: Zara 07:46, 28 March 2008 (EDT)

A cool World with Everything

256x256 map Seed: 2850307753

Move North West from starting map location until to see a vent in the middle of the forest. Go to that square and you will see that the vent has caused a small mountain to form. If you select the whole mountain (a bit large) you will get the following:

- A chasm seperating the lower third of the map, but it is below ground, so you can easily access both sides.

- The Southern 3rd is rich with gold, iron and adamantine. Normally that is enough to be great.... but then there is....

What could possibly be the most fun "sandbox" collection of features in the north two 3rds of the mountian. In this section you get:

- A cave river north of the chasm

- A very deep caldera Pond with very active spiders (good source of silk)

- A modestly hidden magma vent.. though selecting mining will reveal some surface warm stone. It is right next to the caldera lake...

- A Kobold Cave just north of both features with two legendary Kobolds in residence.

... Ever wanted to flood out a passel of kobolds? Burn them in firey magma? Poach them in boiling hot steam? Or just go to war? Here is where you can do it!!! Lots of valuables scattered about as well.

I keep reloading this map and playing with various scenarios.... it is all kinds of fun packed in one somewhat large map! Enjoy!

World of EVIL!

Seed: 175553852

The entire right quarter of this map is evil mountains.


The Dimensions of Legend

[TITLE:STANDARD] [SEED:3909091239] [DIM:257:257]

There are a few interesting locations that I've noticed so far...

Location 1: Volcano, Adamantine, above ground river, and chasm, in a 4x4 area, plus trees and farmable land (sand).

File:DimensionsOfLegend 1.JPG
Click on the picture to enlarge

Location 2: Island (so no Goblins) with Volcano and terrifying lake. Again, sand, trees, freshwater.

Click on the picture to enlarge

Location 3: Haunted mountains with volcano, adamantine, underground lakes, aboveground rivers, chasms... Next to a forest/plains area with trees.

File:DimensionsOfLegend 3.JPG
Click on the picture to enlarge

Other areas of note: a Volcanic oceanic island, a mirthful mountain range (with volcanic features, just above Location 3), and a few random volcanos in a forest.

Xah Rabin - The Dimension of Omen

Seed: 4112576623
Dimensions: 129x129
Name: Random
OS: Windows XP


Thadar Thran, a world that also misses a civilization

Click on the picture to enlarge
  • Small World (65*65), Seed: 521709640 Again, a world in which different civilizations are living on the different sides of a the mountains. The Humans live in the north-east corner in the veiled hills, the Elves and Goblins live in (and at) the western forest of wiping and the dull jungle. The Dwarfs have settled both sides of the mountains, of course.
  • Location: Basically, the western forests would be totally uninteresting - who needs Elves and Goblins anyway - if it wasn't for a perfect location in a 3x7 area. A volcano, a cave lake, a cave river, a chasm; Enough Obsidian to build half a fortress in it, two kinds of flux (Dolomite and Limestone), sand, sufficient trees, Bauxite, Adamantite, plety of coal, iron and copper and ALL other types of ore.

Found by: Zara 07:46, 28 March 2008 (EDT)