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Editing 40d:Ramp

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A '''ramp''' is a map feature that allows dwarves, wagons, and other creatures to move between levels. When viewed with {{k|k}} they are called '''slopes''', and they occur naturally on most maps acting as hillsides. Dwarves may make them by digging ({{k|d}} + {{k|r}}) or constructing ({{k|b}} + {{k|C}} + {{k|r}}).
 
A '''ramp''' is a map feature that allows dwarves, wagons, and other creatures to move between levels. When viewed with {{k|k}} they are called '''slopes''', and they occur naturally on most maps acting as hillsides. Dwarves may make them by digging ({{k|d}} + {{k|r}}) or constructing ({{k|b}} + {{k|C}} + {{k|r}}).
  
Ramps are the only way that [[wagon]]s can move between levels in order to access a [[trade depot]]. Unless you build your depot above ground or set into a cliff, you will probably have to create ramps to allow access to it.
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Ramps are the only way that {{L|wagon}}s can move between levels in order to access a {{L|trade depot}}. Unless you build your depot above ground or set into a cliff, you will probably have to create ramps to allow access to it.
  
 
Ramps are shown with the ▲ symbol (pointing "up"). The space above a ramp is shown as a ▼ and called a "downward slope", but is not something that is dug out or constructed, and functions otherwise as open space -- the ▼ symbol is more of a display nicety than a type of terrain. When the rest of this article refers to ramps, the upward (▲) space is meant.
 
Ramps are shown with the ▲ symbol (pointing "up"). The space above a ramp is shown as a ▼ and called a "downward slope", but is not something that is dug out or constructed, and functions otherwise as open space -- the ▼ symbol is more of a display nicety than a type of terrain. When the rest of this article refers to ramps, the upward (▲) space is meant.
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Natural or carved ramps that are adjacent to walls will collapse (disappear) if those walls are mined out. This can strand dwarves, so be careful when removing walls near those ramps.
 
Natural or carved ramps that are adjacent to walls will collapse (disappear) if those walls are mined out. This can strand dwarves, so be careful when removing walls near those ramps.
  
In addition, trying to carve a ramp under something that cannot be dug out (such as a [[construction]], [[building]], or [[tree]]) will result in the space being merely mined, leaving the upper floor intact. This may create a [[cave-in|cave in]] situation dangerous to your miners.
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In addition, trying to carve a ramp under something that cannot be dug out (such as a {{L|construction}}, {{L|building}}, or {{L|tree}}) will result in the space being merely mined, leaving the upper floor intact. This may create a {{L|cave-in|cave in}} situation dangerous to your miners.
  
 
Constructed ramps will not collapse, and it is possible to create carved free-standing ramps as well, but the ramps will still not be usable without adjacent walls.
 
Constructed ramps will not collapse, and it is possible to create carved free-standing ramps as well, but the ramps will still not be usable without adjacent walls.
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[[File:invalidramp.png|200px|thumb|right|'''Example A:''' An unusable ramp]]
 
[[File:invalidramp.png|200px|thumb|right|'''Example A:''' An unusable ramp]]
  
Unlike stairs, ramps do not feed every lower and upper tile they are adjacent to, which can cause [[path]]ing problems if used incorrectly.  A ramp only connects the ramp bottom to the tops of walls adjacent to the ramp.
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Unlike stairs, ramps do not feed every lower and upper tile they are adjacent to, which can cause {{L|path}}ing problems if used incorrectly.  A ramp only connects the ramp bottom to the tops of walls adjacent to the ramp.
  
 
For a creature to use a ramp, all of the following are necessary:
 
For a creature to use a ramp, all of the following are necessary:
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== Creating Ramps ==
 
== Creating Ramps ==
  
There are two ways for your dwarves to create ramps. The first is to carve a ramp into the earth itself (see [[digging]]). Dwarves can dig out ramps from adjacent spaces on the same z-level or the ones above; digging a ramp will also dig out the space above as if it were channeled.
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There are two ways for your dwarves to create ramps. The first is to carve a ramp into the earth itself (see {{L|digging}}). Dwarves can dig out ramps from adjacent spaces on the same z-level or the ones above; digging a ramp will also dig out the space above as if it were channeled.
  
 
Remember that the physical ramp is always "up", so to dig out a ramp which goes downward from a flat surface (for example, a ground level slope down into earth), you need to shift one level down and designate the ramp from that level. This is the opposite of channeling.
 
Remember that the physical ramp is always "up", so to dig out a ramp which goes downward from a flat surface (for example, a ground level slope down into earth), you need to shift one level down and designate the ramp from that level. This is the opposite of channeling.
  
The second way to make a ramp is to [[construction|construct]] one out of building materials such as [[stone]] or [[wood]], or any [[block]]s or [[bar]]s.
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The second way to make a ramp is to {{L|construction|construct}} one out of building materials such as {{L|stone}} or {{L|wood}}, or any {{L|block}}s or {{L|bar}}s.
  
 
Note that dwarves will happily dig out or construct ramps that are not immediately usable. Check the criteria above if dwarves do not seem to be using the ramps they have made.
 
Note that dwarves will happily dig out or construct ramps that are not immediately usable. Check the criteria above if dwarves do not seem to be using the ramps they have made.
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== One-Way Ramps ==
 
== One-Way Ramps ==
  
It is possible to create ramps that allow travel up but not down; see [[one-way|One way ramps]].
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It is possible to create ramps that allow travel up but not down; see {{L|one-way|One way ramps}}.
  
  

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