v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Refuse stockpile"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(doesnt really happen anyway)
Line 1: Line 1:
:::'''''merge [[refuse]] into this?'''''
 
 
 
Your [[dwarves]] will bring mostly animal items to a '''refuse stockpile''', such as remains, [[bone]]s, [[shell]]s, skulls and [[corpse]]s. This helps in avoiding [[miasma]] from rotting items in your fortress.
 
Your [[dwarves]] will bring mostly animal items to a '''refuse stockpile''', such as remains, [[bone]]s, [[shell]]s, skulls and [[corpse]]s. This helps in avoiding [[miasma]] from rotting items in your fortress.
  
It is useful to keep a refuse stockpile either outside, where no miasma is created, or in a small, enclosed [[room]] next to your [[butcher]]'s shop to store [[corpse]]s waiting to be slaughtered, prevent [[clutter]], and lock in miasma from rotting butcher leftovers. Butcher's shops tend to become cluttered very quickly, as a single large [[animal]] already provides many items.
+
It is useful to keep a [[refuse]] stockpile either outside, where no miasma is created, or in a small, enclosed [[room]] next to your [[butcher]]'s shop to store [[corpse]]s waiting to be slaughtered, prevent [[clutter]], and lock in miasma from rotting butcher leftovers. Butcher's shops tend to become cluttered very quickly, as a single large [[animal]] already provides many items.
  
 
It is also useful to keep a refuse stockpile holding only [[shells]], [[skulls]] and [[bones]] near your [[craftsdwarf]]'s shop for [[bone carving]] and [[bowyer]]'s shop for making bone [[crossbow]]s.
 
It is also useful to keep a refuse stockpile holding only [[shells]], [[skulls]] and [[bones]] near your [[craftsdwarf]]'s shop for [[bone carving]] and [[bowyer]]'s shop for making bone [[crossbow]]s.
  
It's a good idea to provide your stockpile with 2 doors arranged as an airlock, rather than one. This will prevent large amounts of miasma from spreading when a dwarf steps through.
+
You can provide your stockpile with 2 doors arranged as an airlock. This will completely prevent miasma from spreading when a dwarf steps through.

Revision as of 01:44, 24 April 2008

Your dwarves will bring mostly animal items to a refuse stockpile, such as remains, bones, shells, skulls and corpses. This helps in avoiding miasma from rotting items in your fortress.

It is useful to keep a refuse stockpile either outside, where no miasma is created, or in a small, enclosed room next to your butcher's shop to store corpses waiting to be slaughtered, prevent clutter, and lock in miasma from rotting butcher leftovers. Butcher's shops tend to become cluttered very quickly, as a single large animal already provides many items.

It is also useful to keep a refuse stockpile holding only shells, skulls and bones near your craftsdwarf's shop for bone carving and bowyer's shop for making bone crossbows.

You can provide your stockpile with 2 doors arranged as an airlock. This will completely prevent miasma from spreading when a dwarf steps through.