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Editing 40d:Release information/0.28.181.39a

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{{release notes}}
 
{{release notes}}
 
Dwarf Fortress 0.28.181.39a was released on July 13, 2008.
 
Dwarf Fortress 0.28.181.39a was released on July 13, 2008.
<blockquote>Okay, here's the new version.  You can do various things with world generation, though not much has changed with the regular game.  If you go into the world generation advanced parameters and start designing/drawing your own world, please keep in mind that you'll probably end up getting infinite reject cycles -- you can turn on the reject log in data/init/init.txt to see what's going wrong.  Oftentimes you'll be violating biome restrictions (you can just go through any that you find and 'n'ullify them to solve this problem).  As usual, let me know if it crashes and how to make it crash if it does -- I suspect there are new problems of all sorts lurking within every part of the game, despite having fixed more than 100 bugs for this version.<br />
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<blockquote>Okay, here's the new version.  You can do various things with world generation, though not much has changed with the regular game.  If you go into the world generation advanced parameters and start designing/drawing your own world, please keep in mind that you'll probably end up getting infinite reject cycles -- you can turn on the reject log in data/init/init.txt to see what's going wrong.  Oftentimes you'll be violating biome restrictions (you can just go through any that you find and 'n'ullify them to solve this problem).  As usual, let me know if it crashes and how to make it crash if it does -- I suspect there are new problems of all sorts lurking within every part of the game, despite having fixed more than 100 bugs for this version.
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Save compatibility is a little iffy this time around -- there have been extensive changes to the mid-level maps, so it might get confused about the biome of a particular tile...  and worse.  I haven't noticed anything in limited messing around with old saves, but there will very likely be problems.</blockquote>
 
Save compatibility is a little iffy this time around -- there have been extensive changes to the mid-level maps, so it might get confused about the biome of a particular tile...  and worse.  I haven't noticed anything in limited messing around with old saves, but there will very likely be problems.</blockquote>
 
:::-- [[Main:Toady One|Toady One]]
 
:::-- [[Main:Toady One|Toady One]]

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