v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Road
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | A '''Road''' is a path of dirt, [[stone]] or other material that makes it easier for people and wagons to travel. | |
− | A '''Road''' is a path of dirt | ||
− | + | A 3-tile wide flat road is necessary for human trade caravans to reach your [[trade depot]]. This can be done with stone [[blocks]]. The road also has to reach any edge of your land. Any [[bridge|bridges]] that are also flat and 3-tiles wide will count as a road for the trade caravan's purpose. You do not need a road to recieve yearly trades from dwarven traders. | |
− | + | You can make a road out of dirt, which takes little time to make but will be gone after a year. A rough road can be made with regular stone. Roads can also be made of wood. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Roads | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |