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Difference between revisions of "40d:Road"

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(Added some detail to building roads, primary concerning the number and color of materials used.)
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A road is no longer necessary for the [[human]] wagons to reach your [[trade depot]]. Wagons can travel across most surfaces, including up and down [[ramp]]s, as long as [[boulder]]s and trees have been removed from their route.
 
A road is no longer necessary for the [[human]] wagons to reach your [[trade depot]]. Wagons can travel across most surfaces, including up and down [[ramp]]s, as long as [[boulder]]s and trees have been removed from their route.
  
==Building==
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== Building ==
Select {{key|b}} for build, followed by {{key|o}} or {{key|O}} depending on if you want a paved or unpaved road. Use keys {{key|h}},{{key|m}},{{key|u}} or {{key|k}} to adjust the height and width of the road. You can only build roads in full rectangles. The number of materials required for a section of road is 1 + (height x width)/4, rounding down. Roads may be build on constructed floors, shrubs and the top of walls the level below, but not boulders, trees, ramps or open spaces.
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 +
Select {{key|b}} for build, followed by {{key|o}} or {{key|O}} depending on if you want a paved or unpaved road. Use keys {{key|h}},{{key|m}},{{key|u}} or {{key|k}} to adjust the height and width of the road. You can only build roads in full rectangles. The number of materials required for a section of road is 1+(height×width)/4, rounding down. Roads may be build on constructed floors, shrubs and the top of walls the level below, but not boulders, trees, ramps or open spaces.
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:<small>What? I know that the formula for the 2D version was (height&times;width+1)/4, rounding up, for most materials, and (height&times;width+1)/2, rounding up, for metal. --[[User:Savok|Savok]] 14:28, 18 June 2008 (EDT)</small>
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== Removing ==
  
==Removing==
 
 
Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action.
 
Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action.
 
Note this will remove the entire road you built originally, so it may be worth building roads in small sections rather than one long one.
 

Revision as of 18:28, 18 June 2008

A Road is a path of dirt, (wood, rarely used), stone, or blocks. They are used to make paths across the map that make it easier for people and wagons to travel by preventing trees from growing underneath them.

Three kinds of roads can be made:

  • Dirt roads take a short time to make but will be gone after a year.
  • Rough road can be made with regular stone, it will be the color of the first material used.
  • Smooth roads can also be made of any kind of block. They will be the color of the first material used.

Other buildings, including traps, cannot be built on top of a road.

A road is no longer necessary for the human wagons to reach your trade depot. Wagons can travel across most surfaces, including up and down ramps, as long as boulders and trees have been removed from their route.

Building

Select b for build, followed by o or O depending on if you want a paved or unpaved road. Use keys h,m,u or k to adjust the height and width of the road. You can only build roads in full rectangles. The number of materials required for a section of road is 1+(height×width)/4, rounding down. Roads may be build on constructed floors, shrubs and the top of walls the level below, but not boulders, trees, ramps or open spaces.

What? I know that the formula for the 2D version was (height×width+1)/4, rounding up, for most materials, and (height×width+1)/2, rounding up, for metal. --Savok 14:28, 18 June 2008 (EDT)

Removing

Press q to access room actions then select the road you want to remove. Press x to remove the road - it is the only available action.