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Editing 40d:Shop
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{{Building|name=Shop|key=z | {{Building|name=Shop|key=z | ||
|job= | |job= | ||
None | None | ||
|construction= | |construction= | ||
− | * | + | 1 of |
+ | * [[Block]] | ||
+ | * [[Stone]] | ||
+ | * [[Wood]] | ||
|construction_job= | |construction_job= | ||
Skill appropriate to building material | Skill appropriate to building material | ||
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Allows dwarves to purchase items | Allows dwarves to purchase items | ||
}} | }} | ||
− | A | + | A Shop is a 5x5 building that only appears in your {{K|b}}uild screen under the {{K|z}} key upon the arrival of the [[Tax Collector]], which starts the [[Dwarven Economy]]. |
− | + | Shops will sell to your dwarves a selection of items already found in your fort. Items will automatically be hauled to the shop, where they will be up for purchase by other dwarves. | |
− | + | Each shop has a shopkeeper, which can be any dwarf in your fort (they start being owned by your [[bookkeeper]] and [[broker]], but other dwarves can buy it off them). It is unknown at the moment how shopping works. | |
− | + | When you build a shop you have no way to determine which specific type of shop is created. Your dwarves will instead choose what type of shop to make of it; whether they choose randomly or with purpose is unknown. | |
+ | Based on this variety of shops and the 10 item limit per shop, it is recommended you build several shops. | ||
=== Shop Types === | === Shop Types === | ||
− | *'''General Store''' - Sells a bit of everything | + | *'''General Store''' - Sells a bit of everything. |
− | *'''Crafts Market''' - Sells | + | *'''Crafts Market''' - Sells crafted goods. |
− | *'''Clothing Shop''' - Sells | + | *'''Clothing Shop''' - Sells clothing. |
*'''Exotic Clothing Shop''' - Sells clothing that doesn't fit on the dwarves (narrow, large, small) | *'''Exotic Clothing Shop''' - Sells clothing that doesn't fit on the dwarves (narrow, large, small) | ||
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