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Editing 40d:Siege

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===Passive Defense===
 
===Passive Defense===
*If you have no trust in your military's power, keep all the dwarves inside and draw the besiegers into corridors with [[trap|traps]]. Stone-fall traps are cheap and easy, but work only once before needing to be reset; weapon traps require weapons (and ammunition, in the case of ranged weapon traps), but reload themselves after a few seconds, until their components eventually get stuck due to all the gore. A 10-square-long entry hall filled with weapon traps will break most [[goblin]] sieges without any help. [[Cage]] [[trap|traps]] are one guaranteed removal in most cases (even some [[megabeast]] can be seized by these) and there are a lot of entertaining ways of dealing with [[Captured creatures#Execution|captured creatures]] once their friends have been beaten back.
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*If you have no trust in your military's power, keep all the dwarves inside and draw the besiegers into corridors with [[trap|traps]]. Stone-fall traps are cheap and easy, but work only once before needing to be reset; weapon traps require weapons (and ammunition, in the case of ranged weapon traps), but reload themselves after a few seconds, until their components eventually get stuck due to all the gore. A 10-square-long entry hall filled with weapon traps will break most [[goblin]] sieges without any help. [[Cage]] [[trap|traps]] are one guaranteed removal in most cases (even some [[megabeast]] can be siezed by these) and there are a lot of entertaining ways of dealing with [[Captured creatures#Execution|captured creatures]] once their friends have been beaten back.
  
 
*Locked (forbidden) doors will keep [[invader|invaders]] out indefinitely, if locked before they seize the door. Doors won't keep siege trolls out, but drawbridges will. Closing all entrances will result in enemies milling around outside your walls without a destination. The siege will end after some (LONG) time have passed, but if you intend to sit it through, make sure you have enough wood, a well and a food source.
 
*Locked (forbidden) doors will keep [[invader|invaders]] out indefinitely, if locked before they seize the door. Doors won't keep siege trolls out, but drawbridges will. Closing all entrances will result in enemies milling around outside your walls without a destination. The siege will end after some (LONG) time have passed, but if you intend to sit it through, make sure you have enough wood, a well and a food source.

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