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Editing 40d:Site map

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The central area of the screen shows the player character and the surrounding area.  
 
The central area of the screen shows the player character and the surrounding area.  
  
Depending on the lighting, not the entire area may be visible. During the night or inside [[cave]]s, only a limited area is currently visible. In addition, obstacles like [[tree]]s or [[wall]]s will also impede visibility.
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Depending on the lighting, not the entire area may be visible. During the night or inside [[cave]]s, only a limited area is currently visible. In addition, obstacles like [[tree]]s or [[wall]]s will also impede visiblity.
  
 
Tiles which are unknown and currently invisible will be completely black. Tiles which have been seen before (either during the current visit to the area or during a previous visit), will show their usual character, but will be greyed out. If there had been a [[creature]] on a tile when the character last saw the tile, that is, the last turn the tile was visible, the [[creature]]'s symbol will be shown in black on a purple background. It will remain there, until the tile becomes visible again.
 
Tiles which are unknown and currently invisible will be completely black. Tiles which have been seen before (either during the current visit to the area or during a previous visit), will show their usual character, but will be greyed out. If there had been a [[creature]] on a tile when the character last saw the tile, that is, the last turn the tile was visible, the [[creature]]'s symbol will be shown in black on a purple background. It will remain there, until the tile becomes visible again.
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* In the town map, your own character is again the light green '@' ([[image:PlayerIcon.png]]).
 
* In the town map, your own character is again the light green '@' ([[image:PlayerIcon.png]]).
* A black 'H' on a brown background ([[image:HouseIcon.png]]) marks housing, be it hovels or apartment buildings.
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* A black 'H' on a brown background ([[image:HouseIcon.png]]) marks housing, be it hovels or appartment buildings.
 
* A blue 'M' on dark blue ([[image:MayorIcon.png]]) marks the town hall where the mayor can be found.
 
* A blue 'M' on dark blue ([[image:MayorIcon.png]]) marks the town hall where the mayor can be found.
 
* A grey rectangle of 2x2 tiles size with a white 'T' on a red background in the upper left corner ([[image:TempleIcon.png]]) marks a [[temple]].
 
* A grey rectangle of 2x2 tiles size with a white 'T' on a red background in the upper left corner ([[image:TempleIcon.png]]) marks a [[temple]].

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