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The site map or location map is one of the possible modes in the [[Adventurer mode]].
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[[Category:Adventurer mode]]
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The site map or location map is one of the possible modes in the {{L|Adventurer mode}}.
  
 
== General Information ==
 
== General Information ==
  
The site map is the most detailed mode available. In other words, its tiles do not represent a larger number of tiles in another map, even though an individual tile may contain several objects and/or [[creature]]s stacked on top of one another.
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The site map is the most detailed mode available. In other words, its tiles do not represent a larger number of tiles in another map, even though an individual tile may contain several objects and/or {{L|creatures}} stacked on top of one another.
  
The exact size of the tiles is not defined and the flexible physics of the game make it difficult to pin down any size. However, it should be noted that each [[chair]], [[table]], [[bed]], or other item of [[furniture]] requires a single tile for itself in order to be placed correctly.
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The exact size of the tiles is not defined and the flexible physics of the game make it difficult to pin down any size. However, it should be noted that each {{L|chair}}, {{L|table}}, {{L|bed}}, or other item of {{L|furniture}} requires a single tile for itself in order to be placed correctly.
  
While the adventurer explores the game in site map mode, they will over time grow [[Adventurer mode#Basic Needs|thirsty]] and [[Adventurer mode#Basic Needs|hungry]].
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While the adventurer explores the game in site map mode, they will over time grow {{L|Adventurer mode#Basic Needs|thirsty}} and {{L|Adventurer mode#Basic Needs|hungry}}.
  
 
== Screen Structure ==
 
== Screen Structure ==
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The central area of the screen shows the player character and the surrounding area.  
 
The central area of the screen shows the player character and the surrounding area.  
  
Depending on the lighting, not the entire area may be visible. During the night or inside [[cave]]s, only a limited area is currently visible. In addition, obstacles like [[tree]]s or [[wall]]s will also impede visibility.
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Depending on the lighting, not the entire area may be visible. During the night or inside {{L|caves}}, only a limited area is currently visible. In addition, obstacles like {{L|trees}} or {{L|walls}} will also impede visiblity.
  
Tiles which are unknown and currently invisible will be completely black. Tiles which have been seen before (either during the current visit to the area or during a previous visit), will show their usual character, but will be greyed out. If there had been a [[creature]] on a tile when the character last saw the tile, that is, the last turn the tile was visible, the [[creature]]'s symbol will be shown in black on a purple background. It will remain there, until the tile becomes visible again.
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Tiles which are unknown and currently invisible will be completely black. Tiles which have been seen before (either during the current visit to the area or during a previous visit), will show their usual character, but will be greyed out. If there had been a {{L|creature}} on a tile when the character last saw the tile, that is, the last turn the tile was visible, the {{L|creature}}'s symbol will be shown in black on a purple background. It will remain there, until the tile becomes visible again.
 
[[image:BearInvisible.png|left|thumb|A bear hidden by a tree]][[image:BearVisible.png|center|thumb|The bear visible again]]<br clear="all" />
 
[[image:BearInvisible.png|left|thumb|A bear hidden by a tree]][[image:BearVisible.png|center|thumb|The bear visible again]]<br clear="all" />
  
 
=== Message Line ===
 
=== Message Line ===
  
At the bottom of the site map there is the message line where messages will be displayed, deducting one line from the central area. Usually, it is a single line. However, in certain situations where many things happen simultaneously (or rather between two moves of the player character), as in [[combat]], it may turn into several lines covering major parts of the screen.
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At the bottom of the site map there is the message line where messages will be displayed, deducting one line from the central area. Usually, it is a single line. However, in certain situations where many things happen simultaneously (or rather between two moves of the player character), as in {{L|combat}}, it may turn into several lines covering major parts of the screen.
  
 
[[image:NormalMessageLine.png|left|thumb|A normal message line]][[image:MassiveMessageLine.png|center|thumb|A message line overflow]]<br clear="all" />
 
[[image:NormalMessageLine.png|left|thumb|A normal message line]][[image:MassiveMessageLine.png|center|thumb|A message line overflow]]<br clear="all" />
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On the first line on the left hand side, the character name will be displayed.
 
On the first line on the left hand side, the character name will be displayed.
  
On the second line on the left hand side, the name of the current location will be displayed. If the character is inside a named building, that building's name will be displayed. When inside a [[Site|town]] or other [[site]], that location's name will be displayed and only if none of these applies will the name of the region (that is, the local region the current travel map tile belongs to) be chosen.
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On the second line on the left hand side, the name of the current location will be displayed. If the character is inside a named building, that building's name will be displayed. When inside a {{L|Site|town}} or other {{L|site}}, that location's name will be displayed and only if none of these applies will the name of the region (that is, the local region the current travel map tile belongs to) be chosen.
  
On the first line, in the center, 'W:' is followed by the name of the current [[weapon]].
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On the first line, in the center, 'W:' is followed by the name of the current {{L|weapon}}.
  
On the second line, in the center, 'A:' is followed by the name of the current torso [[armor]].
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On the second line, in the center, 'A:' is followed by the name of the current torso {{L|armor}}.
  
On the first line, on the right hand side, 'Speed:' shows the [[speed]] value of the character. The higher the value, the faster the character moves and acts and the basic value for [[human]]s is 1,000.
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On the first line, on the right hand side, 'Speed:' shows the {{L|speed}} value of the character. The higher the value, the faster the character moves and acts and the basic value for {{L|humans}} is 1,000.
  
 
=== Upper Left ===
 
=== Upper Left ===
  
The upper left corner of the screen features a site compass. It lists the nearby [[site]]s of interests closest to the location you are currently at.
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The upper left corner of the screen features a site compass. It lists the nearby {{L|Site|sites}} of interests closest to the location you are currently at.
  
Each line lists one [[site]], starting with the [[site]] you are currently at.
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Each line lists one {{L|site}}, starting with the {{L|site}} you are currently at.
  
The first item in each line is the symbol for the [[site]] as seen on the travel map.
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The first item in each line is the symbol for the {{L|site}} as seen on the travel map.
  
 
This is then followed either by compass directions or a line of white minusses '---'.  
 
This is then followed either by compass directions or a line of white minusses '---'.  
  
The '---' mean that the player character is currently at the specified [[site]].  
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The '---' mean that the player character is currently at the specified {{L|site}}.  
  
If a compass direction is shown, it refers to the direction in which the [[site]] is as seen from the player character's current tile. Compass directions can be simple, like 'N', but can also be more extensive like 'WSW', so they are fairly accurate. The color of the compass direction indicates how far the character is away from the site. Light green means the character is the closest beyond being at a location. Brown means nearby and dark grey indicates any distance beyond that.
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If a compass direction is shown, it refers to the direction in which the {{L|site}} is as seen from the player character's current tile. Compass directions can be simple, like 'N', but can also be more extensive like 'WSW', so they are fairly accurate. The color of the compass direction indicates how far the character is away from the site. Light green means the character is the closest beyond being at a location. Brown means nearby and dark grey indicates any distance beyond that.
  
There is one special appliance for the compass: If you are currently on a [[quest]] and have reached the [[quest]] location on the travel map, the compass on the site map will not show the white '---' until you have reached the precise [[quest]] location, like for instance the actual entrance to a [[cave]]. Instead, you will have light green compass directions pointing the way towards the [[quest]] location. Note that this is only the [[cave]] entrance or such. The location of a [[quest]] opponent is not given by the compass and needs to be figured through searching the [[quest]] location.
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There is one special appliance for the compass: If you are currently on a {{L|quest}} and have reached the {{L|quest}} location on the travel map, the compass on the site map will not show the white '---' until you have reached the precise {{L|quest}} location, like for instance the actual entrance to a {{L|cave}}. Instead, you will have light green compass directions pointing the way towards the {{L|quest}} location. Note that this is only the {{L|cave}} entrance or such. The location of a {{L|quest}} opponent is not given by the compass and needs to be figured through searching the {{L|quest}} location.
  
There is one more item a line may contain. That is a cyan 'TSK' marking a [[quest]] destination location. A character is on a [[quest]] for the entire time from accepting the [[quest]] until reporting the success to the [[quest]] giver. While the [[quest]] is not fulfilled yet (i.e. the [[quest]] monster has not been slain yet), the [[site]] of the [[quest]] (where the [[quest]] monster resides) will be marked with the 'TSK'. Once the [[quest]] has been fulfilled (i.e. the [[quest]] monster has been slain), the 'TSK' is moved to the town where the [[quest]] giver resides. Only once the [[quest]] is ended by reporting the success to the [[quest]] giver will the 'TSK' be removed completely.
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There is one more item a line may contain. That is a cyan 'TSK' marking a {{L|quest}} destination location. A character is on a {{L|quest}} for the entire time from accepting the {{L|quest}} until reporting the success to the {{L|quest}} giver. While the {{L|quest}} is not fulfilled yet (i.e. the {{L|quest}} monster has not been slain yet), the {{L|site}} of the {{L|quest}} (where the {{L|quest}} monster resides) will be marked with the 'TSK'. Once the {{L|quest}} has been fulfilled (i.e. the {{L|quest}} monster has been slain), the 'TSK' is moved to the town where the {{L|quest}} giver resides. Only once the {{L|quest}} is ended by reporting the success to the {{L|quest}} giver will the 'TSK' be removed completely.
  
 
=== Lower Left ===
 
=== Lower Left ===
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The lower left area may contain a mini map if it is available.
 
The lower left area may contain a mini map if it is available.
  
The minimap is only available if you are in a [[Site|town]] or when you are directly at a special/[[quest]] location, like for instance inside a [[cave]]. The minimap is not available on normal terrain maps or on [[cave]] location site maps themselves (that is the site map where the entrance to the [[cave]] is located).
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The minimap is only available if you are in a {{L|Site|town}} or when you are directly at a special/{{L|quest}} location, like for instance inside a {{L|cave}}. The minimap is not available on normal terrain maps or on {{L|cave}} location site maps themselves (that is the site map where the entrance to the {{L|cave}} is located).
  
In [[cave]]s, the minimap currently seems to mark only the player character position as a light green '@' ([[image:PlayerIcon.png]]) and the position of the [[cave]] entrance as a yellow 'X'. It does not show tunnels or [[creature]]s or any other features, so it only helps with basic orientation.
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In {{L|caves}}, the minimap currently seems to mark only the player character position as a light green '@' ([[image:PlayerIcon.png]]) and the position of the {{L|cave}} entrance as a yellow 'X'. It does not show tunnels or {{L|creatures}} or any other features, so it only helps with basic orientation.
  
In [[Site|towns]], the minimap shows the buildings you have either heard about or visited as well as the position of your character. Other creatures or features are not shown on the map and [[z-level]] differences are also not shown.
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In {{L|Site|towns}}, the minimap shows the buildings you have either heard about or visited as well as the position of your character. Other creatures or features are not shown on the map and {{L|z-level}} differences are also not shown.
  
 
* In the town map, your own character is again the light green '@' ([[image:PlayerIcon.png]]).
 
* In the town map, your own character is again the light green '@' ([[image:PlayerIcon.png]]).
* A black 'H' on a brown background ([[image:HouseIcon.png]]) marks housing, be it hovels or apartment buildings.
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* A black 'H' on a brown background ([[image:HouseIcon.png]]) marks housing, be it hovels or appartment buildings.
 
* A blue 'M' on dark blue ([[image:MayorIcon.png]]) marks the town hall where the mayor can be found.
 
* A blue 'M' on dark blue ([[image:MayorIcon.png]]) marks the town hall where the mayor can be found.
* A grey rectangle of 2x2 tiles size with a white 'T' on a red background in the upper left corner ([[image:TempleIcon.png]]) marks a [[temple]].
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* A grey rectangle of 2x2 tiles size with a white 'T' on a red background in the upper left corner ([[image:TempleIcon.png]]) marks a {{L|temple}}.
* A grey rectangle of 3x3 tiles size with a cyan 'K' on a blue background in the middle ([[image:KeepIcon.png]]) marks a keep.
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* A grey rectangle of 3x3 tiles size with a cyan 'K' on a blue background in the middle ([[image:KeepIcon.png]]) marks a {{L|keep}}.
 
* Yellow icons on a brown background depict stores:
 
* Yellow icons on a brown background depict stores:
 
** Armory : [[image:ArmoryIcon.png]]
 
** Armory : [[image:ArmoryIcon.png]]
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=== Right Side ===
 
=== Right Side ===
  
On the right hand side, neighboring [[z-axis|z-levels]] may be shown.
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On the right hand side, neighboring {{L|z-axis|z-levels}} may be shown.
  
 
Their displayal works basically like that of the central area as far as visibility is concerned.
 
Their displayal works basically like that of the central area as far as visibility is concerned.
  
These visuals only pop up once the character moves within range of an area where the character can either see onto a different [[z-level]] or where the character has previously seen the different [[z-level]] (the latter is very common during [[cave]] explorations where the surface [[z-level]] may show up on the right hand side).
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These visuals only pop up once the character moves within range of an area where the character can either see onto a different {{L|z-level}} or where the character has previously seen the different {{L|z-level}} (the latter is very common during {{L|cave}} explorations where the surface {{L|z-level}} may show up on the right hand side).
  
These displays are framed and in the middle of the bottom or top frame, an arrow and a number will indicate the relative depth: A downward arrow in the bottom frame indicates that the [[z-level]] displayed is lower than where the character is currently located, while an upward arrow in the top frame indicates that the [[z-level]] is above the character. The number next to the arrow indicates the number of [[z-axis|levels]] difference. So, seeing down a single-level [[slope]] would result in a down arrow next to the number '1', while seeing the roof of a 2-story building would generate an up arrow and the number '2'. In addition, arrow and number are light blue when displaying a [[z-level]] above the character's current position and brown when the extra [[z-level]] is below.
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These displays are framed and in the middle of the bottom or top frame, an arrow and a number will indicate the relative depth: A downward arrow in the bottom frame indicates that the {{L|z-level}} displayed is lower than where the character is currently located, while an upward arrow in the top frame indicates that the {{L|z-level}} is above the character. The number next to the arrow indicates the number of {{L|z-axis|levels}} difference. So, seeing down a single-level {{L|slope}} would result in a down arrow next to the number '1', while seeing the roof of a 2-story building would generate an up arrow and the number '2'. In addition, arrow and number are light blue when displaying a {{L|z-level}} above the character's current position and brown when the extra {{L|z-level}} is below.
  
If there is a [[creature]] visible in the extra-display, the frame will be yellow.
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If there is a {{L|creature}} visible in the extra-display, the frame will be yellow.
  
 
== Game Play Function ==
 
== Game Play Function ==
  
While the travel map allows for quick travel between locations, the site map is actually the location of the main interaction of the game. As such, you can only view your inventory or interact with it while in site map mode. In addition, [[creature]] encounters also only take place on site maps; if you come across a [[creature]] while travelling, you will have to switch into site map mode (by pressing {{k|>}}) - if it is not a random encounter, in which case you will automatically be forced into site map mode.
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While the travel map allows for quick travel between locations, the site map is actually the location of the main interaction of the game. As such, you can only view your {{L|inventory}} or interact with it while in site map mode. In addition, {{L|creature}} {{L|encounter}}s also only take place on site maps; if you come across a {{L|creature}} while travelling, you will have to switch into site map mode (by pressing {{k|>}}) - if it is not a random {{L|encounter}}, in which case you will automatically be forced into site map mode.
  
As was noted above, the character will grow [[Adventurer mode#Basic Needs|hungry]] and [[Adventurer mode#Basic Needs|thirsty]] while on a site map. However, site maps are the only location where you actually can obtain [[Adventurer mode#Basic Needs|food]] and [[Adventurer mode#Basic Needs|water]] as the travel map does not offer interaction with any game objects.
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As was noted above, the character will grow {{L|Adventurer mode#Basic Needs|hungry}} and {{L|Adventurer mode#Basic Needs|thirsty}} while on a site map. However, site maps are the only location where you actually can obtain {{L|Adventurer mode#Basic Needs|food}} and {{L|Adventurer mode#Basic Needs|water}} as the travel map does not offer interaction with any game objects.
  
Time passes more slowly than on the travel map, but it is subject to day and night, as well as [[weather]] effects like rain.
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Time passes more slowly than on the travel map, but it is subject to day and night, as well as {{L|weather}} effects like rain.
  
In [[Site|towns]], the site map allows you to explore the [[Site|town]] and speak with the inhabitants (using {{k|k}}). This way you can gather information for your [[legends]] registry, also learn about nearby [[site]]s and their inhabitants, get [[quest]]s from the mayor, and trade for better equipment or food.
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In {{L|Site|towns}}, the site map allows you to explore the {{L|Site|town}} and speak with the inhabitants (using {{k|k}}). This way you can gather information for your {{L|legends}} registry, also learn about nearby {{L|Site|sites}} and their inhabitants, get {{L|Quest|quests}} from the mayor, and trade for better equipment or food.
  
When facing special [[site]]s like [[cave]]s or [[goblin]] towers, the site map effectively resembles the normal gameplay of a rogue-like.
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When facing special {{L|Site|sites}} like {{L|caves}} or {{L|goblin}} towers, the site map effectively resembles the normal gameplay of a rogue-like.
 
 
[[Category:Adventurer mode]]
 

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