v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Skill

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{av}}
 
{{Quality|Masterwork}}
 
 
:''("Level" redirects here; if looking for information on different z-levels or layers, see [[z-axis]])''
 
:''("Level" redirects here; if looking for information on different z-levels or layers, see [[z-axis]])''
  
Line 6: Line 4:
  
  
'''Skills''' and '''Professions''' are two different things, and are distinct from '''[[labor|labor preferences]]''', which are distinct from '''[[job]]s''', but all four are closely related.
+
'''Skills''' and ''Professions''' are two different things, and are distinct from '''[[labor|labor or labor preferences]]''', which are distinct from '''[[job]]s''', but all four are closely related.
  
 
The '''skills''' a dwarf has in an area determine how well that dwarf accomplishes [[job]]s in that area. A dwarf's [[labor]]s can be turned on or off by the player (by {{k|v}}iewing that dwarf's {{k|p}}references for {{k|l}}abors, {{k|v}} {{k|p}} {{k|l}} ), and determine what sort of jobs a dwarf is ''allowed'' to do.  A dwarf may have great skill, but until you designate the appropriate labor and queue up some corresponding [[job]]s, and then the dwarf actually responds and takes and finishes that job, nothing gets done. Skills increase in level with [[experience]]; every time a dwarf completes a task successfully, the corresponding skill will increase by an amount of experience. Once the experience total reaches the amount required for the next level, the skill level will increase.
 
The '''skills''' a dwarf has in an area determine how well that dwarf accomplishes [[job]]s in that area. A dwarf's [[labor]]s can be turned on or off by the player (by {{k|v}}iewing that dwarf's {{k|p}}references for {{k|l}}abors, {{k|v}} {{k|p}} {{k|l}} ), and determine what sort of jobs a dwarf is ''allowed'' to do.  A dwarf may have great skill, but until you designate the appropriate labor and queue up some corresponding [[job]]s, and then the dwarf actually responds and takes and finishes that job, nothing gets done. Skills increase in level with [[experience]]; every time a dwarf completes a task successfully, the corresponding skill will increase by an amount of experience. Once the experience total reaches the amount required for the next level, the skill level will increase.
Line 15: Line 13:
  
  
When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes to a military one, but they will return to their civilian profession (if any) when de-Activated.  (Note that dwarves with military skills in excess of Great skill (level 10) will become a [[Hero#Heroes_and_Champions|hero]], abandoning any civilian professions and becoming permanently military.)
+
When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes to a military one, but they will return to their civilian profession (if any) when de-Activated.  (Note that dwarfs with military skills in excess of Great skill (level 10) will become a [[Hero#Heroes_and_Champions|hero]], abandoning any civilian professions and becoming permanently military.)
  
 
----
 
----
  
:''(If you are a new player and find yourself boggled at the variety of skills for your starting seven dwarves, see [[Starting build]] for a general discussion on and examples of starting skill selection.)''
+
:''(If you are a new player and find yourself boggled at the variety of skills for your starting seven dwarfs, see [[Starting build]] for a general discussion on and examples of starting skill selection.)''
  
 
== Profession ==
 
== Profession ==
  
'''Professions''' are determined in one of two ways.  For the majority of the population, the highest skill or skills of a [[dwarf]] determines their profession.  Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind dwarves who perform a very specific function in the community - even if that function is not always appreciated or welcome.  Such [[Noble#Immigrant Nobles |immigrant nobles]] will be labeled with their noble "professions", regardless of any skills.  Also, a dwarven "baby" or "child" will carry that label as their "profession" until they are adults.  ([[Noble#Appointments|Appointed noble]] titles do not affect professions, but may affect skills used and improved.)
+
'''Professions''' are determined in one of two ways.  For the majority of the population, the highest skill or skills of a [[dwarf]] determines their profession.  Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind dwarfs who perform a very specific function in the community - even if that function is not always appreciated or welcome.  Such [[Noble#Immigrant Nobles |immigrant nobles]] will be labeled with their noble "professions", regardless of any skills.  Also, a dwarven "baby" or "child" will carry that label as their "profession" until they are adults.  ([[Noble#Appointments|Appointed noble]] titles do not affect professions, but may affect skills used and improved.)
  
 
Activating or de-activating a dwarf for the military changes their listed profession from civilian to military.  Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Wood Cutter has some levels in Axedwarf or a Hunter has some levels in Marksdwarf, they are still a Wood Cutter or Hunter, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Brewer]] as a civilian if [[brewing]] is their highest civilian skill.
 
Activating or de-activating a dwarf for the military changes their listed profession from civilian to military.  Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Wood Cutter has some levels in Axedwarf or a Hunter has some levels in Marksdwarf, they are still a Wood Cutter or Hunter, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Brewer]] as a civilian if [[brewing]] is their highest civilian skill.
Line 42: Line 40:
  
  
On the {{k|u}}nit page, your dwarves are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''.  The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well.
+
On the {{k|u}}nit page, your dwarfs are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''.  The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well.
  
 
:''(* and [[child]]ren (not shown) following them in (dark) RED.)''
 
:''(* and [[child]]ren (not shown) following them in (dark) RED.)''
  
<!--YES, some of these COLORS SUCK. But they're the DEFAULT DF COLORS, taken straight from the default [[Main:color schemes|color schemes]] in init.txt. Talk to Toady about it. :/  -->
+
<!--YES, some of these COLORS SUCK. But they're the DEFAULT DF COLORS, taken straight from the default [[color schemes]] in init.txt. Talk to Toady about it. :/  -->
 
{| style="margin: 0 auto"
 
{| style="margin: 0 auto"
 
|-
 
|-
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|Miner|7:0|7:0|
+
{{Skill Box|Miner|#ccc|#ccc|
 
* [[Miner]]
 
* [[Miner]]
 
}}
 
}}
  
{{Skill Box|[[Woodworker]]|6:1|6:1|
+
{{Skill Box|[[Woodworker]]|#ff0|#ff0|
 
* [[Bowyer]]
 
* [[Bowyer]]
 
* [[Carpenter]]
 
* [[Carpenter]]
Line 61: Line 59:
 
}}
 
}}
  
{{Skill Box|[[Stoneworker]]|7:1|7:1|
+
{{Skill Box|[[Stoneworker]]|#fff|#fff|
 
* [[Engraver]]
 
* [[Engraver]]
 
* [[Mason]]
 
* [[Mason]]
 
}}
 
}}
  
{{Skill Box|[[Ranger]]|2:0|2:0|
+
{{Skill Box|[[Ranger]]|#080|#080|
 
* [[Ambusher]]
 
* [[Ambusher]]
 
* [[Animal caretaker]]
 
* [[Animal caretaker]]
Line 74: Line 72:
 
}}
 
}}
  
{{Skill Box|[[Metalsmith]]|0:1|0:1|
+
{{Skill Box|[[Metalsmith]]|#888|#888|
 
* [[Armorsmith]]
 
* [[Armorsmith]]
 
* [[Furnace operator]]
 
* [[Furnace operator]]
Line 82: Line 80:
 
}}
 
}}
  
{{Skill Box|[[Jeweler]]|2:1|2:1|
+
| valign='top' |
 +
 
 +
{{Skill Box|[[Jeweler]]|#0f0|#0f0|
 
* [[Gem cutter]]
 
* [[Gem cutter]]
 
* [[Gem setter]]
 
* [[Gem setter]]
 
}}
 
}}
  
| valign='top' |
+
{{Skill Box|[[Craftsdwarf]]|#00f|#00f|
 
 
{{Skill Box|[[Craftsdwarf]]|1:1|1:1|
 
 
* [[Bone carver]]
 
* [[Bone carver]]
 
* [[Clothier]]
 
* [[Clothier]]
Line 100: Line 98:
 
}}
 
}}
  
{{Skill Box|[[Administrator]]|5:0|5:0|
+
{{Skill Box|[[Fishery Worker]]|rgb(00, 00, 80)|rgb(00, 00, 80)|
* [[Appraiser]]
 
* [[Building designer]]
 
* [[Organizer]]
 
* [[Record keeper]]
 
}}
 
 
 
{{Skill Box|[[Fishery worker]]|1:0|1:0|
 
 
* [[Fish cleaner]]
 
* [[Fish cleaner]]
 
* [[Fish dissector]]
 
* [[Fish dissector]]
Line 113: Line 104:
 
}}
 
}}
  
{{Skill Box|[[Farmer]]|6:0|6:0|
+
{{Skill Box|[[Farmer]]|#880|#880|
 
* [[Brewer]]
 
* [[Brewer]]
 
* [[Butcher]]
 
* [[Butcher]]
 
* [[Cheese maker]]
 
* [[Cheese maker]]
 
* [[Cook]]
 
* [[Cook]]
* [[Dyer]]
 
* [[Grower]]
 
 
}}
 
}}
  
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|[[Farmer]] (cont'd)|6:0|6:0|
+
{{Skill Box|[[Farmer]] (cont'd)|#880|#880|
 +
* [[Dyer]]
 +
* [[Grower]]
 
* [[Herbalist]]
 
* [[Herbalist]]
 
* [[Lye maker]]
 
* [[Lye maker]]
Line 136: Line 127:
 
}}
 
}}
  
{{Skill Box|[[Engineer]]|4:1|4:1|
+
{{Skill Box|[[Engineer]]|#f00|#f00|
 
* [[Mechanic]]
 
* [[Mechanic]]
 
* [[Pump operator]]
 
* [[Pump operator]]
Line 143: Line 134:
 
}}
 
}}
  
{{Skill Box|Social|3:1|3:1|
+
{{Skill Box|[[Administrator]]|#808|#808|
* [[Comedian]]
+
* [[Appraiser]]
* [[Consoler]]
+
* [[Building designer]]
* [[Conversationalist]]
+
* [[Organizer]]
* [[Flatterer]]
+
* [[Record keeper]]
* [[Intimidator]]
 
* [[Judge of intent]]
 
* [[Liar]]
 
* [[Negotiator]]
 
* [[Pacifier]]
 
* [[Persuader]]
 
 
}}
 
}}
  
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|Military|5:1|5:1|type=m|
+
{{Skill Box|''No profession''|#088|#088|
''Dwarven''
+
 
 +
''Military skills''
 
* [[Armor user]]
 
* [[Armor user]]
 
* [[Axedwarf]]
 
* [[Axedwarf]]
Line 170: Line 156:
 
* [[Wrestler]]
 
* [[Wrestler]]
  
''Foreign''
+
''Social skills''
* [[Blowgunner]]
+
* [[Comedian]]
* [[Bowman]]
+
* [[Consoler]]
* [[Knife user]]
+
* [[Conversationalist]]
* [[Lasher]]
+
* [[Flatterer]]
* [[Pikeman]]
+
* [[Pacifier]]
}}
+
 
 +
''Broker skills''
 +
* [[Intimidator]]
 +
* [[Judge of intent]]
 +
* [[Liar]]
 +
* [[Negotiator]]
 +
* [[Persuader]]
  
{{Skill Box|Other|3:0|3:0|
+
''Other skills''
* [[Alchemist]]
 
* [[Druid]]
 
 
* [[Swimmer]]
 
* [[Swimmer]]
 
* [[Thrower]]
 
* [[Thrower]]
* [[Tracker]]
 
 
}}
 
}}
 
|}
 
|}
Line 191: Line 180:
 
[[Social skill]]s, [[Broker|Broker skills]], swimming and throwing do not affect profession.  Military skills do not affect civilian professions (until they become [[Soldier#Heroes and Champions |Heroes]]).
 
[[Social skill]]s, [[Broker|Broker skills]], swimming and throwing do not affect profession.  Military skills do not affect civilian professions (until they become [[Soldier#Heroes and Champions |Heroes]]).
  
When a dwarf is activated as a [[soldier]], their listed profession is generated by their best [[weapon]] skill. [[Armor user]] and [[Shield user]] do not affect these military professions.  Note that in the {{k|m}}ilitary menu you can assign a dwarf a different weapon, to fight or train with, than what is listed as their profession.  A soldier with no military skills above dabbling is called a "recruit".
+
When a dwarf is activated as a [[soldier]], their listed profession is generated by their best [[weapon]] skill. [[Armor user|Armor User]] and [[Shield User]] do not affect these military professions.  Note that in the {{k|m}}ilitary menu you can assign a dwarf a different weapon, to fight or train with, than what is listed as their profession.  A soldier with no military skills above dabbling is called a "recruit".
  
 
When increases in a dwarf's skills cause their profession to change, an announcement is generated.  Any dwarf can change professions if they train (enough) with a different skill.
 
When increases in a dwarf's skills cause their profession to change, an announcement is generated.  Any dwarf can change professions if they train (enough) with a different skill.
Line 315: Line 304:
 
'''See also:''' [[Labor]]
 
'''See also:''' [[Labor]]
  
{{Category|Skills}}
+
[[Category:Skills|*]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: