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Difference between revisions of "40d:Skull"

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Unlike [[bones]] or [[shell]], dwarves never request skulls for [[strange mood]]s.
 
Unlike [[bones]] or [[shell]], dwarves never request skulls for [[strange mood]]s.
  
For totems, the value of the skull is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature.
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For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature.
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Occasionally, the violence of combat can remove a head from a corpse.  This can be left to rot indoors, or [[butcher]]ed for 1 meat and a stack of 1 [[bone]]. 
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Note that leaving any such parts to rot on a tile defined as "[[outside]]" will cause the bones to vanish with rain or the change of the seasons.
  
 
==See also==
 
==See also==

Revision as of 08:46, 10 May 2009

Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering.

Skulls can be processed into totems at the craftsdwarf's workshop.

Unlike bones or shell, dwarves never request skulls for strange moods.

For totems, the value of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.

Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot indoors, or butchered for 1 meat and a stack of 1 bone.

Note that leaving any such parts to rot on a tile defined as "outside" will cause the bones to vanish with rain or the change of the seasons.

See also