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Editing 40d:Speed

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{|
 
{|
| '''Attribute''' || align="right" | '''Prone or<br>Sneaking''' || style="padding-left: 35px;" align="right" | '''Stunned''' || style="padding-left: 35px;" align="right" | '''Over-Exerted''' || style="padding-left: 35px;" align="right" | '''Drowsy,<br>Hungry,<br>or Thirsty''' || style="padding-left: 35px;" align="right" | '''Starving,<br>Dehydrated,<br>Very Drowsy,<br>or Tired'''
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| '''Attribute''' || align="right" | '''Prone or<br>Sneaking''' || style="padding-left: 35px;" align="right" | '''Stunned''' || style="padding-left: 35px;" align="right" | '''Over-Exerted''' || style="padding-left: 35px;" align="right" | '''Starving,<br>Dehydrated,<br>Very Drowsy,<br>or Tired''' || style="padding-left: 35px;" align="right" | '''Drowsy,<br>Hungry,<br>or Thirsty'''  
 
|-
 
|-
 
| ''default'' || align="right" | 2000 || align="right" | 1000 || align="right" | 400 || align="right" | 200 || align="right" | 100
 
| ''default'' || align="right" | 2000 || align="right" | 1000 || align="right" | 400 || align="right" | 200 || align="right" | 100
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The speed penalty for each state is cumulative. For instance, a prone, sneaking [[dwarf]] (raw speed 900) will have a modified raw speed of 4900 (displayed speed 200). An Extremely Agile elf (raw speed 490) who is prone, stunned, and thirsty will have a modified speed of 2660 and a displayed speed of 362.
 
The speed penalty for each state is cumulative. For instance, a prone, sneaking [[dwarf]] (raw speed 900) will have a modified raw speed of 4900 (displayed speed 200). An Extremely Agile elf (raw speed 490) who is prone, stunned, and thirsty will have a modified speed of 2660 and a displayed speed of 362.
  
The speed penalty for "sneaking" is additionally modified by a creature's Ambusher skill. Each level of Ambusher skill reduces the movement penalty listed above (1000-2000) by 5%. For instance, a base-agility Novice Ambusher will have a movement penalty of 1900 when sneaking; an Agile, Competent Ambusher, 1530 (85% of 1800); and a Perfectly Agile, Legendary Ambusher, 250 (25% of 1000). One additional note to mention is that, similar to some Fortress mode skills, Ambusher skill effects actually top out at Legendary+5, whereby all of the speed penalty from sneaking is nullified allowing you to sneak as fast as you can normally walk.
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The speed penality for "sneaking" is additionally modified by a creature's Ambusher skill. Each level of Ambusher skill reduces the movement penalty listed above (1000-2000) by 5%. For instance, a base-agility Novice Ambusher will have a movement penalty of 1900 when sneaking; an Agile, Competent Ambusher, 1530 (85% of 1800); and a Perfectly Agile, Legendary Ambusher, 250 (25% of 1000). One additional note to mention is that, similar to some Fortress mode skills, Ambusher skill effects actually top out at Legendary+5, whereby all of the speed penalty from sneaking is nullified allowing you to sneak as fast as you can normally walk.
  
 
Each level of thirst, hunger, drowsiness, or exhaustion (and possibly stun as well) also appears to reduce all skills by one or more levels. This can reduce your sneaking skill (and consequently, sneaking speed), or more catastrophically, your [[Armor user]] skill (which can cause you to suddenly be extremely encumbered).
 
Each level of thirst, hunger, drowsiness, or exhaustion (and possibly stun as well) also appears to reduce all skills by one or more levels. This can reduce your sneaking skill (and consequently, sneaking speed), or more catastrophically, your [[Armor user]] skill (which can cause you to suddenly be extremely encumbered).

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