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Editing 40d:Speed

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=== Swimming ===<!-- begin area of stuff that definitely has been tested for the 3D version-->
 
=== Swimming ===<!-- begin area of stuff that definitely has been tested for the 3D version-->
At Dabbling and Novice skill, creatures swim at a speed defined via the [SWIM_SPEED] tag in their definitions and are modified accordingly by one's agility. Each level of the Swimming skill beyond Novice reduces one's raw speed by 5%, stopping at Legendary. For example, a Very Agile Human would swim at speed 2000 at Novice level, 1600 at Proficient level, 1000 at Great level, and finally 600 at Legendary level. As a result, a Legendary swimmer can generally move more quickly in water than on land.
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At Dabbling and Novice skill, swimming multiplies one's current speed by 25/9 - thus, a Very Agile Human's raw speed would change from 720 to 2000. Each level of the Swimming skill beyond Novice reduces one's raw speed by 5%, stopping at Legendary. For example, the aforementioned Very Agile Human would swim at speed 1600 at Proficient level, 1000 at Great level, and finally 600 at Legendary level. Due to the way this formula works, Grand Master and Legendary swimmers are capable of moving more quickly through water than on dry land.
  
 
=== Encumbrance ===
 
=== Encumbrance ===

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