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Editing 40d:Statue

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==Ore-based statues==
 
==Ore-based statues==
For certain types of ore, it is more efficient in terms of [[value]] and time spent to make statues from ore rather than to smelt the ore and create a statue out of the metal. [[Silver]], [[gold]], [[platinum]], and [[aluminum]] statues, especially, should be made from raw [[ore]] instead of smelted [[bar]]s (for instance, native gold instead of gold bars). Ore is treated as a type of [[stone]], and making a statue out of it only requires one unit of ore at a [[mason's workshop]], versus three bars at a [[metalsmith's forge]] plus [[fuel]]. Some ores, such as the ones listed above, have the same [[material value]] as the metal smelted from them. A statue made from such an ore has the same value as one made from the metal, and it is easier to get a high-skill [[mason]] than a high-skill [[blacksmith]], further increasing the reasoning for ore-based statues. Other ores may seem to be not a good choice if the resulting alloy is [[Metal#List of metals|considerably more valuable]] than the base metals, but the 3:1 difference in materials consumed would not even be balanced by skill between the crafters (which at most could create a 2:1 quality value difference). Sometimes, however, this is not true; for instance, [[Sphalerite]] (zinc) and [[Malachite]] (copper) each have a material value of 2, whereas brass has a material value of 7, making up for the tripled material usage in crafting metal statues. Also, there may be occasions where the quality of a single statue matters more than total value created (e.g. limited space in a room, less hauling/stockpile usage).
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For certain types of ore, it is more efficient in terms of [[value]] and time spent to make statues from ore rather than to smelt the ore and create a statue out of the metal. [[Silver]], [[gold]], [[platinum]], and [[aluminum]] statues, especially, should be made from raw [[ore]] instead of smelted [[bar]]s (for instance, native gold instead of gold bars). Ore is treated as a type of [[stone]], and making a statue out of it only requires one unit of ore at a [[mason's workshop]], versus three bars at a [[metalsmith's forge]] plus [[fuel]]. Some ores (such as those listed) have the same [[material value]] as the metal smelted from them, such as the ones listed above. A statue made from such an ore has the same value as one made from the metal, and it is easier to get a high-skill [[mason]] than a high-skill [[blacksmith]], further increasing the reasoning for ore-based statues. Other ores may seem to be not a good choice if the resulting alloy is [[Metal#List of metals|considerably more valuable]] than the base metals, but the 3:1 difference in materials consumed would not even be balanced by skill between the crafters (which at most could create a 2:1 quality value difference). Sometimes, however, this is not true; for instance, [[Sphalerite]] (zinc) and [[Malachite]] (copper) each have a material value of 2, whereas brass has a material value of 7, making up for the tripled material usage in crafting metal statues. Also, there may be occasions where the quality of a single statue matters more than total value created (e.g. limited space in a room, less hauling/stockpile usage).
  
 
However, a dwarf's good [[thought]]s do not come directly from value, but from perceived [[quality]] of items they encounter, and that quality can be affected by their [[preference]]s.  Stone and metal [[preference]]s are separate, and listed in that order (ore first, metal second). It's possible for a dwarf to have a fondness for native aluminum ore but be unimpressed by that metal, and likewise a dwarf who prefers the metal won't be extra-satisfied by a statue carved from the ore.  So, if a dwarf's preference is for a metal rather than an ore, or a mandate calls for it, and that's your goal, there is no substitute.
 
However, a dwarf's good [[thought]]s do not come directly from value, but from perceived [[quality]] of items they encounter, and that quality can be affected by their [[preference]]s.  Stone and metal [[preference]]s are separate, and listed in that order (ore first, metal second). It's possible for a dwarf to have a fondness for native aluminum ore but be unimpressed by that metal, and likewise a dwarf who prefers the metal won't be extra-satisfied by a statue carved from the ore.  So, if a dwarf's preference is for a metal rather than an ore, or a mandate calls for it, and that's your goal, there is no substitute.

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