v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Stone management
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
[[Mine]] for long enough and you'll find yourself surrounded with various [[stone]]s and [[ore]]s. How do you get rid of them? | [[Mine]] for long enough and you'll find yourself surrounded with various [[stone]]s and [[ore]]s. How do you get rid of them? | ||
Line 8: | Line 6: | ||
=== Dump === | === Dump === | ||
− | This method is easy and useful. However, | + | This method is easy and useful. However, it could easily be considered an exploit, and might not work in later versions.{{version|0.27.176.38c}} |
# Make a [[zone]] of 1x1 or 1x2 tiles, preferably either near the stones you want to get rid of or your stone-needy [[workshop]]s, and mark it as a garbage dump. | # Make a [[zone]] of 1x1 or 1x2 tiles, preferably either near the stones you want to get rid of or your stone-needy [[workshop]]s, and mark it as a garbage dump. | ||
Line 16: | Line 14: | ||
* '''Advantage''': No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. So basically, mark all the stones you want dumped and they will be dumped. You are now able to place '''all''' the stones and ores in the fortress on 1 tile. | * '''Advantage''': No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. So basically, mark all the stones you want dumped and they will be dumped. You are now able to place '''all''' the stones and ores in the fortress on 1 tile. | ||
* '''Disadvantage''': | * '''Disadvantage''': | ||
− | ** Every dumped stone will be marked as "[[Forbidden]]", and will not be used in stone production. Use | + | ** Every dumped stone will be marked as "[[Forbidden]]", and will not be used in stone-production. Use the designation 'Reclaim Items' ({{k|d}}-{{k|b}}-{{k|c}}) to reclaim the entire pile. ''(If you want to only use specific stones, you must press {{k|k}}, find the pile, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in handy when employing this method.)'' |
** Anything else you dump, will end up on those piles too. | ** Anything else you dump, will end up on those piles too. | ||
** Take care not to lose overview if you use several or temporary dumps. | ** Take care not to lose overview if you use several or temporary dumps. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Stone Hallways === | === Stone Hallways === | ||
− | Designate all your hallways as stone stockpiles. Since stone is a raw material, it has no quality score and will not be affected by the [[wear]] | + | Designate all your hallways as stone stockpiles. Since stone is a raw material, it has no quality score and will not be affected by the [[wear]] caused by excessive traffic over a stockpile (I might be wrong about this). If you're playing on a level with [[flux]] ([[limestone]], [[calcite]], [[dolomite]], [[chalk]], or [[marble]]) or [[obsidian]], you could set up custom stockpiles for those higher-value stones in the hallway near your [[masonry]]. This will make it easier for your mason to build high-value [[Door|doors]] and [[Table|tables]]. This method works even better if all the stone stockpiles that ''aren't'' near the mason are also custom stockpiles set to allow everything ''but'' the aforementioned valuable stones. Then whenever a valuable stone is dug up, it will either go to a stockpile near your masonry or sit there until a spot becomes free. |
− | Note that to use flux stones | + | Note that to use flux stones as described above, you must press ''z'' for the status menu, then go to "stones", and enable whatever flux stones are on your map. |
=== Magma melting === | === Magma melting === | ||
− | If you wish to get rid of the stone permanently, create a magma channel through your fort and mark the edge as a garbage pit. Any stone disposed of will be chucked into the magma, melt | + | If you wish to get rid of the stone permanently, create a magma channel through your fort and mark the edge as a garbage pit. Any stone disposed of will be chucked into the magma, melt, and be gone from your fortress forever. Of course, the disadvantage is that for anything else you mark as garbage will also be lost forever. Another technique to remove stone is to build a stone stockpile in a channeled room. You will want to dig stairs down there to stock the stockpile. You then dig a tunnel to the magma source and flood the room. Not only will it melt the stone but you could then build forges, smelters and what have you in the room above it. |
=== Chasm dump === | === Chasm dump === | ||
− | If the dwarves are instructed to dump the stone into a garbage zone | + | If the dwarves are instructed to dump the stone into a garbage zone over bottomless lava or chasm, that stone will fall off the bottom of the map and journey to the center of the Earth. |
=== Catapult === | === Catapult === | ||
Line 69: | Line 62: | ||
=== Making use of stone === | === Making use of stone === | ||
− | Use your [[mason]]s to the fullest by creating doors, hatch covers, chairs, tables, coffers, cabinets, and statues. This builds up your mason's skill, and the furniture gives your dwarves good [[ | + | Use your [[mason]]s to the fullest by creating doors, hatch covers, chairs, tables, coffers, cabinets, and statues. This builds up your mason's skill, and the furniture gives your dwarves good [[thoughts]]. |
− | Skilled [[ | + | Skilled [[Craftdwarf]]s can produce large quantities of rock crafts very quickly. This trades the problem of tons of stone to the much easier problem of tons of crafts. As long as you have bins, managing a stockpile of finished goods is easy. Crafts can be sold to foreign [[trade]]rs, who have plenty of room for a lot of goods. |
You can also use stones (or blocks) to build large structures above ground, and floors over areas such as sand, silt, or loam. The [[construction]] interface might be slow, but not only do you use up the stone from your excavations, but you can also create usable indoor space without having to mine any additional stone. | You can also use stones (or blocks) to build large structures above ground, and floors over areas such as sand, silt, or loam. The [[construction]] interface might be slow, but not only do you use up the stone from your excavations, but you can also create usable indoor space without having to mine any additional stone. | ||
Line 92: | Line 85: | ||
Simply have the stone cut into blocks then stockpiled. As long as you have enough bins, this works quite well, since 10 blocks can be stored in a single bin. Depending on the rate you mine out the fortress, you may need several (Or even a dozen) Mason workshops. Just set them up wherever you want the stone cleared, and have them removed when they are no longer sitting amidst a pile of stone. This will also train up extra masons, which is helpful if you decide to make any large scale constructions. | Simply have the stone cut into blocks then stockpiled. As long as you have enough bins, this works quite well, since 10 blocks can be stored in a single bin. Depending on the rate you mine out the fortress, you may need several (Or even a dozen) Mason workshops. Just set them up wherever you want the stone cleared, and have them removed when they are no longer sitting amidst a pile of stone. This will also train up extra masons, which is helpful if you decide to make any large scale constructions. | ||
− | A word of warning: The maximum number of artifacts your fortress will produce is based on the lowest of two numbers | + | A word of warning: The maximum number of artifacts your fortress will produce is based on the lowest of two numbers based off of mined out rock, and items produced. If you use this method to mine out a huge area, make sure you're prepared for the artifacts which could skyrocket your wealth very early, leading to [[siege]]s, [[noble]]s, and huge [[immigrant]] waves. |
== Reasons for managing stone == | == Reasons for managing stone == | ||
Line 100: | Line 93: | ||
=== Aesthetics === | === Aesthetics === | ||
− | Many players find the fortress more enjoyable to look at if it looks nice and uniform. Random stones lying about are clutter which block the view of a tile | + | Many players find the fortress more enjoyable to look at if it looks nice and uniform. Random stones lying about are clutter which block the view of a tile and prevent stockpiles from being filled. Create smooth clear floor for a leaner, fitter, happier fortress. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | === Not '''Actually''' Necessary === | ||
+ | You do not need to remove stones at all, since only [[tasked]] rocks will block building sites. Clearing out the fortress for stone is more of a personal priority rather than an essential need or requirement. Remember that there is no such thing as '''excess''' stone to a dwarf. Using the new stocks screen it is also possible to simply 'hide' all of the stones from your view. | ||
[[Category:Guides]] | [[Category:Guides]] | ||
{{Mining FAQ}} | {{Mining FAQ}} |