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Editing 40d:System requirements

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{{av}}
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:* Operating System: Requires Windows NT 4.0, Windows 98, or newer ''(for other OS, see below)''
{{Quality|Masterwork}}
 
''If you're looking for information on improving the performance of Dwarf Fortress on your computer, see [[Maximizing framerate|Maximizing Framerate]].''
 
  
General Requirements:
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:* Disk Space: ~100MB. The game itself takes only about 20MB, but savegames and screenshots (if you take them) use considerable amounts of harddisk space. Some users spend over a gigabyte of space with dwarf fortress.
  
:* Operating System: Requires Windows NT 4.0, Windows 98, or newer ''(If on a non-Windows OS, see [[System requirements#Other Operating Systems]] for information on how to install Dwarf Fortress)''
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:* RAM: 256MB. The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6).  The more creatures, objects, and explored space on your map, the more memory you will need.  Most of this can be kept in virtual memory (disk swap), but be sure to have at least 500MB total (physical + virtual) memory available.  [[World generation]] requires 400MB at its peak.
  
:* Disk Space: ~100MB. The game itself takes only about 20MB, but savegames and screenshots (if you take them) use considerable amounts of disk space. It is possible to use over a gigabyte of disk space with Dwarf Fortress.
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:* CPU: Dwarf Fortress loves as much raw CPU power as you can provide it with. A Pentium II 500Mhz is sufficient, but you will not have much fun in late game stages with a lot of population.
  
:* RAM: 256MB. The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6). The more creatures, objects, and explored space on your map, the more memory you will need.  Most of this can be kept in virtual memory (page file), but be sure to have at least 500MB total (physical + virtual) memory available.  [[World generation]] requires 400MB at its peak.
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Recommended:
  
:* CPU: Dwarf Fortress is able to use as much CPU power as you can provide it with. While a Pentium II at 500Mhz is initially sufficient, your frame-rate will substantially decrease as your population increases, among other factors. Keep in mind that Dwarf Fortress will only run on one CPU at a time. There doesn't appear to be any indication that Dwarf Fortress will support multi-threading in the near future.
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::* Core2: 1.4GHz or higher
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::* Pentium 4:  3.0GHz or higher
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::* Athlon:  3000+ or higher
  
The larger your map and the more units on it, the harder your computer will need to work. The speed of the simulation depends on the size of the map, the number of entities (dwarves, pets, etc.), the number of levels (mountainous maps have more depth levels), the number of objects and other factors. Modern computers should be able to run 3x3 maps with medium-sized fortresses at 80-100 FPS. Particularly fast processors may be able to handle much larger maps at the same speed.
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The larger your map and the more units on it, the harder your computer will need to work (see "optimization", below). Dwarf Fortress will take all the (single-)CPU power it is given.  The speed of the simulation depends on the size of the map, the number of entities (dwarves, pets, etc.), the number of levels (mountainous maps have more depth levels), the number of objects and other factors. Modern computers should be able to run 3x3 maps with medium-sized fortresses at 80-100 FPS. Particularly fast processors may be able to handle much larger maps at the same speed.
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You'll also want a decent video card to keep up with the CPU, but even a video card that's several years old will satisfy DF under most circumstances.
  
 
===Dual-core machines===
 
===Dual-core machines===
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Although DF is a Windows game, it works perfectly in Linux using Wine, as long as you have video drivers with working OpenGL acceleration – for all NVIDIA and newer ATI cards, this means using the vendor's closed source driver. Without 2D acceleration the game runs slow as [[Dwarven syrup]].  Most distributions provide Wine, so consult your distribution-specific documentation for help.
 
Although DF is a Windows game, it works perfectly in Linux using Wine, as long as you have video drivers with working OpenGL acceleration – for all NVIDIA and newer ATI cards, this means using the vendor's closed source driver. Without 2D acceleration the game runs slow as [[Dwarven syrup]].  Most distributions provide Wine, so consult your distribution-specific documentation for help.
  
See <s>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000448 this thread]</s>(link no longer points to the right place, try [http://www.bay12games.com/forum/ the forum] instead) for tips about Ubuntu and other distributions.
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See [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000448 this thread] for tips about Ubuntu and other distributions.
  
On 24 December, 2008 Toady released the first native Linux version of Dwarf Fortress.  It is compiled for 32-bit environments, however, and may not run under 64-bit environments without additional libraries, depending on the Linux distribution.
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On 24 December, 2008 Toady released the first native Linux version of '''Dwarf Fortress'''.  It is compiled for 32-bit environments, however, and may not run under 64-bit environments without additional libraries, depending on the Linux distribution.
  
 
====Ubuntu/Kubuntu====
 
====Ubuntu/Kubuntu====
Under an Ubuntu/Kubuntu installation one first of all needs the ia32-libs package installed.  This is a standard Ubuntu package that contains 32-bit versions of many common libraries.  Unfortunately, while it includes 32-bit versions of some SDL libraries, older versions of this package lack SDL_image, which Dwarf Fortress needs.
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Under an Ubuntu/Kubuntu installation one first of all needs the ia32-libs package installed.  This is a standard Ubuntu package that contains 32-bit versions of many common libraries.  Unfortunately, while it includes 32-bit versions of some SDL libaries, older versions of this package lack SDL_image, which Dwarf Fortress needs.
 
'''''In Jaunty Jackalope''' (Ubuntu 9.04) this shared library is included in the ia32-libs package and '''you can skip the other steps in this section.'''''
 
'''''In Jaunty Jackalope''' (Ubuntu 9.04) this shared library is included in the ia32-libs package and '''you can skip the other steps in this section.'''''
  
If you get an error message complaining that libSDL_image-1.2.so.0 is missing, simply:
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The 32-bit package can be downloaded directly from [http://packages.ubuntu.com/intrepid/i386/libsdl-image1.2/download Ubuntu's package repository].  Once the download is complete, open a console window and navigate to the directory containing the file.  Extract the contents by typing:
sudo apt-get install libsdl-image1.2
 
 
 
Alternatively the 32-bit package can be downloaded directly from [http://packages.ubuntu.com/intrepid/i386/libsdl-image1.2/download Ubuntu's package repository].  Once the download is complete, open a console window and navigate to the directory containing the file.  Extract the contents by typing:
 
  
 
dpkg-deb -x libsdl-image1.2_1.2.6-3_i386.deb ./libsdl-image
 
dpkg-deb -x libsdl-image1.2_1.2.6-3_i386.deb ./libsdl-image
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* media-libs/libsdl
 
* media-libs/libsdl
 
* media-libs/sdl-image
 
* media-libs/sdl-image
* media-libs/sdl-sound
 
* media-libs/sdl-ttf
 
 
* virtual/opengl
 
* virtual/opengl
 
* virtual/glu
 
* virtual/glu
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If using Gnome, or KDE with some Gnome applications, the following will most likely be installed already:
 
If using Gnome, or KDE with some Gnome applications, the following will most likely be installed already:
  
'''32 bit:'''
 
 
* gtk2
 
* gtk2
 
* libgl
 
* libgl
 
* sdl
 
* sdl
 
* sdl_image
 
* sdl_image
* libpng12
 
 
'''64 bit:'''
 
* lib32-gtk2
 
* lib32-''<your opengl driver here>''
 
* lib32-sdl
 
* lib32-sdl_image
 
* lib32-libpng12
 
  
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In addition, libtiff (<= 4, to be exact) is also required. Libtiff 4 is not available on Arch. Linking or copying /usr/lib/libtiff.so.3.8.2 to /usr/lib/libtiff.so.4 is sufficient.
  
 
The Dwarf Fortress files can be installed with an AUR frontend, or from the AUR itself if so inclined. The current files are at [http://aur.archlinux.org/packages.php?ID=22795 this page.]
 
The Dwarf Fortress files can be installed with an AUR frontend, or from the AUR itself if so inclined. The current files are at [http://aur.archlinux.org/packages.php?ID=22795 this page.]
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   su
 
   su
 
   pacman -U dwarffortress-v0.28.181.40d11-5-i686.pkg.tar.gz
 
   pacman -U dwarffortress-v0.28.181.40d11-5-i686.pkg.tar.gz
 
NOTE: If you game crashes (segmentation fault) at the start, or when you are pressing F9, you probably need to adjust some permissions to make it work.
 
  
 
===OS X===
 
===OS X===
 
A port of Dwarf Fortress to Mac OS X has been completed, and runs on both Intel and PPC based macs. According to the  [http://www.bay12games.com/dwarves/ Website]
 
A port of Dwarf Fortress to Mac OS X has been completed, and runs on both Intel and PPC based macs. According to the  [http://www.bay12games.com/dwarves/ Website]
it requires system 10.3 or later, 100MB of hard drive space, and a minimum of 512MB of ram.
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it requires system 10.3 or later, 100mb of hard drive space, and a minimum of 512mb of ram.
 
 
If the game does not start on Mac OS X 10.7 (Lion), try the workaround recommended by Flickering in [http://www.bay12games.com/dwarves/mantisbt/view.php?id=4103 this bug].
 
  
 
==Optimizing Dwarf Fortress==
 
==Optimizing Dwarf Fortress==
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==Example results:  What you can expect with various machines==
 
==Example results:  What you can expect with various machines==
  
=== Intel Processors ===
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'''Pentium 4 at 2.2 GHz and 1 GByte RAM, running version 0.27.169.33g:'''
'''Core 2 Duo T7700 @ 2.4 GHz, Windows XP, DF .d16
 
*  6x6 site
 
* 116 Dwarves
 
* magma pipe, brook, relatively flat
 
* temp ON, caveins ON, economy ON, weather ON
 
* 60-100 fps
 
 
'''Celeron M 353 @ 630 MHz, Windows XP(custom optimized), DF v0.27.176.38c:'''
 
* smallest map possible with the smallest site (2x2, assuming no modding),
 
* 7 dwarves,
 
* 12 revealed creatures,
 
* flatland only 1z above ground, 15z underground, volcano, some lakes, no underground water, speed boosting edits in init.txt,
 
* 10FPS on fullscreen mode and 20 on window mode,
 
* play it on a desktop or a better EEE PC. :-(
 
 
 
'''Celeron M @ 900 MHz, Ubuntu-eee 8.04, DF .40d11'''
 
* 4x4 site,
 
* 150 dwarves,
 
* some beginners mistakes in logistics,
 
* ~5 FPS (Dwarven Syrup)
 
 
 
''' Atom @ 1.6 GHz, Windows XP, DF 40d11'''
 
* 6x6 site
 
* 70 ('''non-laboring''') dwarves
 
* 76 misc (revealed) creatures
 
* brook, magma pipe, bottomless pit, chasm, HFS, underground river
 
* HFS & UR are unbreached
 
* ~70 fps
 
  
''' Intel(R) Atom(TM) CPU N450  @ 1.66GHz,Asus EEE 1001P(Laptop), Debian 8.0(testing), DF v0.40.23 '''
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3x3 site, relatively hilly (ten z-levels of elevation change), without magma but with unfrozen brook, no caves, lakes, or monsters; virtually all possible speed-boosting edits in init.txt applied. Game starts to lag seriously at just under 80 dwarves.Speed is down to 30-45 FPS (varies) and occasional interface jerkiness is becoming noticeable.
* 3x3 site;
 
* 8 adult dwarves working;
 
* 2 animals
 
* 4 z-levels, several two-level deep lakes
 
* ~30 to 50 fps ( Stabilizes at 30 fps more often than not )
 
* No modifications made other than changing the "init.txt" to show instant fps within the game.
 
  
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'''Asus Eee PC 4G - 512 Ram - Windows XP(custom optimized) - DF v0.27.176.38c:'''
  
'''Centrino @ 1.6 GHz, Windows XP, DF 40d'''
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Smallest map possible with the smallest site, flatland only 1z above ground, 15z underground, volcano, some lakes, no underground water, 3 monsters, 9 creatures and 7 dwarfs. Speed boosting edits in init.txt. 10FPS on fullscreen mode and 20 on window mode. Some keys aren´t easy to press on that small keyboard, mainly when you have to press fn+shift+key. Conclusion: Play it on a desktop or a better EEE PC. :-(
* 4x4 site
 
* 7 labouring dwarves
 
* 100+ misc creatures (a river with more carp than water)
 
* river, magma pipe
 
* 60-90 fps (help?)
 
  
'''Pentium 4 @ 2.2 GHz, (unknown OS), DF 0.27.169.33g:'''
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'''Core Duo 4400 (2x2ghz) - 2 gb RAM - Windows Vista - .38c'''
* 3x3 site,
 
* ~80 dwarves
 
* relatively hilly (ten z-levels of elevation change), without magma but with unfrozen brook, no caves, lakes, or monsters; virtually all possible speed-boosting edits in init.txt applied,
 
* 30-45 FPS (varies) and occasional interface jerkiness is becoming noticeable
 
  
'''Core Duo 4400 @ 2 GHz, Windows Vista, DF .38c'''
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3x3 site, pretty cliffy. Volcano, part of river and pretty big artificial pool. 120 dwarves, less than 10 roaming animals and ~50 fps. Decreases to 30 when merchants arrive or when many hauling jobs are started.
* 3x3 site,
 
* 120 dwarves
 
* <10 roaming animals
 
* pretty cliffy, volcano, part of river and pretty big artificial pool,
 
* ~50 fps (~30 when merchants arrive or many hauling jobs start)
 
  
'''Core 2 Duo E6600 @ 2.4 GHz, Windows XP SP2, DF 0.28.181.40d16'''
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'''Athlon XP 2200(1.8) - 1 GB 6 year old RAM (DDR100/DDR133) - windows XP -no optimizations to XP or DF -.38c'''
* 6x6 site
 
* 95 (laboring) dwarves
 
* cave-ins, temp., weather disabled, no elevation changes at ground-level, no special sites
 
* 5-40 fps (play capped @ 30 fps, dips frequent, avg @ ~20 fps)
 
  
'''Intel Core 2 Duo T5800 @ 2 GHz, Windows 7 RC, (unknown DF version #)'''
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Large site (6x6), medium world,with brook, no speed boost edits, Kapersky running with protection disabled. Slightly upwards slanted hill. Most of human town, no reveal.exe, running Dwarf Foreman, and with a relatively old (and thus slow) install of XP thats had several viruses- 35-40FPS with 17 humans, 38-48 FPS with 7. Drops to 30-35 with alot of hauling or when viewing 1 z level up (1 bellow human town, 1 above my start site). I imagine with a fresh install and a regular sized site it would likely hold 50+FPS. I don't really know where the speed is coming from compared to what other people are reporting- the processor only scores 1040 CB on a cinebench CPU benchmark.
* medium-sized site (assumed ~4x4)
 
* 151 dwarves
 
* 170 animals
 
* around 400 creatures (dwarves + animals + merchants + wildlife)
 
* brook, magma pipe, HFS, chasm
 
* 22 z-levels
 
* 15-25 FPS, (avg @ 20-21 fps)
 
  
'''Pentium D 940 @ 3.17 GHz, Windows XP SP2, DF 0.28.181.40d16'''
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'''Asus Eee PC 900 - 900 MHz Celeron / 1 GB RAM - Ubuntu-eee 8.04 - .40d11'''
* 6x6 site
 
* 95 (laboring) dwarves
 
* cave-ins, temp., weather disabled, no elevation changes at ground-level, no special sites
 
* 30-65 fps (play capped @ 50 fps, dips occasionally, avg @ ~40 fps)
 
  
'''Pentium Dual-Core T4200 @ 2 GHz, Intel GMA X4500, Windows 7, 40d16'''
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4x4 site, population about 150, some beginners mistakes in logistics... 5 FPS Dwarven Syrup
* 6x6 site
 
* 59 dwarves, approx. 50 animals, minimal wildlife
 
* no special sites uncovered, mostly flat terrain with a river, no .ini speedboosts
 
* 30-60 FPS generally, occasionally lower
 
  
'''Intel Core 2 Quad Q6600 @ 2.5 GHZ, Windows 7 home premium, (40d#16)
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'''Athlon64X2 5600 (2x2.8GHz) 2GB RAM - Ubuntu 9.04 (64 bits), nVidia drivers - .40d11'''
* 6x6 site
 
* 110 dwarves, approx. 60 animals, minimal wildlife
 
* mostly flat terrain, with river, standard ini
 
* 60-100 FPS constant.
 
  
=== AMD Processors ===
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6x6 site, population 32, lava and wildfires, doing 100 FPS with flowing water.
  
'''Athlon XP 2500(Barton) @ 1.8 actual, Windows XP, DF .40d16
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''' Laptop, with Intel Core 2 Duo T5800 (2.00 Ghz) - 4 gb ram DDR2 - Nvidia Geforce 9600M - Windows Seven RC
* 6x6 site
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* 151 Dwarves
* 116 Dwarves
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* 170 Animals
* magma pipe, brook, relatively flat
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* Around 400 creatures (dwarves + animals + merchants + wildlife)
* temp ON, caveins ON, economy ON, weather ON
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* Brook, Magma pipe, HFS, Chasm
* 10-25 fps
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* 22 z-levels
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* Medium-sized site
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<br/>
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* Around 15-25 FPS (average FPS seems to be 20 or 21).
  
'''Athlon XP 2200 @ 1.8 GHz, Windows XP, DF .38c'''
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'''Acer Aspire One - 1.6 GHz Atom / 1 GB RAM - Windows XP - 40d11'''
* 6x6 site,
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Currently:
* A/V software & Dwarf Foreman running in background,
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* 70 Dwarves
* slightly upwards slanted hill, human town,
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* 2 Animals
* 35-40 FPS with 17 humans, 38-48 FPS with 7 (Drops to 30-35 with a lot of hauling or when viewing 1 z level up)
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* 76 Misc (Revealed) Creatures
 
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* Brook, Magma Pipe, Bottomless Pit, Chasm, HFS, Underground River
'''Phenom 9600 @ 2.4 GHz, Windows XP SP2, DF 0.28.181.40d16'''
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* HFS & UR are unbreached
* 6x6 site
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* 6x6
* 95 (laboring) dwarves
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* Hovers at 70 on new reclaim with nothing happening
* cave-ins, temp., weather disabled, no elevation changes at ground-level, no special sites
 
* 10-50 fps (play capped @ 40 fps, dips frequent, avg @ ~25 fps)
 
 
 
'''Athlon64X2 5600 @ 2.8GHz, Ubuntu 9.04, DF .40d11'''
 
* 6x6 site
 
* 32 dwarves
 
* lava, wildfires, and flowing water.
 
* ~100 FPS
 
 
 
'''Phenom II 955 @ 3.5 GHz, Windows XP SP2, DF 0.28.181.40d16'''
 
* 6x6 site
 
* 95 (laboring) dwarves
 
* cave-ins, temp., weather disabled, no elevation changes at ground-level, no special sites
 
* 45-90 fps (play capped @ 60, rarely dips below max, avg @ ~55 fps)
 
  
 
==See also==
 
==See also==

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