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Editing 40d:System requirements

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''If you're looking for information on improving the performance of Dwarf Fortress on your computer, see [[Maximizing Framerate]].''
{{Quality|Masterwork}}
 
''If you're looking for information on improving the performance of Dwarf Fortress on your computer, see [[Maximizing framerate|Maximizing Framerate]].''
 
  
 
General Requirements:
 
General Requirements:
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Although DF is a Windows game, it works perfectly in Linux using Wine, as long as you have video drivers with working OpenGL acceleration – for all NVIDIA and newer ATI cards, this means using the vendor's closed source driver. Without 2D acceleration the game runs slow as [[Dwarven syrup]].  Most distributions provide Wine, so consult your distribution-specific documentation for help.
 
Although DF is a Windows game, it works perfectly in Linux using Wine, as long as you have video drivers with working OpenGL acceleration – for all NVIDIA and newer ATI cards, this means using the vendor's closed source driver. Without 2D acceleration the game runs slow as [[Dwarven syrup]].  Most distributions provide Wine, so consult your distribution-specific documentation for help.
  
See <s>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000448 this thread]</s>(link no longer points to the right place, try [http://www.bay12games.com/forum/ the forum] instead) for tips about Ubuntu and other distributions.
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See [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000448 this thread] for tips about Ubuntu and other distributions.
  
 
On 24 December, 2008 Toady released the first native Linux version of Dwarf Fortress.  It is compiled for 32-bit environments, however, and may not run under 64-bit environments without additional libraries, depending on the Linux distribution.
 
On 24 December, 2008 Toady released the first native Linux version of Dwarf Fortress.  It is compiled for 32-bit environments, however, and may not run under 64-bit environments without additional libraries, depending on the Linux distribution.
  
 
====Ubuntu/Kubuntu====
 
====Ubuntu/Kubuntu====
Under an Ubuntu/Kubuntu installation one first of all needs the ia32-libs package installed.  This is a standard Ubuntu package that contains 32-bit versions of many common libraries.  Unfortunately, while it includes 32-bit versions of some SDL libraries, older versions of this package lack SDL_image, which Dwarf Fortress needs.
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Under an Ubuntu/Kubuntu installation one first of all needs the ia32-libs package installed.  This is a standard Ubuntu package that contains 32-bit versions of many common libraries.  Unfortunately, while it includes 32-bit versions of some SDL libaries, older versions of this package lack SDL_image, which Dwarf Fortress needs.
 
'''''In Jaunty Jackalope''' (Ubuntu 9.04) this shared library is included in the ia32-libs package and '''you can skip the other steps in this section.'''''
 
'''''In Jaunty Jackalope''' (Ubuntu 9.04) this shared library is included in the ia32-libs package and '''you can skip the other steps in this section.'''''
  
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* media-libs/libsdl
 
* media-libs/libsdl
 
* media-libs/sdl-image
 
* media-libs/sdl-image
* media-libs/sdl-sound
 
* media-libs/sdl-ttf
 
 
* virtual/opengl
 
* virtual/opengl
 
* virtual/glu
 
* virtual/glu
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If using Gnome, or KDE with some Gnome applications, the following will most likely be installed already:
 
If using Gnome, or KDE with some Gnome applications, the following will most likely be installed already:
  
'''32 bit:'''
 
 
* gtk2
 
* gtk2
 
* libgl
 
* libgl
 
* sdl
 
* sdl
 
* sdl_image
 
* sdl_image
* libpng12
 
 
'''64 bit:'''
 
* lib32-gtk2
 
* lib32-''<your opengl driver here>''
 
* lib32-sdl
 
* lib32-sdl_image
 
* lib32-libpng12
 
  
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In addition, libtiff (<= 4, to be exact) is also required. Libtiff 4 is not available on Arch. Linking or copying /usr/lib/libtiff.so.3.8.2 to /usr/lib/libtiff.so.4 is sufficient.
  
 
The Dwarf Fortress files can be installed with an AUR frontend, or from the AUR itself if so inclined. The current files are at [http://aur.archlinux.org/packages.php?ID=22795 this page.]
 
The Dwarf Fortress files can be installed with an AUR frontend, or from the AUR itself if so inclined. The current files are at [http://aur.archlinux.org/packages.php?ID=22795 this page.]
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   su
 
   su
 
   pacman -U dwarffortress-v0.28.181.40d11-5-i686.pkg.tar.gz
 
   pacman -U dwarffortress-v0.28.181.40d11-5-i686.pkg.tar.gz
 
NOTE: If you game crashes (segmentation fault) at the start, or when you are pressing F9, you probably need to adjust some permissions to make it work.
 
  
 
===OS X===
 
===OS X===
 
A port of Dwarf Fortress to Mac OS X has been completed, and runs on both Intel and PPC based macs. According to the  [http://www.bay12games.com/dwarves/ Website]
 
A port of Dwarf Fortress to Mac OS X has been completed, and runs on both Intel and PPC based macs. According to the  [http://www.bay12games.com/dwarves/ Website]
 
it requires system 10.3 or later, 100MB of hard drive space, and a minimum of 512MB of ram.
 
it requires system 10.3 or later, 100MB of hard drive space, and a minimum of 512MB of ram.
 
If the game does not start on Mac OS X 10.7 (Lion), try the workaround recommended by Flickering in [http://www.bay12games.com/dwarves/mantisbt/view.php?id=4103 this bug].
 
  
 
==Optimizing Dwarf Fortress==
 
==Optimizing Dwarf Fortress==
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=== Intel Processors ===
 
=== Intel Processors ===
'''Core 2 Duo T7700 @ 2.4 GHz, Windows XP, DF .d16
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'''Core 2 Duo T7700 @ 2.4 ghz, Windows XP, DF .d16
 
*  6x6 site
 
*  6x6 site
 
* 116 Dwarves
 
* 116 Dwarves
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* 60-100 fps
 
* 60-100 fps
 
   
 
   
'''Celeron M 353 @ 630 MHz, Windows XP(custom optimized), DF v0.27.176.38c:'''
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'''Celeron M 353 @ 630 mhz, Windows XP(custom optimized), DF v0.27.176.38c:'''
 
* smallest map possible with the smallest site (2x2, assuming no modding),
 
* smallest map possible with the smallest site (2x2, assuming no modding),
 
* 7 dwarves,
 
* 7 dwarves,
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* HFS & UR are unbreached
 
* HFS & UR are unbreached
 
* ~70 fps
 
* ~70 fps
 
''' Intel(R) Atom(TM) CPU N450  @ 1.66GHz,Asus EEE 1001P(Laptop), Debian 8.0(testing), DF v0.40.23 '''
 
* 3x3 site;
 
* 8 adult dwarves working;
 
* 2 animals
 
* 4 z-levels, several two-level deep lakes
 
* ~30 to 50 fps ( Stabilizes at 30 fps more often than not )
 
* No modifications made other than changing the "init.txt" to show instant fps within the game.
 
 
  
 
'''Centrino @ 1.6 GHz, Windows XP, DF 40d'''
 
'''Centrino @ 1.6 GHz, Windows XP, DF 40d'''
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* 30-45 FPS (varies) and occasional interface jerkiness is becoming noticeable
 
* 30-45 FPS (varies) and occasional interface jerkiness is becoming noticeable
  
'''Core Duo 4400 @ 2 GHz, Windows Vista, DF .38c'''
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'''Core Duo 4400 @ 2 ghz, Windows Vista, DF .38c'''
 
* 3x3 site,
 
* 3x3 site,
 
* 120 dwarves
 
* 120 dwarves
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* ~50 fps (~30 when merchants arrive or many hauling jobs start)
 
* ~50 fps (~30 when merchants arrive or many hauling jobs start)
  
'''Core 2 Duo E6600 @ 2.4 GHz, Windows XP SP2, DF 0.28.181.40d16'''
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'''Core 2 Duo E6600 @ 2.4 ghz, Windows XP SP2, DF 0.28.181.40d16'''
 
* 6x6 site
 
* 6x6 site
 
* 95 (laboring) dwarves
 
* 95 (laboring) dwarves
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* 5-40 fps (play capped @ 30 fps, dips frequent, avg @ ~20 fps)
 
* 5-40 fps (play capped @ 30 fps, dips frequent, avg @ ~20 fps)
  
'''Intel Core 2 Duo T5800 @ 2 GHz, Windows 7 RC, (unknown DF version #)'''
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'''Intel Core 2 Duo T5800 @ 2 Ghz, Windows 7 RC, (unknown DF version #)'''
 
* medium-sized site (assumed ~4x4)
 
* medium-sized site (assumed ~4x4)
 
* 151 dwarves
 
* 151 dwarves
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* 15-25 FPS, (avg @ 20-21 fps)
 
* 15-25 FPS, (avg @ 20-21 fps)
  
'''Pentium D 940 @ 3.17 GHz, Windows XP SP2, DF 0.28.181.40d16'''
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'''Pentium D 940 @ 3.17 ghz, Windows XP SP2, DF 0.28.181.40d16'''
 
* 6x6 site
 
* 6x6 site
 
* 95 (laboring) dwarves
 
* 95 (laboring) dwarves
 
* cave-ins, temp., weather disabled, no elevation changes at ground-level, no special sites
 
* cave-ins, temp., weather disabled, no elevation changes at ground-level, no special sites
 
* 30-65 fps (play capped @ 50 fps, dips occasionally, avg @ ~40 fps)
 
* 30-65 fps (play capped @ 50 fps, dips occasionally, avg @ ~40 fps)
 
'''Pentium Dual-Core T4200 @ 2 GHz, Intel GMA X4500, Windows 7, 40d16'''
 
* 6x6 site
 
* 59 dwarves, approx. 50 animals, minimal wildlife
 
* no special sites uncovered, mostly flat terrain with a river, no .ini speedboosts
 
* 30-60 FPS generally, occasionally lower
 
 
'''Intel Core 2 Quad Q6600 @ 2.5 GHZ, Windows 7 home premium, (40d#16)
 
* 6x6 site
 
* 110 dwarves, approx. 60 animals, minimal wildlife
 
* mostly flat terrain, with river, standard ini
 
* 60-100 FPS constant.
 
  
 
=== AMD Processors ===
 
=== AMD Processors ===
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* 10-25 fps
 
* 10-25 fps
  
'''Athlon XP 2200 @ 1.8 GHz, Windows XP, DF .38c'''
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'''Athlon XP 2200 @ 1.8 ghz, Windows XP, DF .38c'''
 
* 6x6 site,
 
* 6x6 site,
 
* A/V software & Dwarf Foreman running in background,
 
* A/V software & Dwarf Foreman running in background,
 
* slightly upwards slanted hill, human town,
 
* slightly upwards slanted hill, human town,
* 35-40 FPS with 17 humans, 38-48 FPS with 7 (Drops to 30-35 with a lot of hauling or when viewing 1 z level up)
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* 35-40 FPS with 17 humans, 38-48 FPS with 7 (Drops to 30-35 with alot of hauling or when viewing 1 z level up)
  
'''Phenom 9600 @ 2.4 GHz, Windows XP SP2, DF 0.28.181.40d16'''
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'''Phenom 9600 @ 2.4 ghz, Windows XP SP2, DF 0.28.181.40d16'''
 
* 6x6 site
 
* 6x6 site
 
* 95 (laboring) dwarves
 
* 95 (laboring) dwarves
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* ~100 FPS
 
* ~100 FPS
  
'''Phenom II 955 @ 3.5 GHz, Windows XP SP2, DF 0.28.181.40d16'''
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'''Phenom II 955 @ 3.5 ghz, Windows XP SP2, DF 0.28.181.40d16'''
 
* 6x6 site
 
* 6x6 site
 
* 95 (laboring) dwarves
 
* 95 (laboring) dwarves

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