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Difference between revisions of "40d:Things to Do"

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*Accumulate wealth
 
*Accumulate wealth
 
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional)
 
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional)
* ?
+
* ????
 +
* PROFIT!
  
 
You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps:
 
You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps:

Revision as of 04:25, 18 April 2008

The point of Fortress mode is mainly this:

  • Build/dig a place for your dwarves to work and live
  • Ensure survivability by providing food, drink, a bed... for every dwarf
  • From the way Toady implements some features, have a lot of (twisted) fun
  • Accumulate wealth
  • Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional)
  • ????
  • PROFIT!

You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps:

  • Expand the cave to have own specific areas for specific purposes (Bedrooms, workshops, farms etc)
  • Create various items for exporting (Trade)
  • Create a working military
  • Dig out the wealth of the mountain/ground (Mainly platinum, gold, gems, adamantine etc)
  • Create luxury for your dwarves and a generally grand and nicely smoothed fortress
  • Generally make your fort self-sustaining and self-supplied
  • Experiment with and experience the full depth of all game features

Beyond this, it's really up to your own imagination what you wish to do. After all, this game is a http://en.wikipedia.org/wiki/Sandbox_game sandbox game. The possibilities are endless. If you feel the need to play a more goal-based game, then check out the list of game goals for suggestions.