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Difference between revisions of "40d:Things to Do"

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{{av}}
 
{{av}}
 
'''The basic point of Fortress mode is:'''
 
'''The basic point of Fortress mode is:'''
*Build/[[40d:dig|dig]] a place for your dwarves to work and live
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*Build/{{L|dig}} a place for your dwarves to work and live
*Ensure survivability by providing [[40d:food|food]] and [[40d:water|water]]/[[40d:alcohol|drink]] for every dwarf
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*Ensure survivability by providing {{L|food}} and {{L|water}}/{{L|alcohol|drink}} for every dwarf
*Provide basic comfort by building [[40d:bed|bed]]s/[[40d:Bedroom|quarter]]s, a [[40d:dining room|dining room]]
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*Provide basic comfort by building {{L|bed}}s/{{L|Bedroom|quarter}}s, a {{L|dining room}}
*Defend your fortress ([[40d:trap|trap]]s/[[40d:military|military]])
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*Defend your fortress ({{L|trap}}s/{{L|military}})
*From the way Toady implements some features, have a lot of (twisted) [[40d:fun|fun]]
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*From the way Toady implements some features, have a lot of (twisted) {{L|fun}}
*Accumulate [[40d:wealth|wealth]]
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*Accumulate {{L|wealth}}
 
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")
 
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")
  
 
Most people prefer to do some/most of these steps:
 
Most people prefer to do some/most of these steps:
*Expand the cave to have own specific areas for specific purposes ([[40d:Bedroom|Bedroom]]s, [[40d:workshops|workshops]], [[40d:farm|farm]]s etc)
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*Expand the cave to have own specific areas for specific purposes ({{L|Bedroom}}s, {{L|workshops}}, {{L|farm}}s etc)
*Create various items for exporting ([[40d:Trade|Trade]])
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*Create various items for exporting ({{L|Trade}})
*Create a working [[40d:military|military]]
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*Create a working {{L|military}}
*Dig out the wealth of the mountain/ground (Mainly [[40d:platinum|platinum]], [[40d:gold|gold]], [[40d:gem|gem]]s, [[40d:adamantine|adamantine]] etc)
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*Dig out the wealth of the mountain/ground (Mainly {{L|platinum}}, {{L|gold}}, {{L|gem}}s, {{L|adamantine}} etc)
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
 
*Generally make your fort self-sustaining and self-supplied
 
*Generally make your fort self-sustaining and self-supplied
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*Kill Elves
 
*Kill Elves
 
*Create the worlds largest Brewery
 
*Create the worlds largest Brewery
*Do it all over again with one skill-less dwarf in a [[40d:terrifying|terrifying]] biome
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*Do it all over again with one skill-less dwarf in a {{L|terrifying}} biome
 
*Profit!
 
*Profit!
  
 
Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an [http://en.wikipedia.org/wiki/Nonlinear_gameplay#Sandbox_mode open-ended game]. The possibilities are endless.
 
Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an [http://en.wikipedia.org/wiki/Nonlinear_gameplay#Sandbox_mode open-ended game]. The possibilities are endless.
  
If you feel the need to play a more goal-based game, check out the list of [[40d:challenges|game goals]] for suggestions.
+
If you feel the need to play a more goal-based game, check out the list of {{L|challenges|game goals}} for suggestions.
  
  
 
{{Game Basics FAQ}}
 
{{Game Basics FAQ}}

Revision as of 16:54, 12 April 2010

This article is about an older version of DF.

The basic point of Fortress mode is:

Most people prefer to do some/most of these steps:

  • Expand the cave to have own specific areas for specific purposes (Template:Ls, Template:L, Template:Ls etc)
  • Create various items for exporting (Template:L)
  • Create a working Template:L
  • Dig out the wealth of the mountain/ground (Mainly Template:L, Template:L, Template:Ls, Template:L etc)
  • Create luxury for your dwarves and a generally grand and nicely smoothed fortress
  • Generally make your fort self-sustaining and self-supplied
  • Experiment with and experience the full depth of all game features
  • Complete megalomaniac construction projects
  • Kill Elves
  • Create the worlds largest Brewery
  • Do it all over again with one skill-less dwarf in a Template:L biome
  • Profit!

Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an open-ended game. The possibilities are endless.

If you feel the need to play a more goal-based game, check out the list of Template:L for suggestions.