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Editing 40d:Tower-cap

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{{Quality|Exceptional|07:10, 9 August 2010 (UTC)}}
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{{40d treelookup/0|wiki=no}}
 
 
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'''Tower-caps''' are a type of mushroom-like [[40d:subterranean|subterranean]] [[40d:tree|tree]]. Once fully grown, they can be designated for [[40d:wood cutting|wood cutting]] and produce tower-cap [[40d:log|log]]s. Tower-caps will grow ''only if'' you have discovered an [[40d:underground|underground]] [[40d:river|river]] or [[40d:underground pool|underground pool]]. Such features can be located using the [[40d:site finder|site finder]] and on the local view during embarkation, if the relevant [[40d:init.txt|init]] and [[40d:world generation|world generation]] parameters are set.
  
'''Tower-caps''' are a type of mushroom-like [[subterranean]] [[tree]]. Once fully grown, they can be designated for [[wood cutting]] and produce tower-cap [[logs|log]]s. Tower-caps will grow ''only if'' you have discovered an [[underground]] [[river]] or [[underground pool]]. Such features can be located using the [[site finder]] and on the local view during embarkation, if the relevant [[init.txt|init]] and [[world generation]] parameters are set.
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In order to ''prevent'' a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), laying down [[40d:road|road]]s, constructing [[40d:floor|floor]]s or designating [[40d:stockpile|stockpile]]s will prevent tower-cap growth.
 
 
In order to ''prevent'' a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), you must lay down [[road]]s, construct [[floor]]s or designate [[stockpile]]s.
 
  
 
As with normal trees, they take about 1 and a half years to fully grow.
 
As with normal trees, they take about 1 and a half years to fully grow.
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== Underground tree farms ==
 
== Underground tree farms ==
  
# If an underground river or pool has been discovered, tower-caps will start spontaneously growing in ''[[Irrigation|muddied]]'' subterranean areas (rock or soil). Tower caps will also start growing in any subterranean soil, so long as that tile has ''either'' soil walls on the z-level directly beneath it (intact soil, not mined out), ''or'' there is a muddied tile within 2 tiles on the same z-level.  Muddied soil has a denser production than dry soil. (Note: it is unconfirmed whether tower caps will appear throughout the map or only in the same biome that the underground water is in.  See talk page for details.)
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1: If an underground river or pool has been discovered, tower-caps will start spontaneously growing in ''[[40d:Irrigation|muddied]]'' subterranean areas (rock or soil), or any subterranean soil (disputed; unmuddied soil may require soil walls on the z-level below for growth; see talk page for details), though muddied soil has a denser production than dry soil.
# This basically means that if the underground area is irrigated, there is a '''much better chance''' of getting tower caps to grow there.
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# The distance or [[path]] to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe)
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2: This basically means that if the underground area is irrigated, there is a '''much better chance''' of getting tower caps to grow there
# It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world.
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# Harvesting tower caps '''will''' anger the elves just like normal wood harvesting.
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3: The distance or [[40d:path|path]] to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe)
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4: It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world.
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5: Harvesting tower caps '''will''' anger the elves just like normal wood harvesting.
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To design a tower-cap "farm", refer also to the [[40d:Irrigation#Easier.2C_safer_irrigation|irrigation]] article.
  
To design a tower-cap "farm", refer also to the [[Irrigation#Easier.2C_safer_irrigation|irrigation]] article.
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Beware that young tower caps, like young [[40d:tree|tree]]s, are fragile and will be quickly killed if repeatedly walked upon.
  
Beware that young tower caps, like young trees, are fragile and will be quickly killed if repeatedly walked upon.
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{{Game_Data|[MATGLOSS_WOOD:GIANT_SHROOM]
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[NAME:tower-cap][ADJ:tower-cap]
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[TILE:5]
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[PREFSTRING:great size]
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[WET][DRY]
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[BIOME:SUBTERRANEAN_WATER]
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[SOLID_DENSITY:600]}}
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{{Wood FAQ}}
  
{{gamedata}}
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[[Category:Trees]]
{{Plants}}
 
{{Category|Subterranean trees}}
 

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